20 UI/UX Mistakes that KILLS your usability 😵

In no particular order 👇
1️⃣ Aesthetics Over Functionality

Everything in this world needs balance.

If you try to make something look very good but not usable - 👎

If you try to make something usable that doesn't look good - you'll have a product for developers 😅
2️⃣ Content Placement

There are some established patterns of content placement.

Hero sections, navigation, search, logout link, etc.

If you don't follow them at all, users will struggle to find what they're looking for.
3️⃣ Complex Navigation

That might seem easy but in fact, it's not.

Imagine you have an e-commerce shop with hundreds of categories.

it's going to be a challenge to make the navigation easy to use.

UX method of card sorting might help here: en.wikipedia.org/wiki/Card_sort…
4️⃣ Bad Navigation Logic

Very popular issue: you know that the page exists, but you don't know how to get to it.

So you use google or internal search all the time. I do this for Google console for example.

The site/app structure should be clear and reasonable.
5️⃣ Dark Patterns

Dark patterns might increase sales, but they still kill usability.

For example, if you have ads that mimic site content.

Users expect to get the content but instead got redirected to somewhere else.
6️⃣ Lack of Search or Bad Search

For most sites search is important. You might not have it at all.

Or the search may have been designed poorly:

- Wrong place
- Wrong look
- Wrong size
- No autosuggestions
- The search engine works badly
- etc
7️⃣ Useless Filters

Sometimes you might get into the trap of database thinking.

If there are 100 attributes in your database, it doesn't mean that you have to display 100 filters one after another.
8️⃣ Autoplaying audio/video

This is just annoying. 😡
9️⃣ Excessiveness

If you put too many things on one screen, it might increase the cognitive load which will result in poor usability.

There is a "Single Responsibility Principle" in development.

Same works in UI/UX. 1 screen - 1 purpose ☝️
1️⃣0️⃣ Poor Forms

It's a very popular problem. For example:

- Way too many fields
- Multi-columns
- No validation
- No masks
- No autosuggestions
- No hints
- Wrong size of inputs
- and much more
1️⃣1️⃣ Responsiveness

Simply: you don't have the mobile design. Or you have a poor mobile design.

It requires additional effort to make one.

For example, on mobile, we don't have the hover state. The actual screen size is small. And so on.
1️⃣2️⃣ Accessibility

The most popular example of this is poor contrast.

There are three a11y levels: A, AA, and AAA. And each has quite a lot of requirements.

You're good if you conform AA level.
1️⃣3️⃣ Speed

If your site is slow it instantly destroys conversion. Nobody wants to wait. The pace of our life increases every day.

Nowadays people can barely wait for a taxi for 5 minutes.

Do you think they will wait 1-2 minutes while all your JS stuff loaded? 🙄
1️⃣4️⃣ Animations

Animations are great, but if used properly.

Usually, they should be micro animations that help to understand what's going on.

Users came to use your site not to watch movies.
1️⃣5️⃣ Poor Copy

"We are creative professionals that will make you happy".

*User closes the site*

Ambiguous, not clear copy really confuses people. Be straight to the point.
1️⃣6️⃣ No Analytics

In order to understand where your users are stuck, you should use some analytics tools.

As well as conducting usability testing, user interviews, and all that stuff.
1️⃣7️⃣ Neglecting UX Gestalt Principles

UI Design is based on UX Gestalt principles.

Such things as proximity, contrast, similarity, and others are crucial.

They are the foundation of a good-looking and usable interface.
1️⃣8️⃣ Tiny Clickable Areas

Do not forget to make an invisible clickable area around icons and other elements that are hard to hit.

Especially on mobile.
1️⃣9️⃣ Content Duplication

You don' need to have <h1>, breadcrumbs, the description that says the same thing.

Probably you don't need any text/labels at all if your content speaks for itself.
2️⃣0️⃣ No Way To Get In Touch

In most cases, you should provide a way of user feedback.

Remember: having problems is okay.

What's not okay is if you don't solve them.

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