"Looking at GMV alone can be misleading for the business as a whole."
eCommerce crash course by Yanjun Wang, CCO of Sea Limited $SE
When studying eCommerce business, we have to look at a range of metrics:
- Order number
- App downloads
- Active users
- Time spent in-app
- GMV
If a business solely focused on GMV, the team will focus on growing basket size with higher ticket goods.
These are usually standardized goods that are low margin and less competitive, examples:
- Virtual goods
- Electronics
- Wholesale items
It's easy to grow GMV, but it doesn't lead to a healthy eCommerce platform with the CORE CATEGORY Shopee focuses on:
- Fashion
- Health and beauty
- Home and living
- Baby products
Beyond GMV, we have to ask the next-level questions:
- What's the basket size?
- What's the order number?
- Are you growing GMV by growing basket size and skewing towards the core categories (stated above)?
- Are these sustainable, high-value & margin, recurring orders?
Shopee is focusing on building its core category demand because:
- Recurring nature
- Charge higher take-rate
- Enables healthy eCommerce platform with diverse seller and user base.
Another important metric: time spent in-app.
Young users in SEA and LATAM are social-community-based native generation, native to mobile tech.
Users like to socialize, talk and engage with each other while doing their shopping transactions.
Garena is bankrolling much of Sea Limited ($SE) success with Shopee and SeaMoney.
This comprehensive thread will cover everything you need to know about Garena and its self-developed game: Free Fire.
Let's get started! 👇👇
1. Video Game Market Overview
Garena is a growth monster sitting on the strong tailwind of video gaming.
This is the might of the tailwind we are talking about—the global video game market is about twice as big as the worldwide box office and music industries combined!
1.2 Even at today’s size, the global video game market is still expected to grow at double digits. And a huge amount of growth is coming from mobile gaming.