even more Virtua Fighter eSports info, this time from Sega's eSports dude & Japan-Asia deputy general manager Hiroyuki Miyazaki news.mynavi.jp/article/202107…🇯🇵
on how Virtua Fighter joined Sega's eSports initiative: when Sega started this initiative in 2018, VF was naturally floated as a candidate alongside Puyo Puyo, but because Sega was new to this space & wasn't sure they could run with two games at once, they decided on just Puyo
they went with Puyo Puyo over VF because it still had an active tournament scene & player base across a lot of demographics, as well as a lot of active name players, whereas VF had been dormant for a while, so it was seen as a safer game to start with
they've been able to take the lessons learned from Puyo Puyo eSports & apply them to VF eSports: the game was missing crucial online & stream-friendly features like spectator mode, which are even more important nowadays, so they knew to make them a priority for VF eSports
on remaking VF5FS when a lot of ppl were clamouring for a new game: the eSports business started in 2018 & this project was first proposed in September of 2020; any new game would be several years away, so this was the best choice of project to release within this timeframe
on the prospects of balance changes, new characters, moves, etc: if there's anything egregiously unbalanced from a competitive standpoint it'll be corrected, but adding new characters, moves, etc would require a lot of work and isn't something he can really comment on atm
on VF eSports' path to profitability: when VFe was pitched to top mgmt, they weren't able to make a case for monetization, but mgmt's passion & the importance of the IP got them to go ahead anyway; they hope to monetize via DLC but they don't really know what to expect re: profit
"in the first place, Sega's never been a company that only pursued businesses that were expected to turn a profit, as you can see by everything Sega's done until now (lol)"
on the announced tournaments & whether Japan's the focus: VF's traditionally been less popular in US/EU so JP/Asia were the initial focus, but not only has VF eSports massively exceeded their download targets but US/EU counts for the vast majority of DLs, so they're recalibrating
on the international front, they're still in the midst of deciding precisely which countries & organisations they want to get involved with

they haven't even held JP tournaments yet; their intention is to modernise them for today's eSports scene & attract younger players
on overseas tournament expansion: they want to push both VF & Puyo Puyo eSports overseas, but the perception of what is/isn't eSports is different—"eSports" is seen as FPS, MOBA, etc & not FG/PZL, hence the title changes outside of Japan, but they do want to hold tournaments
on supporting the community: they started the community site VF-CAMP, which is near-identical to Puyo Camp, & it's steadily gaining members; they intend to support community rankings, tournaments a la Puyo Puyo Cup in time for VF Challenge Cup Season 1, based on how Season 0 goes
...and that's that (a shorter one this time, phew)
btw, there's no proof but I'd like to think statements like this one written by @zanverse on the essential features required to grow the online tournament scene for Puyo Puyo had a direct effect on how they're approaching things

puyo-camp.jp/posts/101791
puyo-camp.jp/posts/111461🇯🇵

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More from @gosokkyu

7 Jul
Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter 4gamer.net/games/572/G057…🇯🇵
Harada's always seen VF as the game to beat; he recalls being asked by now-Bandai Namco Studios president Nakatani, "how long it take for Tekken to surpass VF?" & Harada replied "five games, released once every 2 years", and even then he felt he was being conservative
in those days, the Tekken & VF communities were at each other's throats, but when VF went away, the anti-Tekken sentiment from VF heads slowly turned into fans asking Harada to make a new VF with increasing seriousness; Harada notes the mood shifted started around 3-4 years ago
Read 58 tweets
19 Jun
this comment extends to people who don't even venture online at all—you'd be shocked by how large a % of players buy fighting games with no intention of fighting another human being, & that extends to some niche ones that you'd presume have an overwhelmingly hardcore player base
one thing this clip doesn't touch on is how asocial the online experience for a lot of 1v1 genres, particularly fighting games, can be—just jumping into ranked, completely divorced of any pre-existing social/community element, isn't something most people are going to find fun
veterans are inured to the drudgery of the typical online suite because they come to these games with an existing social group or online community that motivates them to stick with it, but the games themselves need to do more to natively foster communities for those without them
Read 4 tweets
18 Jun
this was announced in the JP Nintendo Direct & I think it bears highlighting: Konami's making a new Pawapuro-kun Pocket (a 1+2 remake, actually) for the first time in a decade 🇯🇵 unlike Momotetsu, Girls Side, etc I think this stands a chance of localisation
Pawapuro-kun Pocket is the handheld companion series to Pawapuro and much like the GBC/A Mario sports games, the draw is all the extra stuff that's not baseball, but these games went much wilder than Mario ever did, both in terms of side content & the weirdly dark scenarios
Konami partnered with 2K to release MLB-licensed versions of some of the mainline games during the Wii era and they didn't take, but I think the silliness and not-really-a-baseball-game elements of the Pocket series could very easily find an audience overseas nowadays
Read 4 tweets
15 Jun
thinking way too big here, but I wonder if the licensed repro market might be a savvy way to establish certain Japan-exclusive games/series outside of Japan—my mind immediately goes to Linda Cube, but even just staying in Konami's stable, there's that one Brooktown High clone...
I thought the same thing about the TG16 Mini and not only did they not do that but they completely excised certain games for content reasons, but I also wonder if a niche format like this, where the buyers understand precisely what they're getting, might make Konami less skittish
for example, Tengai Makyou II was cut because the producer didn't want to cut the manji, but the TG16 was (ostensibly) a mass-market product with a zillion games, whereas anyone buying a licensed repro of Tengai Makyou isn't going to interpret a manji as anything fascist
Read 4 tweets
14 Jun
just to re-emphasise what disregard for netcode can do to a fighting game: this lauded, once-hyped series revival just flopped onto the world's biggest platform without a whimper because for as fun as it is, it's impossible to play against another person store.steampowered.com/app/1342260/SA…
only the biggest & most casual games can skate by with bad netcode—anything smaller (and that's most FGs) needs to not only implement proven state-of-the-art netcode but do it /from day zero/ so that the launch audience (always the peak for FGs) actually sticks around
if you don't play FGs & wonder why this has become such a talking point recently, it's not just due to the pandemic: certain JP devs in particular have been handwaving or patronising overseas players on this issue for over a decade & if ppl don't demand progress, it never comes
Read 13 tweets
8 Jun
Rakuten has the red/yellow/blue Game Gear Micros for ¥2739/2739/3300 right now, that's ~50% off🇯🇵 the black one's marginally cheaper, it was designed to be the most popular choice & I guess it worked

product.rakuten.co.jp/product/-/9cef…

product.rakuten.co.jp/product/-/caa0…

product.rakuten.co.jp/product/-/9731…
Game Gear Micro variants:

⬛Sonic+Puyo Puyo Tsu+Outrun+Royal Stone

🟦Sonic&Tails+Gunstar Heroes+Baku Baku Animal+Sylvan Tale

🟨Shining Force Gaiden+Gaiden 2+Gaiden: Final Conflict+Nazo Puyo: Arle no Roux

🟥Megami Tensei Gaiden: Last Bible+Last Bible Special+GG Shinobi+Columns
there's also a white GG Micro w/ Aleste(mkIII), Power Strike II(SMS), GG Aleste, GGAII & the brand-new GG Aleste 3, but it was exclusively bundled w/ the PS4/NSW Aleste Collection

it also features Doka-Fli, a staff roll minigame starring the GGA3 item carrier, built to SMS spec
Read 4 tweets

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