The Bozeman-class Heavy Frigate is the Soyuz for today's modern sensibilities.
The Cabot-class Escort adds even more firepower to the Shran's compact frame.
The Concorde Command Battlecruiser is a powerful battlecruiser with impressive command and control capability, essential for any large fleet operation.
The Edison-Class Warship is a capable mid-range ship capable with more durability than other tactical ships of similar tonnage.
The Gagarin-Class Battlecruiser is a fast and powerful starship with versatile engineering systems.
The Pathfinder-class Long-Range Science Vessel sports modular cargo bays to accommodate a wide-range of mission parameters.
The Pegasus-class Heavy Cruiser is an Andromeda variant with a more tactical lean.
The Reliant-class Advanced Light Cruiser is quickly becoming the workhorse of Starfleet in the early 25th century.
The Scott Miracle-Worker Cruiser is a massive starship designed to facilitate a variety of engineering experiments in deep space.
The Shran-class Light Pilot Escort is a nimble but capable vanguard strike element and long-range commerce protection ship.
The Somerville-class Science Vessel has a variety of advanced scientific laboratories to facilitate astronomical, geological, and biological experiments.
The Sutherland-class Advanced Research Vessel has a large modular mission pod that can help it drastically adapt its operational profile to suit the mission at hand.
The U.S.S. Trailblazer is a Pathfinder-class starship that has been refit to serve as a deep-space exotic particle and radiation laboratory.
That's the thread! Between these ships and then making mirror versions of the same, a ton of effort went into updating Starfleet's look in @trekonlinegame for the 25th century. Hope you all enjoy them!
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Also out today is the Lamarr-class (Voyager-A) Science Dreadnought! It is always an honor to bring a new "hero ship" to life in @trekonlinegame. This ship was modeled by Tobias Richter and brought into STO by @_Pundus_. It also has some cool support craft! 🧵
Tobias modeled the Infinity Experimental Courier, which you can use in an ability attached to the Lamarr. @_Pundus_ did the intake on this cool ship as well!
And of course, let's not forget its hangar pets, the Mk II Nova Flyers! These guys were modeled by @_Pundus_ himself!
I believe that today another remaster will go live in @trekonlinegame. This is the Horizon-class Science vessel, a remaster of one of the launch-era Olympic variants. Designed by @ScorpionDesign_, modeled by Tobias Richter, with intake by @_Pundus_
This was @ScorpionDesign_'s first ship for STO and we definitely started them off with a challenge! While I had a lot of problems with the original Horizon's design, I knew we couldn't abandon the big glowing sphere, as that's central to the original ship's character.
As for the "era" to choose, I felt like the classic film (TMP-STVI) era made a lot of sense given the shape of the original Horizon's nacelles, and I also felt like that was the style that would support a big glass sphere structure most easily given its Art Deco influence.
All I want from a 4x game is Stellaris but for people slightly dumber (like me)
So many things are abstracted in the name of simulation that the game design suffers. Jobs in Stellaris are a nightmare. War is a nightmare. Two core gameplay loops for 4x games - managing planets and managing conflict - are counter-intuitive to the game's core fantasy.
I remember reading a dev log back when jobs were introduced and the reasoning was that "the ruler of the empire shouldn't be assigning individual jobs" and yes, that's true, but that's what I *want* to do even if I *shouldn't* be doing it.
I have this radical idea that when it comes to big IPs and franchises you can simultaneous "give people what they want" and also make good art. I don't think they have to be mutual exclusive.
There's a perception that people just want their cameos and soundbite callbacks and whatever. What people really want is a *feeling.* They want the new stuff to make them feel the same way they felt watching the old stuff - to reconnect them to that original joy or excitement.
Glup Shittos are fun but it's more about the core values of the story - friendship, competence, perseverance, mystery, wonder, whatever it was that activated our neurons the first time we watched something as a kid. Of course, that's different for everybody.
So, when discussing the planning and execution of warfare two broad terms to consider are "Strategy" and "Tactics". Strategy is the long game; national objectives and policy, resources and logistic across the entire theater, etc. Tactics is what happens moment to moment.