For crafters, new actions will be added and existing actions will be adjusted. Recipe progress and quality values will be adjusted in accordance with value downscaling across the board. Further adjustments will be made so that the difficulty of crafting HQ items wont jump in 6.0.
New actions and adjustments to actions will be added for miners and botanists, but the name of "Perception" will be adjusted in some languages. English is unaffected.
Greater perception heightens the changes of triggering Gatherer's Boon which increases yield by one. Actions that increase the probability of obtaining HQ items will be replaced with actions that increase the probability of Gatherer's Boon.
For fishers, new actions will be added and existing actions will be adjusted. "Large-sized" fish will now appear in place of HQ fish, and action descriptions will be adjusted to reflect this. Yoshida comments that part of the appeal of fishing is a big catch.
Perception will affect fish collectability. Spearfishing will be adjusted where it's now a mini-game of sorts.
Example of the mini-game. Yoshida says it's addictive. Upon teeming waters, players will now directly utilize their harpoon to catch fish for greater immersion. Bonuses are awarded for successive catches, and more.
Next up are leve reward adjustments. The amount of gil rewarded per levequest will be adjusted in light of gil inflation. The EXP and gil rewarded by tradecraft and fishing leves requiring a large number of items are currently too high and will be reduced.
The EXP and gil rewarded by certain other leves will be increased to balance with the adjusted ones and the overall downscaling operation.
Break for 15 minutes, returning at :15!
Moving on to system adjustments including required and earned EXP downscaling. All classes and jobs, retainers, and Trust NPCs will be affected. The time, number of duty clears, etc., required to level up will remain unchanged.
There will be a mid-level EXP reset as of 6.0. The team wanted to bump you up to the next level, but the database must be overwritten to implement the downscaling of values. As a result, any EXP accumulated between levels prior to 6.0 release will be reset to 0.
Yoshida recommends that if you have a job that has a little way to go to the next level, to level it up before 6.0 drops.
It would take three weeks of servers being offline to implement a way to preserve the EXP count between levels, so not worth it.
Yoshida says don't feel pressured to max out the level of all of your jobs, just to get the jobs that are close to the next level to the next level.
New Allagan tomestones are:
• Allagan Tomestones of Aphorism
• Allagan Tomestones of Astronomy
New tomestone gear (pt. 1)
New tomestone gear (pt. 2)
Allagan tomestones of Astronomy, the higher tier that has a weekly cap, will be added 4 weeks after Patch 6.0 release to coincide with the Savage mode of Pandaemonium. Aphorism will be uncapped. Poetics are still in.
The gear sets you saw are obtained through Aphorism tomestones.
The team is trying to figure out how to expand glamour plates, and by 6.1 they hope to have a plan in place to start addressing inventory capacity.
The number of tomestones needed for weapon exchange will be reduced from 1,000 to 500. The team looked at the balance of raid loot drops, and the removal of belts, and that it would restrict players' options to continue to collect 1,000 to exchange for a weapon.
Gear obtained from the savage mode of Pandaemonium
Other glamours. The Omega themed ones may be on MogStation as a purchasable item.
The team will be able to add some new hairstyles for viera and hrothgar. Yoshida knows it's felt like a long time, but the two races are very unique in how they are built which limits the types of hairstyles they can use.
Female viera will have more hairstyles at 6.0. Male hrothgar will have more hairstyles as of 6.1. Viera males were constructed differently than females, and there are less limitations on hairstyles.
New viera hairstyles. (Pt. 1)
New viera hairstyles. (Pt. 2)
Purple crafters' and gatherer's scrips will be added.
The Achievement UI has been updated with a "Near Completion" and "Recommended" tab as well as an overall visual re-design. It's supposed to look like a journal the Warrior of Light is using.
a tiny baby
A minion that's a picnic basket.
🦀
Group pose can now be activated while playing an instrument. The company action "Back on Your Feet" will be replaced with an action that extends sprint duration within cities.
Items containing a random minion or mount will be added to the Grand Company Seal Exchange.
For the Windows version, support for Embody's Immerse Spatial Audio will be added. It's an original sound add-on produced by Embody that brings 360-degree personalized spatial audio to FF14.
The sound team was very excited about the technology and wanted to implement it in FF14.
Sound director Masayoshi Soken drops in to explain more!
Soken says they were working on the launch trailer until the last minute. They were torn on what songs to include.
With 5.1 surround sound or Dolby Atmos, speakers are placed in positions for directional sound. This new technology replicates how the human ear hears sounds omni-directionally and recreates it in the software.
However, all of us have differently-shaped ears, so a blanket profile may not be as effective with different ear shapes. You send a picture of your ears to the server, and then a profile is constructed based on your ear shape.
Embody's technology didn't initially mesh with FF14, but the sound team met with them and worked over the course of 2 years to develop this for the game. There will be an option in the system config menu to enable it.
You will first need to buy a license from Embody and send them a picture of your ear. They believe this technology will be effective for many types of headsets and ear shapes.
Embody has a 14-day free trial now to check out. It's a one time purchase, not a subscription. There's a similar technology in the PlayStation 5, but Embody's method creates a personalized profile based on your ear shape rather than 5 different presets.
Rolling a promotional video now featuring the process Embody developed.
Please practice good ear hygiene.
Soken has been tinkering with multi-channels for FF14 in the past 10 years, and now they're able to implement this system.
Soken says he's doing well. He's continuing his work with the development team and hopes you enjoy Endwalker.
