Since the DS, Nintendo has been using FlashROM, so Flash where you can only write once. I'll be honest for a second: DS and 3DS carts will die. Now probably not supposed to die this quick, but they will die within the next few decades.
I heard the Switch carts are more robust so this might not happen as fast as FlashROM does.
I said next few decades, but I was being safe, it's possible DS carts have already started dying by now.
So after retweeting someone I trust a lot, I will say some of it as a PSA:
- Flash ROM holds *on average* about 5 to 15 years. The DS was released in 2004.
- Mask ROM is 30 to 50 years on average. This is not going to be a fun time in the next few decades for 70s and 80s systems.
Mind you, this is an average, every memory chip have a unique lifespan, you could still have a working Super Mario 64 DS in 20 years if you are *extremely* lucky.
This is just one reason why game preservation is so important among many others.
I feel like I need to say this: don't panic.
This does sound worrying, but remember that every copy aren't going to die at the same time, not to mention that a lot of games are already preserved for the most part.
This is also not limited to Nintendo, just keep that in your mind.
Every single piece of media has pretty much an expiration date. From discs, to floppy disks, and of course memory chips as a whole, they have a widely varied lifespan depending on the material used and manufacture process.
I kinda forgot (it was the night) if you power Flash memory from time to time (it doesn't need to be every month or anything), it does help keep the data in place for a while longer.
I'm at least happy to bring the topic of physical media being not necessarily as perfect as you'd think, things are always more complicated than it sounds.
If there's one thing I want to say about this is that I didn't want to sound dooming about it. Some games will be impacted first, many might still be around way past the expectancy average. Just keep it in mind.
And I don't wanna sound like digital is the future, but a lot of the problematics is to make sure you can still access your stuff, whether you have the rights to "own" what you bought to play with in private, and so on.
Of course where it is stored is not going to be infinite.
I remember seeing the argument that Nintendo has emulators ready and that means that they must absolutely use it for something else... but that's kinda false.
They had a GB/C emulator for N64 and they only used it once. They had a GBA emulator for GC but it's just used for GBA demos, they had a GB emulator for Wii but it's only used for Brawl and Kirby's Dream Collection...
They had N64 emulation ready for GC (to a varying amount of stability) and they only used it for Zelda games despite that it supported more games.
Nintendo hired a contributor who worked on sound emulation for iNES in the late 90s. Tomohiro Kawase, aka Kawasedo, was responsible for the NES emulator in Animal Crossing on N64 / GCN.
Animal Crossing already included NES ROMs with iNES headers... except it also had FDS dumps... which are oddly enough, not in the public *.fds format as we know it.
I love how people are going like "Nintendo is the worst company" when on a human perspective no one fucking talks about Bioware, Blizzard, Ubisoft, CD Projekt Red, you know, the ones that do actual mental damages to their employees.
Nintendo's problem is purely on the community side, and of course, it's still very damn valid to complain as one problem does not replace another, but Nintendo is not the worst company as a contender to me.
I can bet ya there will be dummies looking at my tweet saying that I'm a Nintendo fanboy who defends them even though they didn't even read my tweets
And no I'm not gonna get a Switch and Mario 3D All-Stars for this and ESPECIALLY NOT bring it outside because I'm scared of someone to just steal it from me.
I'm literally telling you, Nintendo, how to print money from the music without making everyone mad, just saying. Right now I don't know what's going on but you decided to do all of the worst decisions.
Zelda CD-i Remastered - Mod Version Française
Les cinématiques & les sous-titres en VF, le menu et le système d'aide sont spécialement traduits en français pour l'occasion.
Il y a encore des trucs en anglais, des fois y a du texte qui dépasse : C'est normal, c'est fait en une après-midi, il faudrait que je recode une partie pour rendre ça mieux mais bon voila.
Le truc qui m'a fait le plus baver c'est sans doute l'adaptation de "UN MOIS PLUS TARD", "ENCORE PLUS TARD" pour l'intro de Wand of Gamelon.