Today I'm talking about Essence Infusion, which is a card that I think is both overrated and underrated in Bo3. I know that's kind of a contradictory thing to say, but I'll explain. 1/x
ALSA 7.77 in Bo3, which is exactly the same as Professor's Warning, a card that I generally like better. Here's the Card Evaluation Metagame graph for it; looks like it's been gaining in popularity a lot recently. 2/x
So first of all, why do I think Infusion is overrated? Well, this is tied to how I like to build my Silverquill decks: more fliers, fewer counters. My ideal aggro Silverquill deck wins by having too many fliers for opponents to deal with, not by loading up on one creature. 3/x
I've faced many Silverquill decks that are built with heavy +1/+1 counter synergies, playing cards like Star Pupil, Essence Infusion, Promising Duskmage, and Dueling Coach. But I've found those cards to be too weak and too easily disrupted to rely on as my main plan. 4/x
And my fliers decks don't tend to need +1/+1 counters, since fliers are relatively hard to block in this format anyways. I'd rather just go wider with more fliers than load up on one and risk getting blown out. And when I want the effect, Anatomy fills the role much better. 5/x
So then, why do I think it's also underrated? Well, unlike the other +1/+1 counter cards I mentioned, I do think Infusion is actually fairly powerful on its own. A +2/+2 aura that gives lifelink for a turn will often swing the race heavily in your favor. 6/x
Plus, it does have synergies in both Silverquill and Witherbloom, with counters and lifegain. And those decks often want to be racing anyways (through fliers in Silverquill and big creatures and lifegain in Witherbloom). The only problem is that it's horrible against control. 7/x
Quandrix especially often wants to have a gameplan where it stabilizes with removal and giant fractals, both of which are very good against Infusion. Needlethorn Drake and Bury in Books especially punish you for trying to go tall. And Quandrix is both good and popular. 8/x
All of this adds up to Infusion being a card that I often want specifically in my sideboard. I'll side it in when the lifegain for racing is especially important, or if I don't see much hard removal from my opponent. It can be good maindeck, but I'd often rather not risk it. 9/x
Conclusion: Essence Infusion, like most auras, is powerful but risky. Some decks might still want it maindeck, but I prefer to have it in my sideboard as a powerful effect to bring in against low removal or decks that want to race. 10/10
One example of where Infusion did a lot of work from the sideboard was my last Draft Challenge deck: 17lands.com/details/addac5…
You can see from the 9 different deck configurations that I did quite a lot of sideboarding. Most of it was for Infusions and Beaming Defiances.
Early thread about Spiteful Squad today because I'm going to be on a flight tonight to California. 1/x
ALSA of 7.33. Looking at the Card Evaluation Metagame graph, it seems that it's actually been going down since the start of the format. Maybe people are comparing it to Star Pupil, and moving it down as Pupil goes down? 2/x
Squad might look similar to Star Pupil, as it has the same modular-like ability. But they are fundamentally different cards. Pupil's is an aggressive 1-drop that needs extra +1/+1 counters to function, while Squad needs no extra counters and gums up the ground with value. 3/x
Today I'm wrapping up my streak of talking about tricks/creature enhancements with Enthusiastic Study. I'll definitely be talking about at least one more in the future (looking at you, Fortifying Draught), but that won't be for a bit still. 1/x
ALSA of 7.51 in Bo3, making it the second-lowest-drafted learn spell, only above First Day of Class. Though, judging by the Card Evaluation Metagame graph, that data might be a bit outdated from being an average; Study is now roughly tied for third among red commons. 2/x
Even judging from the higher recent numbers, I still think Study is underrated. I think it is clearly the third best red common, and possibly even better than Pigment Storm. I believe this for the same reason I think First Day of Class might be fourth: learn/lesson is busted. 3/x
Late thread today on Resculpt and Sudden Breakthrough. ALSAs of 9.29 and 8.67, respectively. I didn't talk about these earlier because I think they're correctly evaluated as generally very bad, but I do want to touch on them a bit to show how they can be used. 1/x
Here are the Card Evaluation Metagame graphs for the two. Resculpt was initially a lot higher (though still the lowest blue common); I wonder if other people, like me, thought that its synergy with treasure (like Breakthrough) was going to be good in Prsimari. 2/x
First let's talk about Resculpt. This looks like Angelic Ascension, but the 4/4 not having flying makes a huge difference. Without flying, the 4/4 is much more medium for you, but it's still good enough that you're almost never happy giving it to your opponent either. 3/x
Very short thread today about Make Your Mark. Not really underrated, but I do want to talk about it as one of the more interesting combat tricks in the set, and a card that has some pretty specific uses. 1/x
Here's the Card Evaluation Metagame graph for MYM. It's gone down since the start of the format, which makes sense, as it became clear that the best aggressive decks in the format mostly rely on evasion. 2/x
I want to start off by saying that I don't think MYM belongs in most decks, even aggressive ones. In order to maximize it, you need to be trading off your creatures a lot, and have a 3/2 matter. And a lot of aggressive decks don't want to trade, instead preferring evasion. 3/x
After finishing a couple final papers, I'm back with my underrated cards threads! To ease myself back into it, I'm going to be talking about a few combat tricks for the next few days. First up: Big Play! ALSA 8.09 in Bo3, taken just a bit above Curate. 1/x
Here's the Card Evaluation Metagame graph for it; it's been relatively flat, but trending slightly downwards. 2/x
First off, a note about combat tricks: almost all the ones I'm planning to talk about are very replaceable effects. They all have their uses, but I hesitate to call them underrated, because you don't want too many. Doesn't stop me from talking about them though. 3/x
Short thread today about Start From Scratch. ALSA 7.21, making it the second-least-drafted lesson in Bo3. Also, I'm going to be taking a break from these threads until Thursday, because I have a lot of final essays/projects due this week. 1/x
Here's the Card Evaluation Metagame graph for Start From Scratch in Bo3. Looks like people have come up on it since the start of the format, but have dipped back down recently for whatever reason. 2/x
The same thing applies here as for when I talked about Mercurial Transformation: since SFS is a lesson, the only cost to it is the cards you pick it over. But unlike for Transformation, I don't see why people dislike SFS, when it looks like a reasonable card. 3/x