Income inequality in the US is the highest of all the G7 nations. The wealth gap between the richest and poorer families more than doubled from 1989 to 2016.
How do we change the fundamental dynamic driving wealth inequality?
In a world in which returns to capital outpace returns to labor, we need to give everyone access to owning capital assets that appreciate in value, not just short-term income.
(i.e., those who earn from work can never catch up to those who grow their wealth from investments)
A oft-cited stat is that 55% of US households own stock.
What is lesser-known is that that ownership is very concentrated: the top 10% wealthiest American households own 84% of all stocks. The top 1% of households own 50% of all stocks.
How can we put more wealth-generating assets in the hands of more people?
One way to view DAOs and cryptonetworks is through the lens of distributing ownership more broadly, to enable the people who contribute work to also become shareholders.
Another example is the UK's Child Trust Fund, in which children received an investment account seeded with £250 at birth to ensure every child has savings by their 18th birthday.
Advancing economic opportunity and improving financial security for more Americans is a goal we can all get behind -- and universal basic capital is a promising path to achieve that.
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The gig economy--though home to many valuable companies--has had a controversial impact on labor, eroding a century's worth of worker rights & creating widespread precarity.
The creator economy is now experiencing the same.
If we're not thoughtful about building platforms, we can easily recreate the problems of the real-world economy in the online world.
Even though the creator economy is often framed as an improvement upon the gig economy, parallels problems and risks are emerging for workers.
During the pandemic, as local jobs dried up, play-to-earn game @AxieInfinity helped people around the world put food on the table, pay rent, and pay off debt.
Players are earning between $500-1000 per month playing the game—which is often higher than local minimum wage jobs.
For all of the game’s promise, there are barriers to entry: to play Axie Infinity, a player must first purchase a team of three Axies, which are themselves NFTs.
That's prohibitively expensive for many: a starter team of Axies can easily cost upwards of $500.
They are using tools to produce something of value for an end user.
Historically, those tools were owned by someone else (platforms), and creators' work was often undervalued and exploited.
The reason why the creator economy is now intersecting with the crypto economy is because cryptonetworks provide a way to distribute that value more fairly.
If we pull on the thread of creators as internet workers, where does that take us?
History rhymes, and we can look at past labor movements for clues:
This NFT is based on my recent blog post, Universal Creative Income, co-authored w/ @LilaShroff.
When I thought about taking steps towards basic income, the idea of supporting pathways out of poverty for anyone with an internet connection felt so apt. li.mirror.xyz/j3WsyvI5LKFKcF…
.@AxieInfinity is a video game in the burgeoning play-to-earn category, where players breed, trade, and battle with cute digital pets called Axies, and earn yield in the form of NFT items & governance tokens.