Very short thread today about Make Your Mark. Not really underrated, but I do want to talk about it as one of the more interesting combat tricks in the set, and a card that has some pretty specific uses. 1/x
Here's the Card Evaluation Metagame graph for MYM. It's gone down since the start of the format, which makes sense, as it became clear that the best aggressive decks in the format mostly rely on evasion. 2/x
I want to start off by saying that I don't think MYM belongs in most decks, even aggressive ones. In order to maximize it, you need to be trading off your creatures a lot, and have a 3/2 matter. And a lot of aggressive decks don't want to trade, instead preferring evasion. 3/x
But sometimes you do get an aggressive deck that relies on tricks to stay ahead with ground creatures. This is almost always in Lorehold, which has ground creatures like Lorehold Pledgemage and Stonebound Mentor that play well with tricks like MYM and Enthusiastic Study. 4/x
In those decks, MYM can be very powerful. Since your opponent will almost always be blocking, MYM functions as a 1 mana 3/2 that helps make good trades and triggers magecraft. Compare to Defiant Strike: you get a 3/2 instead of a card if you trade, which is excellent tempo. 5/x
One small detail worth noting: you can target an opponent's creature with MYM; if you do, you still get the 3/2 if it dies. This can be useful if your opponent chumps, or right before you use removal (this is especially cute with Defend the Campus). 6/x
Conclusion: don't put Make Your Mark in most of your decks, but keep in mind that it is powerful in aggressive Lorehold decks that win with tricks on ground creatures. 7/7
Here's a trophy deck where Make Your Mark was pretty good: 17lands.com/deck/3656a18d1…

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More from @JasonILTG

23 May
Late thread today on Resculpt and Sudden Breakthrough. ALSAs of 9.29 and 8.67, respectively. I didn't talk about these earlier because I think they're correctly evaluated as generally very bad, but I do want to touch on them a bit to show how they can be used. 1/x ImageImage
Here are the Card Evaluation Metagame graphs for the two. Resculpt was initially a lot higher (though still the lowest blue common); I wonder if other people, like me, thought that its synergy with treasure (like Breakthrough) was going to be good in Prsimari. 2/x ImageImage
First let's talk about Resculpt. This looks like Angelic Ascension, but the 4/4 not having flying makes a huge difference. Without flying, the 4/4 is much more medium for you, but it's still good enough that you're almost never happy giving it to your opponent either. 3/x Image
Read 12 tweets
21 May
After finishing a couple final papers, I'm back with my underrated cards threads! To ease myself back into it, I'm going to be talking about a few combat tricks for the next few days. First up: Big Play! ALSA 8.09 in Bo3, taken just a bit above Curate. 1/x
Here's the Card Evaluation Metagame graph for it; it's been relatively flat, but trending slightly downwards. 2/x
First off, a note about combat tricks: almost all the ones I'm planning to talk about are very replaceable effects. They all have their uses, but I hesitate to call them underrated, because you don't want too many. Doesn't stop me from talking about them though. 3/x
Read 10 tweets
17 May
Short thread today about Start From Scratch. ALSA 7.21, making it the second-least-drafted lesson in Bo3. Also, I'm going to be taking a break from these threads until Thursday, because I have a lot of final essays/projects due this week. 1/x
Here's the Card Evaluation Metagame graph for Start From Scratch in Bo3. Looks like people have come up on it since the start of the format, but have dipped back down recently for whatever reason. 2/x
The same thing applies here as for when I talked about Mercurial Transformation: since SFS is a lesson, the only cost to it is the cards you pick it over. But unlike for Transformation, I don't see why people dislike SFS, when it looks like a reasonable card. 3/x
Read 9 tweets
16 May
From now on, for each card thread I do, I'm going to include the Bo3 "Card Evaluation Metagame" graph from 17lands in the thread. But since it's hard to edit them into old threads, I'm just going to post all of the graphs for previous threads here. 1/3
Read 4 tweets
16 May
Today I'm finally talking about Symmetry Sage. ALSA 7.85. I put this one off twice since I'm still not quite sure where I stand on it; I think there is a home for it, but I think that home is rare enough that I wouldn't call it underrated? Still interesting to talk about. 1/x
The ceiling of this card is as a one mana 2/2 flier: basically Delver of Secrets, right? It has a bit more upside, since it can give Fractals +2/+0 and such, but it's hard enough already to trigger it once every turn. But that ceiling is very good: Wind Drake for 2 less. 2/x
But of course, the problem is that you can't actually reliably trigger it every turn, and a 0/2 flier is basically irrelevant, useful only for chump blocks. And even if you have a lot of spells, the timing can often be awkward with whether you want to attack or block with it. 3/x
Read 16 tweets
15 May
I'm skipping Symmetry Sage again (I promise I'll get to it) to talk about Divine Gambit today. 7.66 ALSA, taken just above Defend the Campus, making it the second-least-drafted Mystical Archive card in Bo3 (Claim the Firstborn is the least). 1/x
I suspect this one being so low is partly due to its context in other formats. Not only was it not great in KHM, it was also ridiculed a lot for being another example of Wizards printing bad white cards, as it's even worse in constructed and Commander: 2/x
Part of what made it mediocre in KHM was the existence of Ravenous Lindwurm at common, paired with most white decks being aggressive. I actually liked it more than most, as I drafted many midrangey green white decks, but it was still mostly a 23rd card in my decks. 3/x
Read 12 tweets

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