Sega Japan's running a survey for Virtua Fighter eSports sega.jp/enquete/ps4-vf…🇯🇵 among other things, it asks ppl to rate their satisfaction with pretty much every aspect of the game /except/ netcode (but it does give plenty of opportunities for people to manually bring it up)
there's also a question that asks ppl to select the fighting games they've played before and/or are still playing now—UNIB is on there, which is nice to see, and MK's also on there besides not having an official Japanese release in ~25 years
in the question about potential future DLC, they ask ppl to select from these options:
character items
character items (returning)
crossover character items from other series
extra character models
extra stages
extra UI
stamps
in-game titles
other (text field)
none of the above
(by "character models" they mean a la the VF1 skins, I think, as distinct from costumes which I guess they're lumping with character items? idk)
ofc it asks if you'd buy a new VF (definitely/probably/neutral/probably not/no) & your #1 and #2 preferred platform from 3DS (really?), Switch, XBX/S, XB1, PS5, PS4, PSVR, PC, smartphones
if you say def/probably, it asks whether you'd prefer VF6, a remake or not sure either way
there's 40+ questions, I just picked the more pertinent ones
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5-inch 4:3 LCD with horizontal/vertical orientation
microswitched stick/buttons with 4/8-way joystick input toggle
40 pre-loaded games+10 via SD expansion
expansion set includes SD games + trackball/paddle controller
Egret II Mini default games:
Space Invaders
Lunar Rescue
Qix
Elevator Action
Chack'n Pop
Bubble Bobble
Rastan Saga
Rainbow Islands Extra
New Zealand Story
Don Doko Don
Violence Fight
Cadash
Mizubaku Daibouken (Liquid Kids)
Metal Black
Kaiser Knuckle
there had been regular discussions about reviving VF that went nowhere, but when talks of Sega's 60th anniversary started happening in 2019, that gave them they push they needed to finally bring it back
development hit full swing in February of 2020, right as pandemic measures…
…set in, which obviously made things difficult: this was not only the first collab between AM2 & Ryu ga Gotoku Studio but it also involved a lot of overseas studios, and because it was a Sega 60th project, it absolutely had to be released before June 3, 2020—they just made it
it's official: Virtua Fighter 5: Ultimate Showdown's a remake by AM2 & Ryu ga Gotoku Studio and it'll be released as a PS4 console exclusive on June 1🇯🇵 online features include spectating & 16-player lobbies, no word on netcode
early Steam reviews are negative but it's all "not paying for arcade ROMs" bozos, nothing substantive
I haven't yet tried these versions but I've heard from ppl with pre-release copies that the XB version, at least, doesn't perform much better than the Switch version in most cases, but that the PC version allows you to turn off a lot of the performance-altering wrapper junk
something ppl may not realise is that beyond the software itself, consoles may mandate stuff like particular v-sync methods that adversely affect performance
take the Psikyo PC ports: they didn't majorly fix them when they moved from Switch, they just don't force v-sync
@zanverse what they need is another Fever-style reset: something that immediately and obviously indicates that this isn't Just Another Puyo, particularly w/r/t aesthetic
ofc the reason that won't happen is Quest, it's what brings in most of the money & they won't toss it for a reboot
@zanverse I think one solution would be a western-made game: they can position it as a gaiden or whatever, and in terms of dev politics, its success or failure needn't put any direct pressure on the JP side to produce a mega-hit or supplant the existing games
@zanverse I'd welcome a new & interesting game type to go alongside Tsu/Fever but coming up with one, especially after so long, is obviously easier said than done, and in terms of casual appeal, reskinning existing gimmicks is probably good enough tbh