Jesse Heinig Profile picture
Aug 25, 2021 22 tweets 7 min read Read on X
Well today's awful tabletop RPG discourse has turned to my ol' favorite, #DarkSun, so it behooves me to speak a little on this topic.

Someone out there decided to run a Kickstarter for a 5e game that's a knock-off of DARK SUN, but...

(cw later in thread for brutality)

1/ Dark Sun campaign setting logo
... they seem to think that it's a win to just lean right into everything terrible and unironically embrace outdated gaming conceits like bioessentialism and cultural ethical relativism. This is... a bad choice on many levels, so lemme break it down.

2/
For the broad swath of groups out there, RPGs are an entertainment activity. You play them for fun. They're also a social outlet. You play them with your friends.

DARK SUN and its relatives are RPGs like any other, and they fit into this mold. It's a social game.

3/ DARK SUN illustration showing a crew on a silt-sailing ship.
DARK SUN has a reputation for being a tough, mean, "hardcore" setting. Resources are scarce. Arcane magic damages the environment. Despotic sorcerer-monarchs rule over denuded city-states with corrupt and collapsing infrastructure. The deserts are full of awful monsters.

4/ Illustration from DARK SUN adventure "A Little Knowledg
Sadly, some folks use this as an excuse to be punitive. They say that the game's only fun if they make players suffer. But this is usually just a cover for folks who want to be abusive. "The game says that you should be miserable, so I'm just running it right!"

5/ Sketch of a man in a ragged black robe with bones at his fee
Thing is, the game shouldn't make you miserable. DARK SUN is a setting with lots of terrible problems because those are heroic calls to action. Your characters show their mettle in how they respond to the crises of the world.

6/ Pair of gladiators, lashed together, facing off against a ci
Arbitrarily dying of dehydration in the middle of the desert isn't fun for anyone. Resource scarcity and environmental hazards are flavor enhancers: They increase the sense of peril, and color the backdrop, for the story of the other problems that you encounter.

7/ A wounded traveler in rags searches in vain for water in the
DARK SUN's entire endgame is premised on transformation—both transformation of the self into an entity of majestic power, and transformation of the world around you to make it safe and vibrant once more.

8/ DARK SUN avangion transformation: Ten stages of a powerful p
But some people use this idea of "DARK SUN is hard times!" as a justification to just gather up all of the terrible ways that you can mistreat players and claim that not including these problems would ruin the game.

This is nonsense, of course.

9/
Every game should be an exercise in finding what makes the game work for your players. If your players, who are presumably there for a good time, don't want to engage with certain things that are painful or just tiresome, then you don't do those things.

10/
And what you do at your own table has no impact on what someone else does in their game. BUT.. when you are selling a book to thousands of people, what you include, and what you focus on, sets the tone for what you think is important to your game.

11/
If you set your focus up front on things that should carry a content warning... tough stuff like slavery, rape, genocide... and you don't work to explain how to mitigate this content, to repudiate it or to show how to account for players' rejection of it...

12/
... you've just implicitly made a statement about the kind of game that you're selling. You've made it clear that you do not give two shits about some of the players out there, and about how your game's fictional premises cross over into real world ideas of bigotry.

13/
The problem with DARK SUN is not that it's a setting that has slavery. It's that too often RPGs present issues like slavery, racism, sexism, and genocide poorly. And they never stop to ask people who were actually affected by these real-world ideas about how they feel.

14/
Turning someone else's heritage of suffering or personal trauma into an entertaining anecdote for yourself is a pretty callous act. It's also just bad marketing. Why would you do something that's going to drive away potential players?

15/
If you want to revive and revitalize DARK SUN, you have to do it like the heroes in its denuded and dying world. You shoot for a better tomorrow and you grapple with the problems of the past, looking for a new way forward.

