I mentioned that Chainsaw Man's trailer would be a cool pre-animated affair, not as a smart deduction, but because I'd been told so (the pre-animated part, coolness was a given). Now it's out and wow it is! The separate staff's in the damn vid! Multiple animators mentioned it!
As far as I can tell, the reason people made such a big deal out of it was that they're upset about the Shingeki S4 situation, which is funny since the most famous modern instance of pre-animated non-teasers was Imai preemptively boarding & animating PVs for its previous seasons
This all stems from people not realizing that pre-animated simply means that it wasn't organically edited out of footage they'd normally finished, which is to say that the team went out of their way to create something fancy for promotion. That is... normal, common for big titles
It can come in the form of a teaser that won't be used in the title proper (though bits of those get repurposed sometimes because it's a shame to waste) or be composed of scenes from the actual thing that simply got prioritized to make that nice PV. Again, nothing inherently bad
The one thing that sucks is that you can't get a good read out of the state of the production & expected quality out of them - all the infamous instances are situations where there's a crazy quality gap between the two products, which made people assume it's always bad
In CSM's case, it's a teaser, but the team that made it is essentially the same that will produce the show. They really are this good, so I don't think it should be misleading, within reason since a teaser and a TV show are different beasts
CSM cavemen you can calm down
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I'd believe it if you told me that Toshimasa Ishii has heavily corrected everyone's boards in 86, since sleek transitions & match cuts packing a punch have become the norm across all ep directors. Rare to see TV anime with this well-defined of an identity, more so from a rookie
All individual directors still left some of their personal flavor in though, and episode #06's Kuniyasu Nishina sure seemed fond of using depth of field to highlight the important details. And since it's this goddamn show, they're painful details
Slime 300 #06 was produced at Madhouse almost like a prelude to Natsume's upcoming work. Shinashina's attentive animation direction is a difference-maker, and so is the fact that his pal Keiichiro Saito animated 1/3 of the episode. Fun loose form compatible with elegance & beauty
Saito tags in at the halfway point and immediately makes his hand known. Good volume and weight, constant characterful tidbits despite the economical approach, plenty of looser art & charming shorthands, and instances of lowered drawing counts for comedic purposes. In short: fun!
The whole show is good at modulating the level of detail so all this is really doing is improving already existing qualities
Dynazenon is great on the regular, and just one iconic scene after the other when you add Yoshihiro Miyajima's eye for color
Mutaguchi put extra work when it comes to polishing up the mechanical animation this week too. He said he missed drawing the Gridknight and looking at the results you can tell he was dying to
Bakuten #06 was outsourced to Studio WIT and their younger sibling St Kafka. Interesting not because of the quality of their work (good enough!) but because it proved that the rhythmic gymnastics performances have a production line of their own, keeping the same specialized team
Shout out to Shingo Yamashita's camerawork as usual. Even in performances where he's not getting crafty to hide transitions between 2D&3D within the same shot, he's still carefully enhancing the flow, adding more dynamism to the presentation, and even hiding rougher edges
As a whole, Bakuten's still very much Bakuten. Kuroyanagi has had to lower his crazy acting standards, but he's still personally supervising its identity: naturalistic presentation of most aspects, which only makes the moments of abstraction & fantastical elation stand out more
The gag gets objectively funnier with every second where you can watch/hear them be a mild annoyance with the ball. I'd watch a whole episode of asshole sea creatures volleyball. I might watch a whole show of asshole sea creatures volleyball
Big fan of NatsuNatsu consistently looking dumb with those in the background as they're getting beaten up
And finally, the English language is no more, this is a victory for all of humanity
Keisuke Kojima was co-animation director on Slime 300 #04, even got Shun Enokido to help as a key animator. Action involving a bunch of 2D dragons on a modest TV production is impressive in the first place, even more so being able to imbue stylized designs with this much volume
Same thing applies to the character art here and there, the three-dimensionality in that hand shot is crazy good
Classic witch fighting techniques, such as dropping an axe kick so nasty your brain leaks out your ears