this was announced in the JP Nintendo Direct & I think it bears highlighting: Konami's making a new Pawapuro-kun Pocket (a 1+2 remake, actually) for the first time in a decade 🇯🇵 unlike Momotetsu, Girls Side, etc I think this stands a chance of localisation
Pawapuro-kun Pocket is the handheld companion series to Pawapuro and much like the GBC/A Mario sports games, the draw is all the extra stuff that's not baseball, but these games went much wilder than Mario ever did, both in terms of side content & the weirdly dark scenarios
Konami partnered with 2K to release MLB-licensed versions of some of the mainline games during the Wii era and they didn't take, but I think the silliness and not-really-a-baseball-game elements of the Pocket series could very easily find an audience overseas nowadays
they've already confirmed they're not using licensed characters for these remakes, too, so that helps
...but it's probably wishful thinking on my part, Konami's approach nowadays delineates hard between Japan/Not Japan & idk how interested they are in breaking old IP anymore
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this comment extends to people who don't even venture online at all—you'd be shocked by how large a % of players buy fighting games with no intention of fighting another human being, & that extends to some niche ones that you'd presume have an overwhelmingly hardcore player base
one thing this clip doesn't touch on is how asocial the online experience for a lot of 1v1 genres, particularly fighting games, can be—just jumping into ranked, completely divorced of any pre-existing social/community element, isn't something most people are going to find fun
veterans are inured to the drudgery of the typical online suite because they come to these games with an existing social group or online community that motivates them to stick with it, but the games themselves need to do more to natively foster communities for those without them
thinking way too big here, but I wonder if the licensed repro market might be a savvy way to establish certain Japan-exclusive games/series outside of Japan—my mind immediately goes to Linda Cube, but even just staying in Konami's stable, there's that one Brooktown High clone...
I thought the same thing about the TG16 Mini and not only did they not do that but they completely excised certain games for content reasons, but I also wonder if a niche format like this, where the buyers understand precisely what they're getting, might make Konami less skittish
for example, Tengai Makyou II was cut because the producer didn't want to cut the manji, but the TG16 was (ostensibly) a mass-market product with a zillion games, whereas anyone buying a licensed repro of Tengai Makyou isn't going to interpret a manji as anything fascist
just to re-emphasise what disregard for netcode can do to a fighting game: this lauded, once-hyped series revival just flopped onto the world's biggest platform without a whimper because for as fun as it is, it's impossible to play against another person store.steampowered.com/app/1342260/SA…
only the biggest & most casual games can skate by with bad netcode—anything smaller (and that's most FGs) needs to not only implement proven state-of-the-art netcode but do it /from day zero/ so that the launch audience (always the peak for FGs) actually sticks around
if you don't play FGs & wonder why this has become such a talking point recently, it's not just due to the pandemic: certain JP devs in particular have been handwaving or patronising overseas players on this issue for over a decade & if ppl don't demand progress, it never comes
Rakuten has the red/yellow/blue Game Gear Micros for ¥2739/2739/3300 right now, that's ~50% off🇯🇵 the black one's marginally cheaper, it was designed to be the most popular choice & I guess it worked
🟦Sonic&Tails+Gunstar Heroes+Baku Baku Animal+Sylvan Tale
🟨Shining Force Gaiden+Gaiden 2+Gaiden: Final Conflict+Nazo Puyo: Arle no Roux
🟥Megami Tensei Gaiden: Last Bible+Last Bible Special+GG Shinobi+Columns
there's also a white GG Micro w/ Aleste(mkIII), Power Strike II(SMS), GG Aleste, GGAII & the brand-new GG Aleste 3, but it was exclusively bundled w/ the PS4/NSW Aleste Collection
it also features Doka-Fli, a staff roll minigame starring the GGA3 item carrier, built to SMS spec
speaking of, Platine Dispositif released a remake of one of their mid-'00s doujin games on Switch this week, and both the title & subtitle are references to two of Gamest's more notorious typos store-jp.nintendo.com/list/software/…🇯🇵
"Zangyura" references a common misspelling of Zangief, and "Maid-san o migi ni" is a play on a famous misprinted phrase about the game Scud Race, "Indo-jin o migi ni!(Indian to the right!)" where whoever was doing the typesetting misread "handle(ハンドル)" as "Indian(インド人)"
Sega Japan's running a survey for Virtua Fighter eSports sega.jp/enquete/ps4-vf…🇯🇵 among other things, it asks ppl to rate their satisfaction with pretty much every aspect of the game /except/ netcode (but it does give plenty of opportunities for people to manually bring it up)
there's also a question that asks ppl to select the fighting games they've played before and/or are still playing now—UNIB is on there, which is nice to see, and MK's also on there besides not having an official Japanese release in ~25 years
in the question about potential future DLC, they ask ppl to select from these options:
character items
character items (returning)
crossover character items from other series
extra character models
extra stages
extra UI
stamps
in-game titles
other (text field)
none of the above