People say there's a coming "crypto culture war", but there's actually TWO.

The first is external -- crypto maxis versus normies -- with the first front in the game world, where traditional gamers and gamedevs are putting up pretty fierce resistance.

The second is internal
Crypto gaming projects are seriously lacking experienced game dev talent, but skeptical game developers (my own tribe, more or less) are mostly not willing to work on crypto projects -- many refuse to on principle and those that don't risk alienating their friends and colleagues
People coming from crypto land severely underestimate how deep the distrust and disgust coming from traditional game developers can be. Like friends and colleagues will block you for openly working on these projects. Hiring trad. game devs is going to require hazard pay.
Then there's the gamers themselves, and we've seen how vocally they rejected discord. Now, that is the vocal highly online segment, but you're going to contend with them one way or the other.
Now let's talk about the INTERNAL crypto culture war.

This is INSIDE the crypto gaming sphere, and it's between the idealist cypherpunks who truly want max decentralization, and those who frankly don't care so much and are making mostly centralized blockchain-flavored apps
The former not only won't blink at making their whole stack open source, they'll take that as table stakes. The latter will release a closed source app with terms of service that explicitly claw back all the promises that the blockchain (and their own marketing) implies.
Some rhetorical tips if you're coming from crypto-land and trying to win over traditional game developers:

Numero Uno: Don't say, "You hate crypto, but you're okay with Free to Play?"

This is a complete failure of audience analysis. Rank and file gamedevs lost the F2P wars.
F2P is here to stay and there's not much anyone can do about it anymore, we've all made our peace with it in one way or another. There are in fact some ethical implementations of it that are basically fine, but also many horrendously exploitative models that run rampant.
But that decision was generally made above the heads of your rank and file game developers -- the people coding and art-ing and making these games -- and they didn't get a vote. Many didn't like it but didn't have a choice not to follow the industry winds if they wanted a job.
Numero dos: don't attribute resistance to a hidebound mindset that hates innovation and disruption.

Gamedevs LOVE innovation. We love playing with new toys and new tech. It's why we're in game development!

And disrupt old business models? YES PLEASE!
Have you been on a game dev mailing list before? Do you know what we talk about all day? How much we hate the status quo business model. How much we wish there was a different one. How much we wish we could change things.
But we are skeptics because we are above average at math and we have been burned before and we lost the F2P wars and this isn't the first time folks from outside have come in and tried to sell us something that smelled weird.
You know what the real red flag is? Almost nobody pitching this tech actually wants to talk shop about game design and games. It's all DAO this and yield that, tokenomics and whitepapers.

That's a big red flag to a game developer.
The thing you need to understand about game developers is that we (mostly intentionally) made the WORST choice for making money/having good work conditions, given our technical skills.

You can get way better pay and treatment doing webdev or generalized "boring" software work.
So walking up to a game developer and talking finance bro jargon is basically the worst first impression you could possibly give
Here's a final point to consider -- right now a lot of gamedevs are just straight up mad that there's easy money for NFT game projects, but not for regular games. Right now an NFT whitepaper stapled to a cocktail napkin sketch of Farmville can get millions in funding overnight.
And I get it, it's kind of VC's job to just throw money away at projects that are probably stupid in case one of them turns out to be STUPID AWESOME and 10x's or 100x's or whatever, and this same incentive means 'don't ever invest in boring safe stuff that will only 1.1x'
To be clear, this thread is really not about me -- I'm a consultant now, I no longer rely on my games to support me (though I still work on them).

I'm just trying to give you a glimpse into the mind of all the gamedevs I know, this is their world.
Here, I'll end this with a concession to crypto-land:
A few months ago I was dismissive, and I shouldn't have been. There's a lot to learn about this field. However.

The majority of you really, really, don't understand gamedev. You are reinventing a LOT of wheels, and poorly.
There are so many hard-won lessons that gamedevs have worked out over the last ... 30? 40? Years? Gamedev is actually really super old. Deep lessons, and there's so much pain to be spared if you learn them.
And that's kind of my plea here. Really come at this from a place of humility and learning rather than bravado and bluster and an air of sweeping revolution everyone ought to be grateful for.
And maybe, just maybe, consider whether you actually need blockchain to pull off whatever it is you're trying to do.

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More from @larsiusprime

15 Nov
Predictions for next week regarding the big Axie paper my colleagues and I put out:

1) The cryptogaming discourse hype evolves from "Play To Earn" to "Play AND Earn"

2) Opportunistic Axie clones prematurely try to dance on Axie's grave
Don't count Axie out just yet, they have a ridiculous war chest and it's not clear how much wood remains to burn through; don't forget they intentionally slowed their own growth by halving payouts.
They're read the report and if they take our concerns to heart they could come out with any number of surprises when it comes to the new upcoming features; hopefully they avoid the predictable dangers we laid out in the report.
Read 8 tweets
14 Nov
I would like to propose an antonym to FUD (Fear, Uncertainty, and Doubt)

BAH

Belief, Assurance, and Hope
Use responsibly
FUD is bad-faith criticism meant to undermine confidence in a project without bringing up anything actually substantial

BAH is the flip-side
Read 6 tweets
12 Nov
After months of incredible growth, the daily earnings of the typical player of Axie Infinity (a "scholar" in the Philippines) have fallen below the Philippines' minimum wage line for all but the high ranking players, and even they have seen earnings decline since August
This is just one of many findings of a highly detailed research project that I worked on in partnership with @naavik_co

Find our podcast summarizing the findings here:
share.transistor.fm/s/7c06129e

Our read the free report here:
naavik.co/business-break…
@naavik_co "Scholars" are players, typically in developing countries, who cannot afford to purchase 3 Axies (NFT-based virtual pokemon-like creatures) which are necessary to play the game. They are loaned these assets by "sponsors" who take a cut of their earnings.
Read 52 tweets
12 Nov
One thing about NFT's that some people from my side (the skeptic side) don't always get is that a huge amount of these "art" NFT's values is tied up with speculative value in the promise that these things are going to be embodied in interactive apps/games described in whitepapers
That is in itself not a reason to be any less skeptical, of course (in many cases it's a reason to be *more* skeptical) but if you were wondering why people put so much money into a digital receipt for a jpeg of a digital monkey, that's part of it
And there's the ongoing hope, that I feel is fairly undercooked, that somehow, magically, MULTIPLE 3rd party developers are going to be incentivized to embody popular NFT collections in their app.

To some degree this is happening! It feels undercooked to me, but still watching.
Read 14 tweets
11 Nov
To people wanting to build platforms: what do Roblox and Steam, two antecedents everyone points to as what they want to be for their domain, have in common? Enormous head starts while everyone else ignored and underestimated them.
Roblox quietly launched in the 2000’s and many of my colleagues only discovered them this past year, Steam grew during the “PC gaming is dead” era. Both had AGES to entrench
Steam had a killer app (counter strike and half life 2), and Roblox didn’t, but they had enough time unopposed to build up despite that.
Read 7 tweets
10 Nov
Well I just embarrassed myself in front of the entire industry how's your day going
The moment I've always feared has finally arrived: lose my cool and say exactly what I'm thinking and then self-trigger a narcoleptic attack live on camera in front of God and everybody
Let's just get ahead of it while I can:

On a panel about NFTs I was giving my standard crypto-skeptical response until I got my blood up, called the founder of The Sandbox a "Liar", and self-triggered a full blown narcoleptic attack.
Read 9 tweets

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