Welcome to my thread on drafting Dungeons and Dragons: Adventures in the Forgotten Realms! This is a set meant to replace the core set for 2021 and it's an above average set in terms of complexity/gameplay. Balance is pretty decent but has some flaws, especially in BO1 #MTGDND
Feel free to use my draft tierlist at Deathsie.com which I update daily. I'm very happy with where it's at and can be a tool for you to get a second opinion! For ease of access while drafting, the cards are ordered by mana value (not by best-to-worst) within each tier
Rule number one of #MTGDND is to go first. Going first is incredibly important in this format due to the lack of small removal and the aggressive statline of early game creatures. Going second often costs you 6-9 life from a 2 mana 3/1 and being prone to 3 mana removal spells
In terms of color ranking, red is likely the most flexible color at #1 for me. The red commons just do so much and play well with other colors. Dragon's Fire trades up with 4 and 5 drops, sometimes even more. If you're RB, Price of Loyalty is incredibly messed up with sac outlets
After red, white and black are not too far behind. These colors often rely on getting good uncommons such as Cleric Class or Reaper's Talisman to spike power, but can function mostly on commons and a good curve. Lifegain and venture are viable strategies and access to top commons
Green is the 4th best color for me which utilizes powerful commons such as Owlbear and Spoils of the Hunt. If you don't see these, probably best to stay out of green. Green plays well with other colors if you have these but has a lower density of powerful commons comparatively
Blue is probably the worst color in the set since the top tier commons rely on a combination of going first and getting lucky. Djinni Windseeker is the best common but it doesn't block 2 mana 3/1's and also dies easily to Dragon's Fire. Soulknife Spy is strong but hard to connect
Venture is an extremely cool mechanic yet also one of the most confusing limited mechanics to rate of all time. There are 3 accessible dungeons which each aim to provide relevance at different times for different archetypes. You always have access to these and need not be drafted
Dungeon of the Mad Mage: 7 floor dungeon which is extremely slow but provides the greatest amount of card advantage over time. You will almost never be starting this dungeon, but sometimes will be the 2nd dungeon you crawl after completing mid, assuming the game will drag on
Lost Mine of Phandelver: 4 floor normie dungeon. This is going to be the default ones for most decks to start out with OR if you have only a few random venture cards. Small incremental value but all the floors are meaningful and provide decent rewards. 90% of the time do this one
Tomb of Annihilation: 4 floor dungeon that is powerful when used correctly. The times when you should be looking to crawl this aggro dungeon is when you're going first, you have a strong board presence, your hand is set, and if the "value of face damage" exceeds the value of mid
The value of venture varies extremely depending on your deck and depending on your draw. Most of the time, venture will simply be used to smooth out your draw. In a venture-dedicated BW deck, venturing can be a main focus of your strategy. Venture gets better the more you have
Since the set is themed around Dungeons and Dragons, there exists a die roll mechanic which can be tilting for some players. Overall, I think the die rolls often don't matter much so I actually would have liked to see more extreme outcomes on rolls. Safe design but strong flavor
Signals in this format are actually quite complicated since you're not only looking for open colors, but you're looking for cards of that color which fit your strategy while *still* prioritizing card quality. A lot of cards are secret gold cards so focus on creating synergies
The commons in the set are weak. Sometimes at your 3rd pick and won't see any real Magic cards. Focus on drafting a synergistic deck to overcome low power level in the commons finding ways to make 1+1=3. Cards that provide you direction such as Cleric Class are extremely valuable
Aim on creating overlapping strategies and synergies with your cards. As usual, your cards should always be playing multiple roles in your deck. This creates depth in your gameplan and raises the power level even if you don't have rares. Think about how your colors work together
The best example of creating overlapping strategies are white-based decks which utilize attacking but also care about lifegain synergies capitalizing on buildarounds such as Cleric Class. You can have an attacking primary gameplan but have a lifegain subtheme
You can pair white with black to have a venture subtheme as well. A venture subtheme capitalizing on cards such as Zombie Ogre, Yuan-Ti Fang-Blade, and Barrowin lets you then utilize dungeon rewards to synergize with the lifegain theme or treasure theme with Skullport Merchant
THEN on top of that, you can make use of underdrafted cards such as Spare Dagger together with Yuan-Ti Fang-Blade and Reaper's Talisman to utilize deathtouch kills. If you have Ranger's Hawks, they can carry Spare Daggers for damage early then have venture potential later on
Splashing is quite difficult in this format for a few reasons. Outside of some black/red decks, you can't splash consistently. Access to Evolving Wilds helps but doesn't solve the problem. There's a lack cards powerful on the splash and players often make their deck weaker
Overall, the set is quite balanced and you can draft according to what's open in your seat. It's more important than ever, however, to get used to understanding which cards are relevant and which aren't in this format. For a "simple" draft format the draft portion is very skilled
I stream Fri-Tues at the moment starting around 7pm Pacific. Check out my Twitch VODs (twitch.tv/deathsie/videos) and sub to my YouTube (youtube.com/c/DEATHSIES) for additional free unmuted content. I'll be adding more to this thread if people have additional questions 🥳

