@zanverse what they need is another Fever-style reset: something that immediately and obviously indicates that this isn't Just Another Puyo, particularly w/r/t aesthetic
ofc the reason that won't happen is Quest, it's what brings in most of the money & they won't toss it for a reboot
@zanverse I think one solution would be a western-made game: they can position it as a gaiden or whatever, and in terms of dev politics, its success or failure needn't put any direct pressure on the JP side to produce a mega-hit or supplant the existing games
@zanverse I'd welcome a new & interesting game type to go alongside Tsu/Fever but coming up with one, especially after so long, is obviously easier said than done, and in terms of casual appeal, reskinning existing gimmicks is probably good enough tbh
@zanverse as far as growing the tournament scene, Sega IA has to literally do, like, anything more than just tossing out a game and telling ppl how swell it'd be if they ran tournaments for it
maybe with VF eSports coming, they can run joint events & justify the spend that way, iunno
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this isn't just a port, it's a full-on mechanical revision that does away with OG FEXL's gougi system & re-integrates some of the more versatile gougi into universal mechanics
there's also a "free version" (ie a 4-character offline demo) if you'd rather not go in blind
fwiw it does not currently have rollback netcode but it will be added at some point; OG FEXL has it and idk why they're launching AD without it, but it's only a matter of time
there's also no crossplay because, again, AD's a different game to the PC/PS4 FEXL
afaik there aren't plans to port AD anywhere else, and from the sounds of things this Switch version essentially went from an engine test to a greenlit release within the span of a couple months
idk what it'll actually take to provoke a staff walkout, seeing as IGN in particular has had it coming many times over but somehow dodged it every time, but I hope the people working @ IGN worldwide, Gameinformer, etc understand that people on the outside have their backs on this
IGN Africa tried reposting this article and it 404'd before I could mention it, figures za.ign.com/nintendo-switc…
Final 2 was made with a different motivation than Delta or Final: for Delta, the brand was still fairly big and they spent a lot of time pondering how to proceed—whether or not to adopt 3D graphics, arcade-style vs. console-style design, etc—and for Final 2, they felt like...
...they were making a swansong not just to Irem's STG but to the genre, so they felt like they had to throw in everything they could, but for Final 2, they didn't feel that same sort of pressure to shock people or catch them off guard, so they could proceed more naturally
here's the official announcement for Cotton Guardian Force Saturn Tribute city-connection.co.jp/cotton/🇯🇵 icymi, this is a collection containing ports of the Saturn versions of Cotton 2, Cotton Boomerang & Guardian Force with save states, rewind, slow-mo, online leaderboards, etc
digital info is TBA, but the physical version of Cotton Guardian Force Saturn Tribute will be out in Japan on September 30: ¥4980 for the standard version, ¥7980 for the LE with arcade card reprints, dev interview booklet & the first-ever Guardian Force OST
the page also specifies that the JP physical version's English support only pertains to the menus, not the in-game dialogue and what have you—they've clearly paid attention to the importers' reactions to Cotton Reboot
City Connection's talking Deathsmiles I+II on stream right now 🇯🇵
...or they will be at some point, right now their president's going into a surprising amount of detail about the different divisions and machinations of the overall company
someone asked and they obliged: here's the Deathsmiles training mode menu
G-MODE Archives' producer is on stream atm, they're gonna announce some new G-MODE Archives+ games 🇯🇵
announced for G-MODE Archives+: Dodonpachi Daioujou DX!
these are spec sheets for Dodonpachi Daioujou DX's sound data, showing how much capacity the data was allotted across various hardware/services, measured in bytes(!)