gonna share one of my favorite video game implementation details again:

the Blood Moon in Breath of the Wild is really just rebooting the game to free up RAM. If you push the game engine hard enough, you'll get a spontaneous "panic blood moon" to avoid an out-of-memory crash.
this is a refinement of the technique used by Morrowind for the Xbox, which would reboot the entire game pretty much every time you hit a loading zone because the RAM restrictions were extremely tight.
the reason that games need to pull this reboot trick is because as game objects come and go from the RAM, you end up with many small pockets of RAM that are free but are not, individually, very large. Re-initializing everything puts all the free space back together.

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@github @github my repeat reminder to bother you hasn’t gone off since I got to GDQ because who knows. But my bothering will not be stopped. What must be stopped is your service contract with ICE
@github @github any updates on the ICE thing?
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