Let's stop celebrating creator funds, incremental creator features, and shallow rhetoric about creator empowerment.
All of these will fail to solve creators' economic precarity, so long as we fail to fix the fundamental issue, which is OWNERSHIP.
Ownership of the means of creation and distribution determines incentives, how wealth is created, who amasses it, and who earns income.
Most important of all, ownership confers control of one’s destiny: the ability to operate outside of the whims of the select few.
Ownership, therefore, is the original system condition from which all else flows.
Without ownership, creators are ultimately enriching and empowering *someone else*—platform owners—with their work. The value they create is fed back into a system that commoditizes and treats creators as disposable labor.
When creators use centralized platforms, they produce work that is uploaded to platforms and monetized however the platforms see fit.
Platforms’ revenue is sometimes divvied up and distributed to creators—but this is done on the platform’ terms.
Yes, some creators are earning lots of income (while most earn very little). But, ultimately, in even earning income, creators are creating even more value for the underlying platforms than for themselves, and feeding a flywheel that becomes ever more difficult to disrupt.
Creators, by working, are strengthening platform owners’ domination over their ability to work.
Giving creators ownership (both economic and political) can address a lot of issues around creator mental health, burnout, and anxiety around income instability.
Being creator-friendly stems from ownership.
If politics for the last 150 years was defined by “capital vs. labor,” we are now entering an era of “platform vs. participant.”
Rather than being passive platform participants/renters, creators & users should become owners.
This may all sound really out there and abstract. Here’s an example:
The boiling point we've recently reached around Apple’s 30% cut vs. the creator economy is a prominent instance of how ownership impacts incentives & creates misalignment between owners and developers/creators.
Notably, Apple is majority owned by institutional investors, with the top 3 shareholders owning 20% of common stock.
The profit-maximizing nature of the App Store is a direct result of the shareholder value model (companies existing to maximize shareholder returns).
Given the company’s goals are to maximize profits, the management team (appointed by shareholders to represent their interests) sets policies that accomplish those goals.
Amidst slowing iPhone sales, the strategy is to shift to more services revenue (incl. via the App Store).
Delving deeper, the issues outlined in this essay on why Apple holds back the creator economy (via intermediation of buyer-seller relationships, 30% rake, requiring IAP) are rooted in incentive misalignment between shareholders & platform participants.
But wait. Isn’t the prevailing narrative of Silicon Valley that we live in a positive-sum world where both sides can win? Where Apple’s goals are surely aligned with those of its developers and platform participants?
Sure - if the definition of win-win is that one side wins to the tune of a $2.2 trillion market cap and $16.9B in services revenue in the most recent quarter, while the other side sees their already-modest earnings get cut by 30%.
Imagine how different the incentives would be if Apple’s ownership was different, e.g. if it were owned and self-managed by developers and end users, not just a small group of institutional investors.
Perhaps the 30% take rate would be redistributed to the community.
Perhaps there wouldn’t be a 30% take rate at all.
Perhaps instead of a curated, centralized App Store, there could be many App Stores, curated by users.
The debate of platform vs. participant isn't unique to Apple: I foresee an eventual reckoning for every centralized creator platform.
What value is generated by creator labor, how is value distributed, and what entitles a platform to unilaterally decide?
If we continue down this path, all creators’ careers will remain at the mercy of a small number of centralized gatekeepers, and there will remain a chasm between how much platforms are worth and how much power they wield, vs. how much creators can attain.
Ultimately, we have to fix the ownership of these platforms and transition from shareholder capitalism to stakeholder capitalism—taking into account the value created for creators, users, employees, the community, and society at large.
So what does this alternative future look like?
Creators need to own the means of production & distribution.
We have to turn creators from commoditized labor into *creator-owners.*
A small step in this direction is Atelier Angels, my introductory course on angel investing for social media creators. Through this program, 30 creators have made dozens of angel investments over just the last month, and are well-equipped to evaluate and invest in more.
A more exciting, radical development are new online networks that are entirely user-owned and governed: cryptonetworks.
While the worker cooperative is not a new concept, what's possible now is that cryptonetworks can get past issues that have historically plagued co-ops: access to capital and scalability in the face of complex governance processes.
