A consolidated #WIPWednesday thread of our #TTRPG efforts. Because we are, uh... busy...

1) Motif World Engine update in playtesting as the last stage before release.
2) Motif Character Engine update in progress.
3) No Angels Live Here update draft sent to playtesters.
4) NEVER Stop Smiling revised update sent to playtesters. Hope this build works better than the last release update draft (which was... fine... but lacking).
5) Like I Give A BLEEP update in progress.
6) Report compiled and update outline & notes for We Came In Peace update done.
7) Animatica update/reboot placed in the queue and update outline & notes revised.
8) Granny: The Chosen One release candidate playtest reports received and awaiting review.
9) Creating the Creator release candidate playtest reports received and awaiting review.
10) Messengers of the End release draft in playtesting.
11) Our Dark Lord in a post-playtesting revision phase.
12) Keys to the Kingdom release candidate playtest reports received and awaiting review.
13) Hosanna: The Living Sea playtesting reports compiled & revision notes done.
14) The Hidden World of Cats in another round of playtesting, possibly shifting to the backburner if this round doesn't gel.
15) 11 other possible titles in playtesting rounds at the moment.
16) 5 other new titles with playtesting reports awaiting compilation and review.
And sure we're still forgetting to add something to that list. But that's a peak at the back end that made the last year so prolific for us and suggest this year will be no less (if not even more) productive. If anyone has any questions about any of the titles, just ask!
Oh yeah, we're working on "modules" (combination of story beat templates + local guides with setting setup and hooks) for No Angels Live Here and NEVER Stop Smiling as well. Plus something else I'm sure we're forgetting.

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More from @__ThoughtPolice

25 Jun
@BrubruGeek @jesseschell 1) Anyone interested in ludology generally (and even TTRPG designers) can benefit greatly by reading him. Want to make it clear upfront that ANY framework and definition of games inevitably excludes swaths of games. Which he admits himself and thus places his ontology as fuzzy.
@BrubruGeek @jesseschell 2) Getting to it, the concept of space as presented needs a fairly radical retune and or different perspective rewrite to match TTRPGs. The reductionist 0-dimension explanation (simple mental space) doesn't reflect the actual reality of play and experience.
@BrubruGeek @jesseschell It's especially a need in the types of game spaces list and conception. So by his own advice, we should chuck it out and replace/repurpose it to match our domain.
Read 10 tweets
24 Jun
Not usually jerks but: Watching new TSR burns themselves in a clumsy media blitz after we called them out on weak marketing & brand awareness + bad customer relations. (Their ego heard the nobody knows they exist part but missed the get a marketer & customer service parts. Oops.)
How they come across like transphobic trash, miserable self-parodying grognards, and generally clueless embarrassing grandpas is just... just a thing of beauty.
One of the few times you'll see us throw such harsh and unqualified shade.
Read 5 tweets
24 Jun
Bloodmuse: Murderhobo Modern Art

Created & Written by Rev. Casey
Based on Revisions and Project Management by Jim Liao
Consulting by Leah Cohen and Yvette White
Playtest Management and Consulting by Liv Millspin

@chelslarsonart, @AbyssalBrews: Hope you're pleased w/ yourselves.
@chelslarsonart @AbyssalBrews The setting/intro we wrote for it. ImageImage
@chelslarsonart @AbyssalBrews Minor correction. Image
Read 5 tweets
22 Jun
An aspect of #TTRPG theory and modeling not examined enough: The role of dismantling party balancing and roles in some modern game design in reactions to it. It started with late 80s thru early 90s designs where individualized concepts were emphasized. 1/1
World of Darkness is the iconic example. A lot of build flexibility and individual concept focused creation. BUT they still fell into an RPG design mode where the games still necessitated a balance of roles in a lot of practical play. More flexibility to it, but still there. 2/2
You still needed your bruiser, your face, etc. Probably most prominently in Werewolf where a mediocre build can mean being useless or getting smeared. But still, WoD and it's era brethren were a step away from the class system. BUT the class system is only a blunt expression. 3/3
Read 14 tweets
22 Jun
We're all grabbing extra couple hour naps. Because guess who's running an all-nighter again? That's right! Your beloved Rev, Leah, and Liv! They will be grouping together in chat again to get the Motif World Engine update, Creating the Creator, and Granny: The Chosen One out!
Plus get the ball rolling on a few other releases in the queue, like Our Dark Lord, about playing veteran minions/supervillain middle management and their lives.
We've gotten over our twittering giggles and are not getting back on task. I just looked at the queue. I'm pretty sure we are not well. Because that's a stupid long queue. Credit to Liv, she is blasting through playtesting reports and compiling summaries.
Read 5 tweets
22 Jun
A big problem we see in the TTRPG scene, well beyond edition wars, is a bizarre unwillingness to discuss or unpack some things. You can't criticize certain safety tools (not as safety tools, but even as a specific tool and in its own terms/context). (1/4)
We're all queer, but we dread being honest about a bunch of queer themed TTRPG stuff. A couple of us have already enjoyed brigades and backroom blackballing over expressing our reservations and distaste in cases. (2/4)
Rev is loosening up without the influence of Jim and may yet let us freely get it off our chests. But he's justly conflicted. Worried it will get too much traction and become a distracting focal point. Worried about the brigading. Worried about turn the brand too negative. (3/4)
Read 4 tweets

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