After a comment on @monkeyking's post about D&D writin', I mentioned #DarkSun and #Planescape, and this seems as good a time as any to ruminate a bit on some thoughts for making interesting Planescape adventures.

A thread of... who knows what!

1/ Cover of the Planescape boxed set for AD&D 2nd edition.
Planescape's D&D with a side dish of philosophy. The core game drives you into conflicts via the Factions, each of which has some Thoughts about the nature of reality, the cosmos, and our relation to it.

This is important enough to affect your character!

2/ Poster display of Faction symbols from the Planescape D&D se
Since you pick a Faction affiliation—or you don't, and that, too, has consequences—and it gives you a mechanical alteration to your character, the game tells ya right up front that this is supposed to be central to the kinds of things that you do in play.

3/ Cover of the "Faction War" adventure for the Plane
So one of the ways that you can make an interesting Planescape adventure is by looking for a parallel between the esoteric and the exoteric in your story: Some way that the action reflects some element of a Faction's philosophy.

For instance...

4/
Rumors might tell of someone who claims to have memories of a life before this one, something that would suggest that the Dusters are correct in their belief that everyone's actually already dead, having died in some higher level of existence. But...

5/ Poster of the Dustmen faction from Planescape.
... various Factions would want such a person silenced, of course. And how can you validate their claims? If it's all lies, it could be bad for the Dusters; what if one of the Dusters decides that eliminating this loose end is the better idea?

6/ Poster from the movie "Wristcutters," a story in w
Or, perhaps the PCs are approached by an apprentice psion, who explains that his mentor experienced some kind of mental break that has shattered her personality. He needs to send someone in telepathically to mend her mind, but it will take all his strength to make the link.

7/ Picture of Spock (from Star Trek) making a mind meld (a tele
He hires the PCs to enter the mindscape of a damaged mind, with fragments of personalities hidden throughout dreamlike (or nightmarish) landscapes. The PCs must slowly bring the personalities back together and merge them.

"We must go deeper!"

8/ Picture of different persona fragments from the movie "
Upon reassembling the psion, though, the mind shifts itself back into a fused whole, and the PCs find their personalities all fused into one form! Worse still, the psion becomes convinced that she can absorb them, too. How do they escape? Split her up again? Overcome her?

9/
Of course, this idea matches with the philosophy of the Signers: The psion is solipsistically building her own universe and asserting that other people are just figments of it. This ties in with the idea of the problem of other minds:

en.wikipedia.org/wiki/Problem_o…

10/
So you can take one of the Factions and loop back to a big philosophical conundrum and then present it in adventure form. What if the psion's mind fragments again and pieces of her personality wind up trapped in each of the PCs? Whose mind is real? Which reality is real?

11/ Illustration of a member of the Sign of One Faction from Pla
Or a McGuffin story: The Guvners hear of a magical tabulator that can predict the outcomes of various actions with perfect accuracy. Possession of such an object could change the nature of their Faction!

12/ Illustration of a member of the Fraternity of Order faction
The Fraternity of Order would change its agenda from working on universal laws and loopholes to discovering the right questions to ask so that they can predetermine desired outcomes. Or just using the tabulator to home in on questions that would tell them about cosmic laws!

13/ Picture of a magic 8-ball reading "Reply hazy. Try agai
Not everyone would love this. The Xaositects might think that it needs to be destroyed. (Or they might not care. Or different Xaositects might think different things.) And how accurate is the tabulator? On its home in Mechanus it could be perfectly accurate...

14/ Illustration of the Xaositects Faction from Planescape.
... but perhaps in Limbo or the Abyss, where "universal laws" break down, it too loses its function? And where did it come from? Perhaps it was a tool of Primus, the One and the Prime, that was stolen by Tenebrous during Orcus' reign of terror? Without it...

15/
... Mechanus could become increasingly error-prone, so the PCs must decide whether to bring it to the Guvners or return it to the Modrons. But what questions do they ask it along the way?

16/ Picture of a modron: A spherical mechano-organic magical cre
Another trick to making an interesting PS adventure is to just pick two of the Factions at random and pit their philosophies against each other for the adventure hook. For instance, the (rolls dice) Bleak Cabal and the (rolls) Athar. Ok, we create meaning vs. gods are fake.

