Playing Prey (2017) is a lot of doing the Family Guy "TWO priests? How can that be?" bit but with buckets or trash cans.
My Imitation Crab Meat Morgan theory took a bit of a nose dive when the turrets kept telling me "no Typhon material detected", until one of them watched me try to pick up a container of ramen and didn't start shooting until it tried to eat my arm.

(No spoilers.)
Imitation Crab Meat Morgan theory picking up steam as I learn you can get a brain implant that lets Morgan wriggle through tight spaces by turning into a delicious Hostess fruit pie.
It's possible that in-universe the Typhon mods are meant to be things that would work on any human capable of receiving neuromods, but the Mimic ones in particular seem a bit of a stretch.
Prey is a *very* different game from Dishonored in terms of mood, immediate themes, and gameplay, but I love the little points of similarity like being able to infiltrate through small spaces by taking the form of something much smaller...
...and the fact that the weapon/tool you use for remote interactions is a Nerf crossbow feels like it was a very deliberate choice to invoke their first breakout franchise.
Talking about the differences between the games, though... it's odd but I feel a much greater sense of freedom going through the largely linear bounded levels of Dishonored than the sprawling Metroidvania style space station of Prey.
I think part of this is the paranoia. In Dishonored, you can deal with all the threats in an area and have the run of it, as new enemies only spawn in response to specific events like alarms, where in Prey you can go through a room multiple times and still have new spawns.
But I think part of it is also the Metroidvania formula means that most large hubs you go through will be full of doors you can't open, platforms you can't reach, and flasks ye can't get until you've completed other objectives and gained new capabilities.
And part of it is also the games' emotional themes. In the Dishonored games, you are an ultra-competent magical assassin/demigod and the level design is there for you to master. Gaining knowledge of all nearby entities is trivial.
Prey has more of a survival/horror vibe, and the equivalent of the Dishonored Darkvision power -- the Psychoscope -- is less efficient/all-encompassing and puts a claustrophic overlay on the interface.
When you achieve a sufficient state of mastery of the character and environment in Dishonored, you *feel* masterful. The world is your playground and everything in it, including your enemies, are just toys in a sandbox.
The equivalent state in Prey, at least for me, so far, is more like a state of wariness and readiness.
The design of the games plays into these things in a load of different ways. The human enemies of the Dishonored series behave in predictable and understandable ways, and they signal their intentions and actions audibly in plain language.
The Typhons are (understandably) much more alien, much less direct or comprehensible in their communications, and fight you using abilities that are effectively supernatural.
In a lot of ways, it upends the formula of the Dishonored series, where you are frequently the most supernaturally empowered figure in a fight, and very often the only one. Watching Phantoms teleport/timestep around you as you try to fight them is a lot like fighting Corvo.
Another difference is that in the Dishonored games, with a few exceptions, there's not much of the usual video game trope of escalating enemy power level. You're mostly fighting against the same troops and tactics in the endgame as in the opening levels...
...while your options in terms of both weapons and magic have diversified, and also increased in passive power. In Prey, you start out fighting weak but stealthy opponents with relatively few, options either weak or expensive in terms of scarce resources...
...and as you gain more weapons and powers and solve the problem of ammo acquisition, your foes proliferate in power level and available tactics, cheapening your in-game and meta-game abilities to deal with the Mimics, who are now dangerous pests in firefights with bigger foes.
Have discovered that in-story, the scienterrific consensus for how Mimicry works in the Prey universe is "something something subspace duplicate" or "IDK, magic maybe?", so maybe that's less definitive evidence of Morgan's physical nature.

(No spoilers.)

I do love sci-fi that is willing to say, in-universe, "Look, this thing that is happening is clearly bonkers, any explanation we give would be flatly impossible according to what we understand about the universe, but nevertheless it's happening."
And it's interesting because the (non-Yu) Mimics are made of protean matter that is very stretchy and compactible, and display an instinct for physical mimicry (they rear up and mold themselves briefly into humanoidish forms as a seeming taunt)...
...which suggests to me that the ambiguity around what outwardly appears to be shapeshifting is there to create ambiguity about the nature of the playable, apparently human Morgan Yu, if they acquire Mimic powers in a playthrough.

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More from @AlexandraErin

14 Sep
So after having logged hundreds of hours playing various Dishonoreds over the last year, I decided to get Arkane's Prey after seeing my mutuals gushing over it as their new game Deathloop drops.
Not going to spend a lot of time playing it today as I'm not feeling great -- signs point to me actually being sick -- but the opening reminds me of Half-Life x Dishonored, which is two of my favorite franchises.
Assuming that the reading materials in the "apartment" aren't at all random -- which is a good assumption given that it's a designed environment both in game and not -- I have some theories about what's going on. But I'm not asking for confirmation, and I will block for spoilers.
Read 7 tweets
14 Sep
Every once in a while I think how much "injected with ______ DNA" was a thing in kid-facing sci-fi, like in cartoons and such, when I was growing up, and I wonder how much impact that had on our current nightmarish misconstrual of science.
Like, did cartoon mad scientists create fly people by injecting people with fly DNA because that's a natural naïve understanding of how DNA works, or is that a common misunderstanding of how DNA works because of all the cartoon mad scientists?
No, that was presented as actual genetic engineering... splicing genes together and then gestating a new organism. Which is roughly how genes actually work.

I'm talking about the idea that "injecting DNA into" someone would do the same thing.

Read 4 tweets
14 Sep
Right now my choices seem to be being wide awake in bed or dead tired out of it, so I am choosing bed because at least this is comfortable.

(Stop typing that advice, I didn't ask you.)
I think I am coming down with something/fighting off something, and that always makes me achy and fatigued, and the effort I have spent making my bed comfortable means a lot of that disappears.
So if I lie down my sore muscles and joints are supported and the temperature is nice and the texture is nice and I feel fine... but if I get up and try to do something, everything comes flooding back.
Read 5 tweets
14 Sep
Anti-LGBT hate group LGB Alliance gives away the game with their formulaic boilerplate mentions of bisexuals, as seen here. According to this group's extremist fringe gender ideology, being attracted to "both sexes" would have no incompatibility with trans attraction...
...but in order to dodge their own reputation for biphobia, they have taken to ostentatiously "including" bisexuals as being among the groups whose "rights" they "represent" (specifically by attacking trans rights and in no other way, ever), but always with that same boilerplate.
According to me (and who else would know?), I'm female. According to the way @AllianceLGB does gender identity - the sole issue they care about - I'm male. By their own insistent definition of bisexual, my existence is fully compatible with bisexuality even if they are right.
Read 8 tweets
13 Sep
So, uh, if you share that "Alex Jones blood libel rants turned into soothing folk song" video because you find the dissonance between the vibe and the lyrics hilarious or whatever, please ask yourself who benefits.

Can't shake the devil's hand and say you're only kidding.
"But it's so ridiculous, it's not like anybody's going to hear it and actually believe it." I mean, why do you think he has a show? And says those things on it? Because people are prepared to believe it.
And if you and your friends decide the song is just a funny jam and then you start making in-jokey references to it, so now you're just off-hand casually mentioning the baby-eating goblins and vampires and cannibals and reptiles that run the world.
Read 4 tweets
13 Sep
Also, the fact that he killed half the plants and animals, coupled with the destruction wreaked on supply lines across every planet, means he did nothing to address starvation even in the short term.
And no, non-sapient plants being snapped away is not something that was visually represented, but something that I believe the filmmakers confirmed as their intent.
I don't believe he even did that. If we take earth as being in any way typical as a representation of the "problem", it's not a lack of resources but intentional bottlenecks in distribution.

Read 12 tweets

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