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with DEΛTHSIE

DEΛTHSIE Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @Deathsie

30 Apr
I've been trying to think of what's worth saying about the Strixhaven draft format and I decided to take a different approach this time. I'm not going to talk about any specific guilds but rather how to draft my single ABSOLUTE favorite archetype. A thread about 5 Color drafting:
The format is a great "guild" format in the sense that you don't feel as bottlenecked by the predetermined color combinations as you do in Guilds of Ravnica, for example. The hybrid dual color costs on many of the gold cards allow for flexibility and creativity in deckbuilding
I personally HATE it when the game design tells me how to play. I refuse to be bound to any colleges. The by-the-book approach in normally drafting the open college is a big trap in Strixhaven. You end up being at the mercy of the packs to determine how good your draft will be
Read 16 tweets
4 Feb
I've done a LOT of drafts in #Kaldheim and this is a thread about my thoughts on the format. Usually my winrate is much higher at the beginning of the format, but it took a while to find my bearings. I think that many players have been having a hard time since the format is WEIRD
The statlines of the creatures feel outdated with a TON of Hill Giants and Coral Commandos. Derpy 4 mana 3/3's are hidden behind the allure of Foretell. Traditional qualities of core sets are games being skewed by rares, weak commons, and Revitalize being a random inclusion 🤣
At first I thought that the format would be completely dominated by Snow decks and rares, but after a lot of experimentation, there do exist "pauper" strategies that can put up a good fight, especially if your opponents stumble. Being aggressive punishes people for playing slowly
Read 19 tweets
22 Sep 20
Some random thoughts (a thread that I'll be updating on a whim) as I continue exploring Zendikar Rising DRAFTS. From my perspective, there are many misconceptions on how we approach drafting decks. Zendikar is a good case study to discuss many high level concepts (1/?) Image
One of the most important Magic concepts to keep in mind while drafting is to find as much intersectionality as possible among your cards. If a card in your deck serves only a single purpose, it's usually not good enough. Cards often need to be able to play multiple roles
For example, Pack Beast is a very mediocre playable. In this example deck 👇 however, it plays the role of a 2 drop which can be equipped with a Mace, it gets buffed by 2 Kargan Warleaders, it provides Party and creature types for payoffs, and also gets snuck in by Sneaking Guide Image
Read 14 tweets
31 Aug 20
Check out these SWEET NEW Magic the Gathering Jace-themed @KSWISS SHOES! Thank you @wizards_magic for sending me these! Since I'm out of the country right now though, let's find these a home!

Follow me + retweet and I'll pick a random winner on Sept 7th 😌

👟 US Men's size 8 ImageImageImageImage
Not sure exactly when these will be on sale today at hasbropulse.com, but they're GLOW IN THE DARK and turns out... this is 1 of the only 300 pairs that'll be available 🤯 Good luck to everyone joining the giveaway for this collector's item!

articles.starcitygames.com/news/k-swiss-t…
Read 4 tweets
17 Jan 20
Is it just me, or is it weird that - upon the release of a new Magic set - you can play it in different formats on different platforms and all at different times? I don't mind allowing players to choose between MTGA, MTGO, and paper, but the lack of synchronization is upsetting
I'm experiencing a sense of "losing out" while I'm playing sealed on MTGA but knowing I can go on MTGO to draft already. Then later tonight, players will be cracking Theros packs for the first time at a LGS prerelease when others have already drafted the set. Just feels weird
Three months until the next set is a LONG time especially for content creators. I want to enjoy each format in its entirety and create content at a steady pace without skipping out on the set rites of passage. I like being able to enjoy sealed first rather than everything at once
Read 4 tweets
30 Nov 19
@shawnzo35 @yumpickles8 I feel like you didn't get any answers you're looking for lol
@shawnzo35 @yumpickles8 For me, it's probably game dependent but there's an inverse relationship between subs and viewership. In the beginning, totally viewer count over subs. If/once you hit a viewer count you're happy with relative to the game, then you start caring more about subs than viewer growth
@shawnzo35 @yumpickles8 *Game dependent, as in relatively what point you'd prefer subs over views. Overall, sub count is good to live and buy food, but an important part of streaming is also landing sponsored streaming activations where CCV (concurrent viewership) is king and sub count doesn't matter
Read 5 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(