17/
A new arrival turns out to be a demigod, child of one of the gods. The Athar believe that this person could be proof of their philosophy: The divine powers of the person show that you don't have to worship gods; gods—and, by extension, divinely-powered mortals—have power...

18/
... by their nature, not because gods are somehow deserving of worship and engaged in giving people powers in exchange. The Bleak Cabal, on the other hand, feels that this demigod's existence is a great chance to show that your life is your own to shape, that we are not...

19/
... predestined because of our roots, because there is no cosmic meaning to our origins and thus we make our own stories. Both sides want to recruit this demigod. But the twist? The god's divine parent has divinatory foreknowledge of this conflict, and is meddling by proxy.

20/
The PCs wind up being "guided" into this struggle as the demigod, a potentially valuable ally, is steered first this way and then that.

Or if you wanna get really over the top, reveal that the PCs are all demigods and it's part of a big divine experiment!

21/ Portrait of Sarevok the Bhaalspawn, from the game "Bald
Anyway, that's the thought for this morning. Planescape games run a philosophical idea in parallel to the adventure's action. Center the adventure around that idea, or relate it to the things that the PCs do, to make 'em resonate.

Until next time, sword-ringer!

~Fin~

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More from @JesseHeinig

19 Apr
Let's talk a little about failure in RPGs.

Most RPGs are pretty bad about failure states for players who are interested in narrative involvement. 1/
In the past I've had extraordinarily bad luck with dice in gaming, so much so that it's statistically noticeable. What this usually translates into is "You don't get to play the game, sorry." 2/
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Been playing a lot of cyberpunk recently—no, not that one, the #Shadowrun kind! (Specifically Dragonfall, which I tried to play back when it came out, but I kept dying in the tutorial.)

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(A thread.)

1/ Cover art for "Shadowrun: Dragonfall—Director's Cut,&
Like most cyberpunk genre media, in Shadowrun, megacorporations have global reach and influence. The game books include top-ten lists of the largest, wealthiest, most influential corporations, and ideas about what they do and what kinds of cutting-edge research they sponsor.

2/ Cover of "Shadowrun: Corporate Guide" sourcebook,
Shadowrun lays out the corporations for you, giving them names, chairpeople, and agendas. This makes it really easy for you, as a GM, to figure out missions that involve them. It also does worldbuilding for you: These organizations exist, they have logos and goals.

3/
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12 Dec 20
On my prior thread about #cyberpunk, some people asked if you can't just enjoy the aesthetic of cyborgs and neon without the revolutionary elements. The answer is no, so let's explore how the aesthetic of cyberpunk is tied into dystopia and rebellion!

1/ Silhouettes of three soldie...
Cyberpunk aesthetics owe some debts to earlier art forms, both from the punk movement and from underground and futuristic art, like that explored in 𝘔𝘦𝘵𝘢𝘭 𝘏𝘶𝘳𝘭𝘢𝘯𝘵. (𝘏𝘦𝘢𝘷𝘺 𝘔𝘦𝘵𝘢𝘭 magazine for yanks.)

2/ Métal Hurlant #79, cover by...
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3/ Skyline of a city with sign...
Read 24 tweets
10 Dec 20
What would a cyberpunk story look like when you start cleaning out problematic things like racism and transphobia? Let's investigate.

(A thread)

1/ Screen capture of "Blade Runner" with flying car p
Cyberpunk's root words are: "cyber," which really refers to communication, but was taken from communication between human (bodies) and machines and popularized as talking about synthetic body parts and neural interfaces.

2/ Cover picture of novel "Cyborg," which inspired th
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3/ Two punks, L and R, in front of a sign reading "Street
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25 Nov 20
Hey @Wizards_DnD players, 𝘛𝘢𝘴𝘩𝘢'𝘴 𝘊𝘢𝘶𝘭𝘥𝘳𝘰𝘯 𝘰𝘧 𝘌𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 is finally here, and with it the new rules about changing up ability score modifiers, languages, and skills that are connected with race in the core book. Let's chat!

(cw: bigotry)

(A thread)

1/ Cover of "Tasha's Cauldron of Everything"
D&D rarely does extradiegetic text. Going back to 1st edition there are some places where Gygax writes essay-form analysis of what constitutes good play and gives advice about successful adventuring...

2/ Picture from 1st edition AD&D Player's Handbook of adventure
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3/
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