Nothing is 100% original, and the more you strike out on your own path, the less you know where itβs heading.
Novelty is a risk.
Too much of it, and youβll fail.
Too little of it and you'll become redundant.
Shoot for a balance of both.
To find that balance apply the "gaming" framework: when making a new game, change only one element from what came before.
β’ Format β P.C., internet, mobile, etc.
β’ Content β e.g. build and conquest, first-person shooter, etc.
β’ Topic β Dragons, Vikings, Space, Mafia, etc.
2. Leverage New Features
Without novelty, your idea's less likely to be a hit.
Use Spaces, Lists, Newsletters to grow:
β’ your audience
β’ distribution channels
β’ relations