Late thread today on Resculpt and Sudden Breakthrough. ALSAs of 9.29 and 8.67, respectively. I didn't talk about these earlier because I think they're correctly evaluated as generally very bad, but I do want to touch on them a bit to show how they can be used. 1/x
Here are the Card Evaluation Metagame graphs for the two. Resculpt was initially a lot higher (though still the lowest blue common); I wonder if other people, like me, thought that its synergy with treasure (like Breakthrough) was going to be good in Prsimari. 2/x
First let's talk about Resculpt. This looks like Angelic Ascension, but the 4/4 not having flying makes a huge difference. Without flying, the 4/4 is much more medium for you, but it's still good enough that you're almost never happy giving it to your opponent either. 3/x
The obvious synergy with Resculpt is treasure tokens; that's the reason why I'm talking about it with Breakthrough. But the problem is that there aren't ways to make treasures incidentally; Breakthrough is bad, Storm-Kiln is medium, and discarding big spells isn't worth it. 4/x
But there are some other synergies worth mentioning: Resculpt serves as a great sac outlet for Mascot Interception, and the rate of upgrading a Pest into an Elemental for 2 mana is fine, but not exciting. 5/x
Beyond that, Resculpt also serves as protection against removal, similar to how Make Your Mark works. But you don't get the ability to trade off in combat while still getting your 4/4, which makes it much worse than Make Your Mark. 6/x
Now let's talk about Sudden Breakthrough. This one is bad mostly because it's a bit below rate and not well positioned. There are a lot of better combat tricks - Enthusiastic Study, Beaming Defiance, Make Your Mark - and not very many decks that want a lot of them. 7/x
However, one unique thing that Breakthrough does is help ramp and fix you by banking a mana in the form of a treasure. This can be useful for casting one big spell, or for splashing, or for a double spell turn, but is one-time-use only. 8/x
So where am I playing these cards? Well, mostly I'm NOT playing them, especially not maindeck. But they do make each other better, and sometimes I side into Resculpt against removal-heavy decks, and then might also decide to side in a Breakthrough to help that package. 9/x
One thing that I kind of want to try but doubt will come together easily is a Grixis deck built around leveraging 1/1s with Resculpt, First Day, and Breakthrough, with the added combos of Interception and Breakthrough with Resculpt. Here, the black is mainly for pests. 10/x
Conclusion: try not to play these cards, and definitely don't pick them highly, but do acknowledge that there is a synergy package that is very hard to make work but might be worth exploring or siding into occasionally. 11/11
Too lazy to look for examples of siding into Resculpt/Breakthrough. @threadreaderapp unroll

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More from @JasonILTG

25 May
Today I'm talking about Essence Infusion, which is a card that I think is both overrated and underrated in Bo3. I know that's kind of a contradictory thing to say, but I'll explain. 1/x Image
ALSA 7.77 in Bo3, which is exactly the same as Professor's Warning, a card that I generally like better. Here's the Card Evaluation Metagame graph for it; looks like it's been gaining in popularity a lot recently. 2/x Image
So first of all, why do I think Infusion is overrated? Well, this is tied to how I like to build my Silverquill decks: more fliers, fewer counters. My ideal aggro Silverquill deck wins by having too many fliers for opponents to deal with, not by loading up on one creature. 3/x
Read 12 tweets
22 May
Very short thread today about Make Your Mark. Not really underrated, but I do want to talk about it as one of the more interesting combat tricks in the set, and a card that has some pretty specific uses. 1/x
Here's the Card Evaluation Metagame graph for MYM. It's gone down since the start of the format, which makes sense, as it became clear that the best aggressive decks in the format mostly rely on evasion. 2/x
I want to start off by saying that I don't think MYM belongs in most decks, even aggressive ones. In order to maximize it, you need to be trading off your creatures a lot, and have a 3/2 matter. And a lot of aggressive decks don't want to trade, instead preferring evasion. 3/x
Read 9 tweets
21 May
After finishing a couple final papers, I'm back with my underrated cards threads! To ease myself back into it, I'm going to be talking about a few combat tricks for the next few days. First up: Big Play! ALSA 8.09 in Bo3, taken just a bit above Curate. 1/x
Here's the Card Evaluation Metagame graph for it; it's been relatively flat, but trending slightly downwards. 2/x
First off, a note about combat tricks: almost all the ones I'm planning to talk about are very replaceable effects. They all have their uses, but I hesitate to call them underrated, because you don't want too many. Doesn't stop me from talking about them though. 3/x
Read 10 tweets
17 May
Short thread today about Start From Scratch. ALSA 7.21, making it the second-least-drafted lesson in Bo3. Also, I'm going to be taking a break from these threads until Thursday, because I have a lot of final essays/projects due this week. 1/x
Here's the Card Evaluation Metagame graph for Start From Scratch in Bo3. Looks like people have come up on it since the start of the format, but have dipped back down recently for whatever reason. 2/x
The same thing applies here as for when I talked about Mercurial Transformation: since SFS is a lesson, the only cost to it is the cards you pick it over. But unlike for Transformation, I don't see why people dislike SFS, when it looks like a reasonable card. 3/x
Read 9 tweets
16 May
From now on, for each card thread I do, I'm going to include the Bo3 "Card Evaluation Metagame" graph from 17lands in the thread. But since it's hard to edit them into old threads, I'm just going to post all of the graphs for previous threads here. 1/3
Read 4 tweets
16 May
Today I'm finally talking about Symmetry Sage. ALSA 7.85. I put this one off twice since I'm still not quite sure where I stand on it; I think there is a home for it, but I think that home is rare enough that I wouldn't call it underrated? Still interesting to talk about. 1/x
The ceiling of this card is as a one mana 2/2 flier: basically Delver of Secrets, right? It has a bit more upside, since it can give Fractals +2/+0 and such, but it's hard enough already to trigger it once every turn. But that ceiling is very good: Wind Drake for 2 less. 2/x
But of course, the problem is that you can't actually reliably trigger it every turn, and a 0/2 flier is basically irrelevant, useful only for chump blocks. And even if you have a lot of spells, the timing can often be awkward with whether you want to attack or block with it. 3/x
Read 16 tweets

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