🌊I took out an older model from me and loaded it onto @Sketchfab. It is one of my favorite works and part of my #IndieGame project.βš“

skfb.ly/onByR

#IndieGameDev #GameDev #3DArt #DigitalArt #JulesVerne #Steampunk #CGI #Rendering #Cinema4D #Substance #DigitalArt #Art
These renderings are not new, but for the completeness of it, I will post them right here as well.

#IndieGameDev #GameDev #3DArt #DigitalArt #JulesVerne #Steampunk #CGI #Rendering #Cinema4D #Substance #DigitalArt #Art
The whole thing was meant as a rework for myself to see my progress. I did my original work at the beginning of my studies(2015). The new diver was created shortly after my studies(2018-19)
This is the old one i made at the beginning of my studies. it is much simpler and chunkier

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More from @muta_re

15 Apr
πŸ₯³To say thank you for my 200 followers I uploaded another #freebie🎁. I also want to thank @Sketchfab for the great support. It's great that artists are supported like this.πŸ’™

#3D #3DArt #GameArt #IndeGameDev #Mech #Tank #Cinema4D #Octane #Substance
Here are more renderings, rendered with Octane in Cinema4D, of the mech.
It is rigged, but not the hydraulic stamps. You have to do that manually with constrains in your favorite 3D tool.
#3D #3DArt #GameArt #IndeGameDev #Mech #Tank #Cinema4D #Octane #Substance
I am absolutely no animation artist (As you can see) and animate only very rarely, so have mercy on me.
But I don't want to withhold the rendering from you. If someone can animate the freebie better, I would be happy to get a version of it. #3DArt #GameArt #IndeGameDev #Mech
Read 5 tweets
14 Apr
I built a #Cinema4D Xpresso plugin to create hydraulic stamps quickly and efficiently and to animate them later easily. a small speed modeling #mech can test the hydraulic stamps now. #IndieGameDev #3D #modelling ImageImageImageImage
ImageImage
Some Movement Testing
Read 4 tweets

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