1/ New technologies often arrive with flaws: toy-like, expensive, janky, lacking clear applications, etc.

To predict how they’ll develop, it’s important to dig deeper. Here are a few common ways new technologies can be misunderstood 🧵👇
2/ “It’s just a toy.” 🚂

This was the mistake made early on about breakthrough technologies like the telephone, personal computers, and social media. cdixon.org/2010/01/03/the…
3/ When the telephone was first invented, incumbents like Western Union dismissed it, as the sound quality was poor and it only worked at short distances. They failed to imagine how quickly those things would be improved.
4/ Early on, blogs and services like Twitter were mostly used to discuss niche tech topics and share mundane personal details. A lot of people dismissed them as toys or passing fads. Today billions of people rely on social media as their primary news source.
5/ Social media was a technology for creating global media networks that arrived disguised as a way to share what you had for lunch.
6/ “It’s too expensive.” 💰

We hear this today about electric vehicles, space travel, virtual reality headsets, and more. Hardware almost always starts out expensive. Over time, the costs drop rapidly as manufacturing know-how and economies of scale kick in.
7/ In addition to getting cheaper, hardware gets better. A modern iPhone has over 12 billion transistors, roughly 3500 times more than a 1995 Pentium PC. Today over 80% of adults worldwide have internet-connected supercomputers, aka smartphones, in their pockets.
8/ Sequencing a human genome went from costing $100 million twenty years ago to under $1,000 today, making it broadly accessible. As Larry Page said: “Hardware prices eventually approach the cost of the commodity material inputs.”
9/ “What problem does it solve?” 🛠

Many breakthrough technologies, especially those involving computers, don’t directly solve problems. Instead, they unlock new capabilities, which in turn enable users, developers, creators to solve problems.
10/ Early on, personal computers were used mainly by enthusiasts to make games and hack around. They seemed like overpriced toys. But later, some of those early enthusiasts developed the word processor, the spreadsheet, the web browser, etc.
11/ Steve Jobs called the computer a bicycle for the mind. As the bicycle amplifies the efficiency of our locomotion, the computer amplifies our intelligence and creativity.
12/ The Web was a momentous invention, but, as Sep Kamvar said, if you asked people in 1989 what they needed to make their life better, it was unlikely that they would have said a decentralized network of information nodes that are linked using hypertext. farmerandfarmer.org/mastery/builde…
13/ In summary, it’s important to ask questions about new technologies that go beyond first impressions.

🚂 “Looks like a toy” → How fast will it improve?
💰 “Too expensive”→ How fast will the price come down?
🛠 “Doesn’t solve a problem” → Does it provide new capabilities?
14/ No doubt some technologies arrive flawed and stay that way! But if you want to predict which ones will go on to matter, it’s important to dig deeper and consider how they’ll develop over time.

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More from @cdixon

19 Jul
1/ Today we’re announcing that we are promoting @AriannaSimpson as our newest General Partner in the a16z crypto fund. a16z.com/2021/07/19/ari…
2/ We got to know Arianna through her fund Autonomous, and we continued running into Arianna as a co-investor in projects like @CeloOrg, @dapperlabs, and @MakerDAO. We kept hearing amazing feedback from founders that she went above and beyond for them.
3/ Arianna has been writing and video blogging about crypto for over seven years—long before most people were paying attention.
Read 5 tweets
17 Jul
1/ Topic: The internet treats bad business models as defects and routes around them. 🧵👇
2/ Let’s start with this fascinating chart (from matthewball.vc) which raises the question: why has the video game industry grown alongside new technologies, while the music industry has not?
3/ For a long time, video games and music had the same, straightforward business model: charge money for a perpetual license to the base content — the game or music itself.
Read 17 tweets
16 Jul
1/ NFTs grew dramatically this year, finishing the first half of 2021 with over $2.5B in sales reuters.com/technology/nft…
3/ NFTs platforms generally have low take rates, ranging from 2.5% to 15% (blockchains shift power to users -> low switching costs -> low take rates). This means most of the $2.5B went to creators and collectors.
Read 11 tweets
24 Jun
1/ Today we’re announcing Crypto Fund III, a $2.2 billion fund to continue backing visionary crypto founders and help accelerate crypto into its next phase a16z.com/2021/06/24/cry…
2/ We’re also announcing new members to the team that come from crypto and tech (Alex Price, @RachaelRad) as well as heavy-hitters from the world of policy and regulation.
3/ Bill Hinman, Brent McIntosh, and @TomicahTD have each made significant contributions to crypto from within government and have been critical in helping to establish early rules of the road for our industry. I’m excited to have them onboard to support our portfolio companies.
Read 6 tweets
1 Nov 18
1/ There have been many great software-related forum posts over the years. Some favorites…
2/ Tim Berners Lee, proposing the World Wide Web in 1991.

“The project started with the philosophy that much academic information should be freely available to anyone.”

groups.google.com/forum/m/#!msg/…
3/ Linus Torvalds proposing Linux, also in 1991.

“I'm doing a (free) operating system (just a hobby, won't be big and professional like gnu) for 386(486) AT clones.”

web.archive.org/web/2010010421…
Read 5 tweets

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