Acquired this today: Cancelled Famicom Games Guide. Lots of details on games announced and canned for the FC (including some that got NES releases), along with a really nice section showing early versions of releases games showcased in magazines and promo materials
Thing I learned today: Aruden Raruden, the version of obscure Famicom platforms Robocco Wars set to have been published by Taito, was supposed to have a bunch of Taito references before it was cancelled and reskinned. Basically “Megablast but better”
IGS eventually published it themselves as Robocco Wars but scrubbed all the references... mostly.

.@covell_chris covered this on his site, which has the codes necessary to access unused content, including a stage with the Silver Hawk boss: chrismcovell.com/secret/FC__199…
New holy prototype grail for me is "Aruden Raruden that maybe has a Raimais joke or two"

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More from @Zerochan

21 Mar
Pictures, design documents, and anecdotes for obscure, unported arcade single-screen platformer Penguin Brothers at the link
A lot of folks seem to think this game was Taiwanese, but I believe only the publisher was based in Taiwan
Ah, I missed this earlier post about the game! t1008.blog.fc2.com/blog-entry-40.… In summary: Taito backed out of publishing, another company stepped in, but location testing was not great, but the game was licensed to Subsino and did well in Korea
Read 4 tweets
3 Feb
My review of Cyber Shadow is up at @GameSpot: gamespot.com/reviews/cyber-…
In summary: I liked this game a lot, except for the parts where I hated it, which were mostly towards the end
The later portions of the game I really disliked can be basically described as "Kaizo trials," as in "do exactly as the designers intended to the letter or die"
Playing Cyber Shadow made me mull platformer design over a bit -- I don't mind difficult games at all, but I prefer a difficulty where you're told "here's a tough situation, you have a bunch of tools, figure out something that works for you..."
Read 4 tweets
20 Dec 20
So I’m going to not give direct attention to today’s terrible Cyberpunk take (this is a daily thing now) and instead talk about something related: the death of mainstream games criticism in Japan
You ever see a tweet showing an old Famitsu review from the 80s or 90s and say, “whoa, I can’t believe how harsh these reviewers were to these classic games?” That’s because, at the time, Famitsu had lots of competition and what set them apart was brutal, nitpicky criticism.
Of course, it wasn’t perfect — you’d still rarely see scores below a 4/10. But it helped them get attention, and they did get a lot of backlash similar to what you see when outlets “underscore” a big AAA release nowadays.
Read 10 tweets
7 Nov 20
(Thread) I feel like the Discourse around a certain Repub organization that ran numerous pro-Biden ads ties into my tweet a few days prior about holdings folks accountable. People are like “don’t be mean they helped :(“ but it really looks like they weren’t *that* effective
A lot of the biggest gains came from the thankless work of local canvassing and organizing, which is less glamorous than big, well-shot ads but definitely does seem more effective. So why shouldn’t we say “this is the much better approach?”
Just because someone means well doesn’t put them beyond criticism. We should be critical of our leaders and the methodology of our peers. Simply nodding and going along with whatever folks in positions of influence say is what got us into the mess of the last four years.
Read 4 tweets
2 Nov 20
(Mini-thread) Vice Games has an interesting old piece about how common arachnophobia is and why games should take note: google.com/amp/s/www.vice…

I was thinking about this quite a bit playing Yakuza: Like a Dragon, where you can collect insects for various purposes —
In YLAD, you can see an image of each item while looking through your inventory. Interestingly, while spiders are displayed with no issues, the image of the cockroach is heavily mosaic’ed. So I did a little research...
Turns out, while spiders are not particularly well lived in Japan either, crippling fear of cockroaches is a LOT more common there. So the devs blurred out a cockroach image. (It’s not the only JP media to do this, either.)
Read 4 tweets
20 Sep 20
So Treasure Festa, a big resin kit convention in Japan (not Wonder Festival-sized, but still well-known), shifted to online events this year. Or perhaps I should say "attempted" to shift to online events, because they opened the first Treasure Festa Online to a massive shitstorm!
Treasure Festa and other events operate on the "one-day license" system, where amateur hobbyists can sell figures of copyrighted characters for reduced licensing fees thanks to contracts that stipulate the kits can be sold only on a certain day at a certain venue...
... this also means that these figure kits are inherently very limited, so the most popular stuff is in very high demand. Getting this stuff at an in-person event is a struggle. There's a reason events like Wonder Festival and Comiket are semi-jokingly referred to as "battles"
Read 11 tweets

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