Candyland is a masterpiece of game design that designers should be studying and dissecting as one of the best examples EVER of game design craft for specific audiences.
Candyland is such an enduring design we are still playing it (and it's reinterpretations) divorced from its original context.
I feel like I give this rant to someone in person once a year and since I spent 2020 inside I guess it gets to be the internet today.
Prototype assembly time - moved Causality to poker size from mini cards to aid legibility of symbols across the table (cards also currently have explanatory text on them)
Cards are printed on cheapest possible copy paper, cut and then sleeves with a Magic card as a backing - different color sleeves for different decks.
Playerboards are printed on cheap gloss cardstock, cut down the middle, then taped from the back so they fold.
These would likely be single piece mat in a production copy, but folding means I can pack my prototype small.