I was quoted in this @washingtonpost article about Xbox's gaming business.
Microsoft said at the Apple v Epic trial that it has never generated a profit from hardware. While this is true, the company does generate a profit from software and services.
Console manufacturers have traditionally adopted the razor and blades model.
The initial R&D cost + need for affordable pricing to reach the mass market leads to a loss on hardware.
This investment is recouped through first party and third party software / services sales.
Software and services are high margin, especially when distributed digitally, while the profit margin on hardware is low, or even negative initially
Hardware can be profitable on a per unit basis down the line, but that doesn't always offset the initial investment / other costs
Platform holders take a 30% cut on all third-party content, including add ons, sold through their digital store.
They charge a license fee to third parties that sell console games via retail.
Subscriptions add a stable and recurring revenue stream + is high margin too.
The growth of digital software and services has also helped companies like Sony break the traditional profit/loss cycle that the console industry is known for.
While the PS5 sells at a loss, Sony's game segment reported its highest profit ever this year.
Unlike Sony Corp that is an electronics company, and Microsoft with many lines of business, Nintendo is a dedicated gaming business.
The company focuses on balancing power and price to create consoles that can sell at a profit from day one.
Switch was designed to be profitable
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One of the things that Eric, the former 343i artist, says in the video is that gaming news sites ran the story without reaching out to him first. Even when he reached out to sites / channels to try and clarify, no one responded.
Unfortunately that's how it goes a lot of the time
Professional outlets reporting on a video in Mandarin via a poorly translated forum post is never a good idea. It should be obvious that reaching out would be the first thing to do.
There are plenty of sites that actually do reach out of course and only a minority that don't.
But unfortunately it's still easy for misinformation to spread if one notable site reports on it and then other sites use that one site as a source. Which is what happened in the case above.
I get that the incentive to be first and drive traffic is a management issue though.
FY20/21 was a record year for Nintendo. The stay-at-home period led to an increasing in gaming engagement and spend across the board, as people turned to virtual worlds to stay connected with friends while the real world was off limits.
PUBG Mobile was the #1 most downloaded game in India and the #1 mobile game by revenue at the time. It had a growing esports scene in the country and was essentially responsible for driving overall growth of mobile gaming.
I think there are some really good parts that capture the spirit of the IP, especially in the second half of the movie.
But a lot of that is undone by a weak script, some questionable casting decisions and not great acting.
1/
The storyline focuses on the Yellow Turban Rebellion period to the Fall of Dong Zhuo.
The movie tries to mix in a traditional Romance of the Three Kingdoms drama / movie, with the action of Dynasty Warriors.
I do agree that it doesn't do either all that well ultimately.
I think the biggest issue is that there are parts in the movie where the story is neither from the original ROTK novel, or the Dynasty Warriors IP. It was just added to try and explain things, but doesn't do it justice.
There are also parts that are skipped over entirely.
The console is sold at a loss initially & usually for some time after
The platform holder recoups the investment in hardware via its own first party game sales + services + the cut it takes from third parties that sell games / DLC