Side note: one of the major problems that contributes to growing wealth inequality is that those with capital have more leverage: they can earn more yield than those who are earning only via their labor.
Labor’s share of income—the share of GDP paid out in wages, salaries, and benefits—has been declining since the 1980s in the US.
That means capital share of income—interest, profits, dividends, and realized capital gains—is going up.
Mechanisms that distribute ownership to those who contribute labor vs. just contributing capital can shift that balance.
(Getting ownership from working / effort > getting more ownership because you already own stuff)
It's standard for startups to grant stock options to employees for their work; why not creators & users who are also contributing to the success of the platform?
Here’s a glimpse at what the future may look like.
@YieldGuild is a decentralized autonomous organization (DAO) that invests in and provides workers in developing countries with the assets to make money in various play-to-earn games.
YGG's plan is to decentralize and launch a token that represents governance and ownership in the network, so that users have control over its assets and revenue streams.
.@viamirror, a crypto publishing platform, makes it easier to start media DAOs and route value to collaborators and the broader community. Token holders can also have a say in the operations of the media DAO.
And given that crypto services are open-source and built on open data, one can imagine there will be many competitors fighting to charge the least rent.
If there are 10 competing networks, one could charge 10%, one 9%, one 8%... and the most creator-friendly accrues more usage.
Because cryptonetworks are user-owned and governed, their incentives are by definition aligned with those of its end users. Ownership can help ensure these networks remain pro-creator.
As @cdixon said, “Web2 was don’t be evil. Web3 is can’t be evil.”
I recently wrote, "In the digital world, user rights are civic rights, and creator rights are worker rights.”
The parallels between online creators and modern workers who lack security and predictability—the "precariat"—are striking.
This NFT is based on my recent blog post, Universal Creative Income, co-authored w/ @LilaShroff.
When I thought about taking steps towards basic income, the idea of supporting pathways out of poverty for anyone with an internet connection felt so apt. li.mirror.xyz/j3WsyvI5LKFKcF…
.@AxieInfinity is a video game in the burgeoning play-to-earn category, where players breed, trade, and battle with cute digital pets called Axies, and earn yield in the form of NFT items & governance tokens.
Universal Creative Income is basic income for online creators. This may sound really fringe, but bear with me!
There are 2 broad ways that UCI can come to fruition, outlined in the blog post:
1) Platform-funded UCI 2) Crypto UCI, with governance decisions made by the community
The New Deal was essentially a small-scale experiment in UCI, with employment for 10K+ artists who created over 100K works.
Importantly, it shifted the perception of art from a luxury good, funded via private patronage, to a critical part of a democracy. 64parishes.org/entry/federal-…
It's clear that businesses that figure out how to leverage TikTok will have an advantage in cultivating user trust and efficiently acquiring customers.
As of mid-2020, TikTok had 50M daily actives in the US. Businesses—from solopreneurs to public companies—have seen success.
Excitingly for startups, TikTok is designed with a more level playing field on which newcomers can succeed.
TikTok’s FYP purposefully surfaces videos from even little-known accounts. That means startups can create content that quickly grows.
I’m launching a cohort-based course on building for the Creator Economy!
I'll teach live classes with amazing guest speakers, including case studies & frameworks I’ve learned from studying this space & meeting w 100s of companies.
This course has been a longgg time in the making—it encompasses a ton of original research that I’ve never written or spoken about publicly before. And hear from 🔥 experts like @blakeir and @kevinlin!
Students will be the first people ever to learn from this content.
The course will start on Feb. 22 and take place over 3 weeks.
Learn how creator companies overcame the cold start problem, creator-market fit, monetization strategy, & what metrics to measure.
Graduates will be better equipped to build and evaluate creator-focused products.
Today's creator platforms resemble economies in which wealth and attention are concentrated at the top.
On Spotify, artists need 3.5M streams/year to achieve a minimum-wage income of $15K. The top 1.4% of artists pull in 90% of royalties. rollingstone.com/pro/features/s…
On Roblox, the top game accounts for 20-25% of concurrent users, and concentration is growing over time.
On Patreon, only 2% of creators made the federal minimum wage of $1,160 per month in 2017.