Apparently they've been going on long enough now NicoNico shut down their stream lol
10-minute break, returning at :45
Back with the Housing update. A new residential district will be added, the Empyreum, located in Ishgard. This area is based on the Firmament and is planned to include 24 wards with 24 subdivisions.
You'll be able to tour the Empyreum in Patch 6.0, but purchasing plots will commence in Patch 6.1.
The team has been working towards a new land purchase system. Relocation to land that is not yet ready for purchase will no longer be available as of 6.0.
Land devaluation will be removed in 6.1 and it will no longer be possible to grant brand-new FC members authorization to purchase land or the rank of FC Master.
A lottery system will be implemented in 6.1. The development and operations teams can designate a plot as first-come-first-served or through the lottery system. The majority of plots will likely use the lottery, but they'll monitor for the need for FCFS plots.
To enter the lottery for a private plot: your character must have at least one class or job at level 50 or above. Characters must hold the Grand Company rank of second lieutenant or above.
Another character on the same service account must not own a plot on the same World (though you may enter the lottery for the purpose relocating to a new plot).
To enter the lottery for a free company plot, a character must be a member of a free company with authorization to purchase and relinquish land. Free company must have at least 4 members and be rank 6 or above.
Another character on the same service account must not own, as buyer, an FC plot on the same World (though you may enter the lottery for the purpose of relocating to a new plot).
The lottery schedule will be shared cross all Worlds and housing areas. For a period of several days, players can view a plot's placard and enter the lottery, receiving an entry number.
After the lottery has closed, the winning numbers are decided, and the winners must claim possession of the land. This period can last several days. If it is not claimed a new lottery period will commence.
Each player my only enter the lottery for one plot of land during each lottery period. Lottery entry will take place at each empty plot's placard where players can view the number of entrants. You'll be able to evaluate based on the amount of other entrants.
Players must buy the full price of the plot upon entry-unsuccessful players will be refunded in full. This is to prevent players from signing up for a plot on a whim. Players cannot withdraw after entering a lottery.
The winning entrant can be confirmed via the plot's placard. Winners must claim possession of their land within this period or it will be forfeit. (Only 50% of the purchase price of the forfeit land will be refunded.)
These measures are intended to prevent abuse or purchasing plots unnecessarily and abandoning them.
The backend logs that are recording the system will be monitored for players attempting to interfere with others trying to purchase plots and will be considered a form of harassments.
Players who did not win the lottery can receive a full refund within a limited time frame. The money can't be stored on the server for a long time, so it's limited to 90 days.
There will be another walkthrough of this process prior to the release of Patch 6.1.
The team is still looking into investing to expand housing servers for more wards and plots.
The Oceania data center is currently planned in February 2022. The data center will be called "Materia." Worlds in the Materia dat center will be treated as New Worlds, with World transfers and more bonuses available.
Yoshida mentions that the 'Island Sanctuary' feature won't be discussed today but will be content that is featured in the 6.x series of patches.
A housing exterior that can be used like an outdoor restaurant or cafe. It's available for small, medium, or large houses.
Recapping the schedule:
12/3: Patch 6.0 Early Access
12/7: Official Launch
12/21: Patch 6.01 - Pandaemonium
1/4/22: Patch 6.05 - Pandaemonium (Savage), The Excitatron 6000, new Allagan tomestones, and new gear.
The All Saints' Wake seasonal event was originally planned to release alongside Endwalker, but with the delay into December. The team worked hard on it so the timing is now January. Januaryween!
The other option was to run it alongside early access, but they thought it was a lot of stress to worry about the seasonal event and the story at the same time.
The plan is for it to use an instanced dungeon and they wanted to have players experience a "sit-down" type of content.
Early next week, a post will go up on the Lodestone to elaborate on the impact of Endwalker's 2-week delay.
On to announcements!
The Endwalker patch note reading livestream will air December 2 at 3:00am PST. Audio will be Japanese only.
The Endwalker 7-inch Vinyl Single will release on 11/17 for $27.99.
Rolling a promotional music video for the Endwalker vinyl.
'Saki and Final Fantasy XIV' comic book Vol. 1 on sale November 25th in Japan for 660JPY.
FFXIV spinoff school manga series "Academia Eorzea" will be release in Japan in December. The school lives of Alphinaud, Alisaie and others are explored.
Yoshida closes with another apology about the Endwalker delay and that he wasn't able to make the changes needed quickly enough to hit the original release date.
However, by being particular about the content, Yoshida says they feel they can deliver the content at the "highest DPS they can deliver." He says he wants to get back on track for 6.1 and 6.2 onward. He hopes you can enjoy this expansion to its fullest.
The team is working on Patch 6.1 and constructing a new adventure. Apparently a certain gentleman will be re-appearing in Patch 6.1...
And with that, the 67th live letter has concluded. Thanks for following and reading tonight! Our summary will be up on the site soon.
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Letter from the Producer Live #67 begins at the top of the hour. The final preview before Endwalker's release, topics include: crafting, gathering, PvP, and systems updates.
Letter from the Producer Live LXIV has begun. Topics will include Patch 5.55 details and a Q&A session with main scenario writer Natsuko Ishikawa.
Patch 5.55 will release on Tuesday, May 25th.
Patch 5.55 "Death Unto Dawn - Part 2" will include the continuation of the main scenario, Save the Queen updates, YoRHa Dark Apocalypse epilogue quests, and rewards for collecting all Triple Triad cards.