Guild Wars has to be one of the most unfortunate instances of timing in the online gaming space.
The game released in 2005 and featured a complex and robust competitive scene that is still unrivaled.
If had it released today it would be huge given the popularity of "e-sports".
You built a character like any MMO but everyone was on a level playing field. Every player had access to the best weapons and armor, the only differences were cosmetic.
However, you could only take 8 skills into battle with you, giving it an element of strategy similar to a TCG.
Going back to the picture, I played a similar build. This was called "Shock Warrior" and targeted the rival team's backline of casters with massive spike damage.
You ran up to healers, hit them with a -20% HP debuff and then knocked them flat on their ass when they tried to run.
Games were decided not only by teamwork and mechanical skill, but your build. The aforementioned build did huge damage but could be shut down by enemy debuffs and status effects.
It's a shame MOBAs had better time to market, because we haven't seen anything like this since.
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On a long enough timeline, everything becomes Software as a Service (SaaS).
Why go through the trouble of acquiring new customers for your product when you can sell your existing customers access to the same product month after month?
My favorite SaaS are those hostageware "no code" website builders that make you pay a monthly fee for your website's continued existence.
I used to work for a company like this and could never explain to clients why they were paying hundreds of dollars per month for a website.
The Priest and Merchant castes have and always will continue to dab on the Laborer and Warrior castes.
Do with this information what you will.
Every soul--and there are a fixed quantity of souls--is assigned a caste. If you are lucky enough to have a soul, it belongs to one of these four immutable archetypes: Priest, Warrior, Merchant, Laborer in order of rarity.
Statistically, you are either a Laborer or a Merchant.
Sports and post-apocalyptic/WROL pop culture are Laborer and Warrior empowerment fantasies created by Merchants and Priests to keep them occupied while they take their money and slack off.
Automation is getting to the point where the former two castes can be replaced entirely.
When I got my first real job, I had the choice of moving downtown and spending all my income on rent or living with my parents and commuting for over 4 hours per day.
I chose the latter, did the commute for nearly 2 years, and went all-in on crypto. This was over 5 years ago.
In retrospect, this was the best financial decision I've ever made. But it was horrible at the time and you can definitely see the effects of it in my old writing.
The most promising thing about smart contracts is how they will redefine the very social agreements that form the foundation of civilization in a trustless and permissionless manner, all the while making lawyers seethe endlessly.
Code is interpreted, not up for interpretation.
The more wagies that get replaced with software the better. Jobs that are menially repetitive can all be automated and entire industries that function as little more than parasitic middlemen can all be replaced by permissionless systems.
Eventually, we'll be able to replace wagies themselves with lines of code. Much of the Internet is already bots interacting with other bots. It is not too difficult to imagine the real world following suit. They would prove to be better conversationalists as well.