As you can see below, this is not screen space anymore but proper GI!
The generated distance fields are kind of a mess for cubes though. I tried to switch to cube instances to render the DF, but it's not working very well & is pretty slow.
I'll see if I can figure out a nice DF grid alignment to better represent the cubes.
Otherwise I might just have to crank up the DF res, like below.
Since it's stored sparsely now (unlike UE4) this might not use that much memory.
Big kudos to @TNTantoine for helping me on that project :)
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