Two combat tricks today! You're Ambushed on the Road, and must channel a Bull's Strength to escape! I haven't been liking the set that much, so haven't been drafting much recently, but I'll still continue these threads occasionally. 1/x
Bo3 ALSAs of 7.96 for Ambushed and 7.63 for Strength - Ambushed is the lowest white common and dropping a bit, while Strength gets picked a bit higher and is rising. 2/x
I think cheap, efficient combat tricks often tend to be underrated - some recent examples include Wings of the Cosmos in KHM and Big Play in STX. They're not flashy, but winning a combat for 2, or especially 1, mana is often a huge tempo swing. 3/x
Obviously, Ambushed is not as good as Wings. They both give the same P/T boost for the same 1 mana, but the untap + flying on Wings leads to more blowouts and more surprise lethals, while the upside of rescuing your creature on Ambushed is significantly less exciting. 4/x
But that doesn't mean Ambushed is bad! +1/+3 still wins combats, and the rescue mode is one of the best clean answers to Price of Loyalty (shoutouts to @Sierkovitz for data!). It's not a top common by any means, but it's still a solid effect that I'm happy to include one of. 5/x
Bull's Strength, on the other hand, is a card that I'm actively excited about. It plays extremely well with big creatures like Owlbear and Herdgorger - it blows out double blocks that your opponent will probably make, and the trample on Herdgorger can be surprise lethal. 6/x
The untap also helps you play both offense and defense - if you attack and they block to trade, you get them, and if they just take it and try to race, you also get them. It also randomly hoses blue's tap removal, and helps your Lurking Roper if you're short lifegain. 7/x
The caveat is that you want to be a green deck that attacks - you shouldn't put Strength in your UG decks running Secret Door. And if you are attacking, Bull's Strength can serve as the only interaction you need - your opponent likely can't afford to avoid blocking forever. 8/x
I've often found myself low on removal in green, since others take Spoils much higher than I do. But I make do with Strengths - in some decks I'd say it's better than Spoils. The more Gnoll Hunters you have, the more you want Strength; the more Basilisks, the more Spoils. 9/x
Conclusion: efficient combat tricks are often underrated, and You're Ambushed on the Road and Bull's Strength are two prime examples of this. Both go near last, but Ambushed is a solid playable, while Bull's Strength can play like premium interaction. 10/10
Here's a spicy trophy where I elected to play Bull's Strength over Spoils of the Hunt: 17lands.com/deck/9355a029b…

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More from @JasonILTG

18 Jul
Thread today on Secret Door! You could say that I'm going to... break down the Door, and reveal its Secrets ;) 1/x
ALSA of 7.71 in Bo3, the 18th least drafted card. There's 3 blue commons that are drafted less than it, but I don't have much to say about those, and blue is drafted pretty low in general anyways. Metagame graph shows it dropping a bit since the start of the set. 2/x
I went into the set thinking that I wouldn't like Secret Door. 0/4s haven't typically been great, it looked like Pack Tactics would punish blocking with no power, and the venture ability looked way too expensive. But now, I'm pretty happy to play one in my slow U decks. 3/x
Read 10 tweets
13 Jul
Now that we're over half a week into AFR, and 17lands has ALSA data available, I'll be making underrated cards threads again! Probably won't be daily, but we'll see. First off: Kick In the Door. 1/x
ALSA of 8.03 in Bo3, coming in as the 7th least picked card. Also looks like it's gone down since the beginning of the set, which is pretty interesting. 2/x
First off, a disclaimer: I know that various people were pretty high on Kick In the Door during spoilers; I had it as third best red common. I do think that is it significantly worse than I thought it would be, and would not advocate for putting it in most red decks. 3/x
Read 15 tweets
31 May
Very short thread today on Infuriate. ALSA 6.96 in Bo3. I'm surprised it's actually been trending slightly downwards in its Card Evaluation Metagame graph. 1/x
Infuriate is just a really solid combat trick. +3/+2 for 1 mana is just a good rate, especially in this set where the creatures are fairly small. +3/+2 basically guarantees you win any combat, and being a Lava Spike on an unblocked creature is great too. 2/x
Infuriate goes best in Lorehold decks, where combat tricks are exactly what you want to leverage ground creatures like Eager First-Year and Stonebound Mentor. But it can also do work in tempo Prismari; sometimes you just deal the last 5 points with an Infuriated Apprentice. 3/x
Read 6 tweets
30 May
Second thread today is another short one on another Witherbloom card, though one that is much different: Fortifying Draught. Pronounced like "draft", but I almost always say "drawt" anyways. 1/x
ALSA of 6.97 in Bo3. From the Card Evaluation Metagame graph, it looks like it's currently on an upswing, but its history, like Plumb, is pretty swingy. 2/x
The baseline of Draught is just a decent combat trick, like Moment of Triumph. And a cheap combat trick that gains life is pretty good in many Witherbloom decks; see my thread on Infuse with Vitality for a more detailed description of why: 3/x
Read 10 tweets
30 May
First thread today (there will be two to make up for the lack of one yesterday) is a short thread about Plumb the Forbidden. 1/x
ALSA of 6.98 in Bo3. Looks like the Card Evaluation Metagame graph has it as not changing much on average, but with a lot of variation up and down for it and a lot of other black uncommons. Not sure exactly what to make of that. 2/x
At a baseline, Plumb can function similar to Village Rites: you can use it to recycle useless creatures, as a sac outlet, or in response to removal. Evaluating it this way, it looks pretty bad, as it costs 1 more mana and 2 more life. 3/x
Read 12 tweets
28 May
Late and short thread today about Owlin Shieldmage. Future threads are likely to also be later, as I am now on the west coast instead of the east coast of the US. 1/x
ALSA of 7.02. Looks like its Card Evaluation Metagame has stayed fairly stable for the whole format. 2/x
I don't really have a great comparison for Owlin Shieldmage. A 5 mana 3/3 flier is slightly overcosted, but the Ward 3 makes it play out much differently: with it, Shieldmage is basically a guaranteed 3 damage, either from Ward or from attacking. 3/x
Read 9 tweets

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