Ugh. Seems like the freight apocalypse is only getting worse.
We are warned by our account manager about driver shortages & delays, such as: "Chicago BN (LPC) has 7,500+ containers available yet still sitting at the rail, they will not move additional containers to “available” until those sitting are picked up"
And: "What the industry hoped would be a short-term challenge is now forecasted to last much longer than expected. Due to this situation that is beyond our control, C.H. Robinson will be passing through the inland related market costs received from our drayage providers, rails,
"...and SSL’s accordingly. The supply of available equipment (locomotive & chassis) and driver capacity across all US Inland markets is insufficient to satisfy increased demand. Full container (FCL) import volumes continue to increase month over month and drayage carriers
"...servicing these inland markets have weeks of backlogged freight with an endless sea of freight arriving daily."
Yikes. Looks like we may need to assume for coming shipments that we will need to continue to have them transloaded out of their containers on the west coast, as we did with Dice Miner.
For more gloomy context, ICYMI, my earlier thread about shipping and future game prices:
Already I think the problems with container freight is having a ripple effect on other commercial drivers and availability. The hours a commercial driver spends in line waiting for a container (and maybe going off shift w/o one) reduce the supply of trucking hours on the road.
So even with games we make domestically, or have already in our warehouse, we have to keep an eye on the prices for palletized shipments.
Meanwhile, we have an @atlasgames betting pool on the peak for a China-to-Duluth 40' FCL, between now and the end of 2022. I've placed my marker on $25,000.
We are essentially in a short squeeze on ocean container freight worldwide right now. Supply is at best fixed, if not declining (due to port congestion, Yantian shutdown, etc.); many buyers have no choice but to buy.
(If you ran a board game Kickstarter and budgeted based on what then seemed like a reasonable quote for shipping from the factory, while promising delivery of rewards in the future, you effectively short sold ocean freight. But it was not anything that seemed risky before covid.)
How this affects different companies and industries will vary. How much flexibility do they have in delivery timing? Can they wait for the bubble to burst? Are they hedged with an ability to pass cost increases along, or was the revenue side fixed in the past?
Some businesses will need to pay whatever is asked, or close their doors (permanently or temporarily) -- if you need distant raw materials to run your factory, you either pay whatever you must for them to be delivered, or you shut down operations.
Some of those businesses will continuing bidding up prices past the point where other market participants are driven to insolvency. And freight capacity is fungible, so board games are bidding for space against microchips, dried mangoes, and running shoes.
Also, FWIW, I think we are already well into "prices that won't last" territory, unless there is hyperinflation that ripples across the economy and makes everything +100% or more, which I think is unlikely. The ocean carriers are raking in the bucks, and so much $$ will attract
investment that will drive rates down. But the big unknowns are How long will this take? and When investment on the supply side delivers more capacity, how far down will it push prices? The unknowable answers to those questions will mean survival or oblivion to some companies.

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More from @JohnNephew

21 May
I received an email from Grizzly Industrial about how they were raising prices on various woodworking tools and why they needed to, and it got me thinking about the same with respect to board games and RPGs.
The main driver is shipping costs. In late 2019 we were quoted a port-to-door price of about $3000 for a 40-foot shipping container from China to Duluth. When we first booked the shipping container for Dice Miner -- in December -- the price to our door was something like $7,200.
After four months of losing our spots on ships (mainly due to cancelled sailings), we found that we could only get a space by having a container delivered to and unloaded at the US west coast. Given how containers were sometimes earlier this year waiting three weeks to get a rail
Read 20 tweets
4 Apr
As EU backers continue not to like paying for shipping and tax, I thought I'd do a little exercise to check my own sanity on numbers for Gloomier. At this point in time, we have 212 backers in all EU countries combined. (This puts the EU in the aggregate as #3 behind US, GB, CA.)
In comparison we have 442 UK backers, so post-Brexit our EU market is less than 1/3 the size it was, which has a big impact on logistics, as everyone who suddenly found customs bills accompanying packages between UK and EU in January has learned.
So these 212 backers have thus far pledged $7868 toward shipping + tax, which is an average of $37.11 per order. It is not clear right now exactly what the total in pledges and add-ons is to go with that shipping bill. I'm taking a stab at saying $113 per order, as the average
Read 26 tweets
3 Apr
I love the art of Godsforge and there is a funny story about @KylaMcT and @boymonster that goes with it.
Kyla was looking for someone to illustrate Godsforge, and Cam recommended an artist that he had worked with before. So Kyla looked him up on Google and saw examples of his work, which was super distinctive and a striking visual direction for the game. She reached out by e-mail to
see if he was available and interested. He was! Deal was signed, fantastic art was produced, game went to press. Some time later, Cam asked, "So hey, were you ever going to get in touch with Diego?" and Kyla was like "Yeah! We signed him! You should check out the sketches!"
Read 7 tweets
19 Jun 18
Wow, there are morons trying to start a "DNDgate" thing. With complaints about "attempted SJW entryism of non-gamers into positions of influence over the hobby". What year is this? How long have I been in this industry...working alongside women, POC, trans...? Oh yeah 30+ years.
I've been a pro in this field longer than some of these whining fanboy manbabies have been alive, and they're complaining about the people taking "positions of influence" trying to do things like increase the diversity of representation in games like it's something new.
I mean, JFC, I remember as a freelance writer & editor for TSR on D&D 2nd Edition in the late 80s/early 90s, having WRITTEN GUIDANCE from the company about being thoughtful about increasing representation of women/minorities in the art direction for D&D books.
Read 8 tweets

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