Ok so difficulty of picking up a new #ttrpg is something that stems from the idea that there's no community and that the rules are going to be complicated.
Yeah the Dragon Game has a huge community, but it doesn't mean other games don't have a community.
Most indie game devs are UTTERLY DELIGHTED to talk to you about their game. I can bet that if you ask any of us we would even help you prep your game or ingest the rules in our free time. Yeah there might not be comics or even YT videos on how to play our games.
But we make up for being more approachable by the costumers.
Hell I don't know if there's anyone who I have turned down from asking me questions about my games. I'm more than willing to explain the rules and answer questions if needed.
Now onto the rules complexity. Depends mostly on the game itself, but generally? It's utterly less then wha the Dragon Game requires you to go trough. #DomainsHRS itself is only like 20 pages of rules... Everything else are options and suggestions, and additional content creation
I do know that most games seem daunting, but I assure you that they just appear that way.
Also on the lack of quick-start rules for most games... Well you won't need them for most. Most games I have seen and were an utter delight to play ARE already in quickstart format!
Checked it's total 22 pages of rules... Which with a font size 10 Times new roman would make about 4 pages of actual rules?
Ignoring the typeface whitespaces and whatnot.
And another thing, I think that COST is a huge factor here as well...
I just checked the Dragon Game books are 40€ per book here. You need 3 books to play the basic game... That's 120€! FOR ONE GAME!
Hell most indies offer you everything in 1/10 of the price or less!
Oh and FUN FUN! That's 910 HRK!
REMINDER! The average salary in my Županija is about 3800....
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Ok conversation in a group ended with me defining 3 types of #ttrpg "core" products:
Framework
System
Game
So that would be a Core Roleplaying Framework/System/Game
Let me get into the definitions.
I went from the assumption that a game is a set of rules used to create a narrative.
SO what is a narrative? A story told after a set of rules and assumptions. These are the Genre, Tropes, Cliches, and Direction.
Genre is a broad definer while Tropes are tools to tell a genre.
Cliches are known and specific Tropes used in a genre that are expected to happen by those who are in the genre. This can be used to further the genre and tie in other tropes.
The Direction is the SPECIFIC thing that makes your work unique to others...