Trying something a little different to my usual style with Lineart/Grease Pencil in #b3d. No strokes were (manually) drawn in the making of this image :^)
The shading is very minimal, it's just a bayer matrix dithering thing and some gradients slapped on stuff lol.
The inspiration is chapter 39 of shoujo shuumatsu ryokou. The one with the elevator AI, that (aside from the last few chapters) is probably the one that left the biggest impression on most people, me included.
I was thinking of hiding a bunch of secret messages in the halo display, but I couldn't think of anything and doubt anyone would bother deciphering it lol. So aside from the "human language" stuff around the edge there's nothing to uncover
I've wanted to make something in this artstyle for so long, but it's really hard to translate to 3D. This worked pretty well as a "sketch", but if i wanted to do a whole scene with the background and stuff... idk it'd be pretty difficult to get right i think.
camera viewport for funsies
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I saw @iquilezles sdFbm article (iquilezles.org/www/articles/f…) and tried it in blender.
5 octaves of noise, 16 raymarching steps. That's all opengl can handle before hitting uniform limits with nodes.
As you can imagine, lots of nodes :D
The node editor lags to death, but viewport is nice and fast still (since unrolled loops run about the same in the end on the GPU side)
Note there's no drivers in the shader, as that *wouldn't* run anywhere near as fast!
Here's an overview of the nodes, with a little bit of annotation to show what each chunk of nodes is doing