The latest Lords of Limited episode was absolute 🔥; fantastic discussion by the lords and twoduckcubed about how to best use 17lands data. However, one thing that I couldn't help but notice was missing was my most-used 17lands stat: Average Last Seen At. So here's a thread! 1/x
A definition: Average Last Seen At, or ALSA, is: "The average pick number where this card was last seen in packs. When a card comes back around on the wheel, only the second time around counts toward the average." So basically, the higher the number, the later the card goes. 2/x
One of the benefits of ALSA is that it is inherently less complex than most stats. GIH WR will be aggregated across a large swath of decks, gameplay situations, and play skills, while the only thing ALSA's aggregation hides is information you might get from signals. 3/x
And since it's already extremely hard to get much more than fuzzy information from reading signals, ALSA serves a very good baseline for judging how late you expect certain cards to go. 4/x
Pods will still vary, but unlike with variance in decks, you couldn't take that into account anyways. You can say "This is a grindy BW venture deck, so I'm taking Fate's Reversal higher than data suggests," but it's much harder to say the same about how your pod affects ALSA. 5/x
So how can you use ALSA? Well, one use is to help read signals. For example, Minimus Containment is a card I'm not very high on, but it is the second highest white common by ALSA in Bo3 AFR. So if it wheels, that's a signal, even though I personally would pass it that late. 6/x
Caveat: using ALSA to read signals doesn't make the signals stronger. Signals are still extremely fuzzy; ALSA just points you in the right direction of what kinds of signals Arena drafters send on average. Sierkovitz has an excellent seminar on this: twitch.tv/videos/1087818… 7/x
Another use of ALSA can be as a tiebreaker for making close picks. For example, if I'm picking between Spoils of the Hunt and Bull's Strength P3P1, even if I think Strength is a better card for my deck, I'll usually take Spoils, because I know that Strength usually wheels. 8/x
HOWEVER, keep in mind that a card with a very high ALSA can still fail to wheel. ALSA describes the average situation, and you can't completely predict the actions of your pod. There is a failure rate for trying to wheel things, so sometimes you should just take the card. 9/x
But this leads into what I find is the most useful case for ALSA: determining underrated cards. If you follow me, you may know that I post threads occasionally on underrated cards (not much recently (sorry) because I haven't been playing AFR and have been busy with work). 10/x
I've found that there are often cards or archetypes in a format that are just super underrated. And if you can identify those cards, especially if they're commons, you can draft with them in mind, and in some cases even count on getting multiple basically for free. 11/x
Bull's Strength, for example, is somewhere in the top 5 green commons for me, but I find it pretty easy to pick up 1-2 copies on the wheel; the same applies for Elturgard Ranger. So that biases me more towards green, as I'm more likely to have a good base of cards. 12/x
First Day of Class was another example in STX. Seeing a couple early would push me towards red even though I always passed them, since I knew that they were extremely likely to wheel, and they played a key role in my red decks as cheap learn spells. 13/x
ALSA helps a lot with the process of finding these underrated cards. You might get a feeling of what cards wheel often from just drafting, but it's much easier and cleaner to just go to 17lands and reverse sort by ALSA. 14/x
If you do go looking for underrated cards, I strongly recommend thinking about exactly how you can use each one. Is there a specific deck it fits into? Do you want one of it, or multiple? Should you ever take it highly, or always try to wheel it and be fine with missing it? 15/x
This is why I write very long threads on all of these cards; it's not as useful to just say "this card is underrated", and *much* more useful to say "this is how you can develop a draft strategy that takes into account this card being underrated". 16/x
And finally, the extreme end of using ALSA to look at underrated cards is, of course, bot drafts. It's basically the same process, but you can be more confident in your conclusions, since bots are more predictable than humans. Giant Ox is basically always >90% to wheel. 17/x
Conclusion: ALSA is different from most other 17lands stats, in that it doesn't help with evaluating how good a card is. But once you have an idea of card evaluations, it is a very powerful tool for augmenting your draft strategy to take into account underrated cards. 18/18
P.S. forgot to mention this while writing, but the 17lands Card Evaluation Metagame page is also a good tool for viewing how ALSA shifts over time, to get a sense of metagame shifts! 17lands.com/card_evaluatio…

