First thread today (there will be two to make up for the lack of one yesterday) is a short thread about Plumb the Forbidden. 1/x
ALSA of 6.98 in Bo3. Looks like the Card Evaluation Metagame graph has it as not changing much on average, but with a lot of variation up and down for it and a lot of other black uncommons. Not sure exactly what to make of that. 2/x
At a baseline, Plumb can function similar to Village Rites: you can use it to recycle useless creatures, as a sac outlet, or in response to removal. Evaluating it this way, it looks pretty bad, as it costs 1 more mana and 2 more life. 3/x
But even a bad Village Rites is pretty good in Witherbloom, where sacrificing pests can be very good. And that's only the baseline; Plumb has a *lot* of upside. First of all, you can cycle it without sacrificing anything, meaning it's never truly dead in your hand. 4/x
But, if you know anything about how it's being played in constructed, you know just how powerful Plumb can be. The key is that it can act as a mass sac outlet, and turn all of your creatures into magecraft triggers. 5/x
You can sacrifice a bunch of pests to grow your Blood Researchers. Witherbloom Pledgemage and Apprentice double the lifegain, and Apprentice by itself can easily finish off your opponent with Plumb. 6/x
The nuttiest combos are with Professor Onyx at mythic and Sedgemoor Witch at rare. The former is just an Apprentice on steroids, while the latter makes a pest for every creature you sacrificed, plus one for the original copy. 7/x
There's also combos outside of Witherbloom (basically anything with a good repeatable magecraft trigger), but the baseline of sacrificing pests is less likely to come together outside of Witherbloom. 8/x
This adds up to a card that I'm playing in most of my Witherbloom decks, as a card that serves as a good part of a pest synergy package while having high upside with some combos. And outside Witherbloom, as long as I have Hunts and a Pest Summoning I'm probably playing Plumb. 9/x
Conclusion: Plumb the Forbidden is decent even as a more expensive Village Rites, but it has a ton of upside with sacrificing pests and triggering magecraft, making it a very powerful I'm playing in almost all Witherbloom decks. 10/10
Here's a trophy deck where Plumb was one of the best synergy cards: tons of pests, including Tend the Pests, and great combos with two Apprentices, one Witch, and Extus.
17lands.com/deck/78462107a…

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More from @JasonILTG

31 May
Very short thread today on Infuriate. ALSA 6.96 in Bo3. I'm surprised it's actually been trending slightly downwards in its Card Evaluation Metagame graph. 1/x
Infuriate is just a really solid combat trick. +3/+2 for 1 mana is just a good rate, especially in this set where the creatures are fairly small. +3/+2 basically guarantees you win any combat, and being a Lava Spike on an unblocked creature is great too. 2/x
Infuriate goes best in Lorehold decks, where combat tricks are exactly what you want to leverage ground creatures like Eager First-Year and Stonebound Mentor. But it can also do work in tempo Prismari; sometimes you just deal the last 5 points with an Infuriated Apprentice. 3/x
Read 6 tweets
30 May
Second thread today is another short one on another Witherbloom card, though one that is much different: Fortifying Draught. Pronounced like "draft", but I almost always say "drawt" anyways. 1/x
ALSA of 6.97 in Bo3. From the Card Evaluation Metagame graph, it looks like it's currently on an upswing, but its history, like Plumb, is pretty swingy. 2/x
The baseline of Draught is just a decent combat trick, like Moment of Triumph. And a cheap combat trick that gains life is pretty good in many Witherbloom decks; see my thread on Infuse with Vitality for a more detailed description of why: 3/x
Read 10 tweets
28 May
Late and short thread today about Owlin Shieldmage. Future threads are likely to also be later, as I am now on the west coast instead of the east coast of the US. 1/x
ALSA of 7.02. Looks like its Card Evaluation Metagame has stayed fairly stable for the whole format. 2/x
I don't really have a great comparison for Owlin Shieldmage. A 5 mana 3/3 flier is slightly overcosted, but the Ward 3 makes it play out much differently: with it, Shieldmage is basically a guaranteed 3 damage, either from Ward or from attacking. 3/x
Read 9 tweets
27 May
Early thread about Spiteful Squad today because I'm going to be on a flight tonight to California. 1/x
ALSA of 7.33. Looking at the Card Evaluation Metagame graph, it seems that it's actually been going down since the start of the format. Maybe people are comparing it to Star Pupil, and moving it down as Pupil goes down? 2/x
Squad might look similar to Star Pupil, as it has the same modular-like ability. But they are fundamentally different cards. Pupil's is an aggressive 1-drop that needs extra +1/+1 counters to function, while Squad needs no extra counters and gums up the ground with value. 3/x
Read 10 tweets
26 May
Today I'm wrapping up my streak of talking about tricks/creature enhancements with Enthusiastic Study. I'll definitely be talking about at least one more in the future (looking at you, Fortifying Draught), but that won't be for a bit still. 1/x
ALSA of 7.51 in Bo3, making it the second-lowest-drafted learn spell, only above First Day of Class. Though, judging by the Card Evaluation Metagame graph, that data might be a bit outdated from being an average; Study is now roughly tied for third among red commons. 2/x
Even judging from the higher recent numbers, I still think Study is underrated. I think it is clearly the third best red common, and possibly even better than Pigment Storm. I believe this for the same reason I think First Day of Class might be fourth: learn/lesson is busted. 3/x
Read 16 tweets
25 May
Today I'm talking about Essence Infusion, which is a card that I think is both overrated and underrated in Bo3. I know that's kind of a contradictory thing to say, but I'll explain. 1/x
ALSA 7.77 in Bo3, which is exactly the same as Professor's Warning, a card that I generally like better. Here's the Card Evaluation Metagame graph for it; looks like it's been gaining in popularity a lot recently. 2/x
So first of all, why do I think Infusion is overrated? Well, this is tied to how I like to build my Silverquill decks: more fliers, fewer counters. My ideal aggro Silverquill deck wins by having too many fliers for opponents to deal with, not by loading up on one creature. 3/x
Read 12 tweets

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