Thoughts about TTRPG play styles specifically for performance: A thread for players
In improv, they teach that being “bulletproof” or “unaffected” leads to boring scene work. But there is a tendency to play idealized, perfect, stoic or “too cool” versions of ourselves or who we wish to be in TTRPGs. We want to feel awesome and solve puzzles or fight monsters.
But if your audience doesn’t know you, they can’t root for you. They won’t feel connected to the story you are trying to tell if you are not connected to the character you embody. Allowing your character to be vulnerable will always have a higher pay off than being “right”.