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More from @JasonILTG

13 Aug
Today I'll be talking about how to exploit the KHM quick draft bots! Slightly different topic than usual - still underrated cards, but this time underrated by bots. 1/x
So last night I wanted to play some draft, but I was bored of AFR and didn't want to try learning AKR. But then I realized that KHM was available in quick draft! Definitely wasn't going to turn down drafting one of my favorite formats, even if it was with bots. 2/x
So the first thing I did was to go to 17lands and look at KHM quick draft ALSA. This is an even more useful stat in bot draft than it is in human drafts, as bots are more predictable - if you see a card with very high ALSA, you can basically always count on it wheeling. 3/x
Read 19 tweets
13 Aug
I’ve been jamming KHM quick draft on mobile since last night, and it’s been *so* much better than AFR, despite the bots. Four trophies so far (forgot to screenshot one) in six drafts, going from Gold 4 to Diamond 4. Will probably write up a thread on how to exploit bots tonight.
Some thoughts on why I like it so much: I’ve found that, despite bots definitely being exploitable, you can still build a lot of different decks. GW is the best, and good white cards are undervalued, but I still don’t think you should hard force, unlike RB in AFR bot draft.
Plus the gameplay feels so much better than AFR. Foretell, dual lands, fixing, and saclands means you can usually avoid nongames, and the play patterns are just much more complex and interesting.
Read 4 tweets
28 Jul
Today, let's talk about blue's most underrated common: Clever Conjurer. ALSA of 7.56 in Bo3, just above Secret Door at 7.82, making it the 6th least-picked blue common. For reference, You Find the Villains' Lair and You Come to a River are taken above it. 1/x
However, from the Metagame graph, it does look like that's changing, but more as a factor of the other cards going down than Conjurer going up much. 2/x
The baseline use of Conjurer is as a mana dork. And you might think that that's not very impressive at 3 mana when the 2/3 body isn't super exciting either, but it turns out that there are a *lot* of good 5+ MV cards in this set: strategy.channelfireball.com/all-strategy/c… 3/x
Read 12 tweets
25 Jul
Two combat tricks today! You're Ambushed on the Road, and must channel a Bull's Strength to escape! I haven't been liking the set that much, so haven't been drafting much recently, but I'll still continue these threads occasionally. 1/x
Bo3 ALSAs of 7.96 for Ambushed and 7.63 for Strength - Ambushed is the lowest white common and dropping a bit, while Strength gets picked a bit higher and is rising. 2/x
I think cheap, efficient combat tricks often tend to be underrated - some recent examples include Wings of the Cosmos in KHM and Big Play in STX. They're not flashy, but winning a combat for 2, or especially 1, mana is often a huge tempo swing. 3/x
Read 12 tweets
18 Jul
Thread today on Secret Door! You could say that I'm going to... break down the Door, and reveal its Secrets ;) 1/x
ALSA of 7.71 in Bo3, the 18th least drafted card. There's 3 blue commons that are drafted less than it, but I don't have much to say about those, and blue is drafted pretty low in general anyways. Metagame graph shows it dropping a bit since the start of the set. 2/x
I went into the set thinking that I wouldn't like Secret Door. 0/4s haven't typically been great, it looked like Pack Tactics would punish blocking with no power, and the venture ability looked way too expensive. But now, I'm pretty happy to play one in my slow U decks. 3/x
Read 10 tweets
13 Jul
Now that we're over half a week into AFR, and 17lands has ALSA data available, I'll be making underrated cards threads again! Probably won't be daily, but we'll see. First off: Kick In the Door. 1/x
ALSA of 8.03 in Bo3, coming in as the 7th least picked card. Also looks like it's gone down since the beginning of the set, which is pretty interesting. 2/x
First off, a disclaimer: I know that various people were pretty high on Kick In the Door during spoilers; I had it as third best red common. I do think that is it significantly worse than I thought it would be, and would not advocate for putting it in most red decks. 3/x
Read 15 tweets

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