16/ An earth cleric preaches to children in a city-state, while
You can't get new converts to old ideas by keeping them ossified in outdated concepts. One of the lessons of DARK SUN is that you can't turn back the clock. Rajaat, the great villain of the setting, tried to bring back the past, and he failed.

17/ A necromancer raises several shambling corpses into his serv
You move forward by taking those old ideas and re-inventing them in a new way that is relevant and appropriate to more people. You create a new form that brings in a new audience. You take what's familiar and you make it relatable to more people.

18/ An Athasian bard playing a stringed musical instrument for a
This doesn't mean that you just take some current material and slap new labels on it. You look to the core of why the ideas behind the game matter, what's relevant, why its pieces exist, what functions they serve. Then you build a modern architecture with them.

19/ Golden tower of Kalak, sorcerer-monarch of Tyr, from the DAR
Every gulch-hugger out there who argues in favor of being needlessly cruel or petty to potential new players (or even old fans!) is destroying the possibility of bringing people in to play the game that they claim they're trying to promote.

20/
If you want to make a new iteration of DARK SUN, official or otherwise, you need to give people reasons to love it. Not reasons to avoid it.

~Fin~ Three people hiding in an alleyway in a classical city. One
P.S. You should listen to the people from communities who are actually affected by this stuff, so for instance, watch this:

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More from @JesseHeinig

Mar 16, 2023
There's a curious challenge that Star Trek, as a property, always has to navigate: The fact that it's trying to provide uplifting or moral messages, and does so by showing what idealized people who've got things figured out do when confronted with moral dilemmas...

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Back in 2000 I was working at White Wolf and something weird happened. WotC announced the release of 3rd edition D&D, along with the original OGL, making it possible for third-party creators to release D&D books...

(short thread)

1/ Blah blah blah OGL text. Really this picture is just here be
... and the boss at White Wolf, @stevewieck, realized that there was an opportunity. WotC had shown their hand with their book release schedule and there was a short window during which D&D 3e would be out, but the Monster Manual wouldn't have arrived yet.

2/ Promotional advertising poster for the release of 3rd editio
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3/ Cover for the Swords & Sorcery Creature Collection.
Read 12 tweets
Jan 6, 2023
I guess now a thread about worldbuilding and how it's part of the production of RPGs? Not "how to build a world," but "how RPGs generate worldbuilding in ways that other media often don't and why this matters."

(Relevant to Certain Other Things)

1/
In a broad-scope RPG like #DnD or Green Ronin's #Threefold or #Shadowrun or the #WoD you have a big world with a lot going on, specifically so that game groups can grab hooks that resonate with them and then build their own game sessions in ways that interest them.

2/
Some indie RPGs are very narrow in scope—you're climbing a mountain to kill a witch, or writing a journal of a thousand-year-old vampire, and that's all the game does. Big world games instead say "You figure out what your group likes in this world, here are a million hooks."

3/
Read 25 tweets
Nov 11, 2022
And now, a #DnD thread about the evolution of D&D's thematic adventure focus, how the shift in the fiction shifted the rules, and how #Dragonlance was a major contributor to that slow change. (h/t @WeisMargaret, @boymonster, @trhickman)

1/ Famous painting of the Hero...
Early D&D drew many inspirations from swords & sorcery and low fantasy. While many people cite Tolkien's 𝘓𝘰𝘳𝘥 𝘰𝘧 𝘵𝘩𝘦 𝘙𝘪𝘯𝘨𝘴 as a major influence, it's clear that D&D owes a lot to other fantasy stories cited in the 1e AD&D DMG's famous Appendix N.

2/ Partial copy of AD&D's Appe...
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3/ Painting of a shirtless bar...
Read 24 tweets
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#WorldOfDarkness

1/ Cover image of Mage: The Ascension revised edition. Purple v
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#dnd #shadowrun

2/ Poster from the Shadowrun adventure "Super Tuesday,&quo
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3/ A man with a crossbow fires from behind at another man with
Read 20 tweets

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