It's funny living with one less tooth. (Yeah that happened.)
If you wonder how that happened I ate something that had a part where it was literally as solid as a rock... and I broke one of my teeth like that.
Needless to say that food was not supposed to have something like that at all which surprised me.
Just to make sure: I'm fine. It doesn't hurt in the slightest, if anything it was worse when I had half a tooth (yeah it originally broke in half like a year ago or something and the other half came out yesterday)
The day the rest came out my brain was like "oh shit there's no tooth there" and it's as if I had a reflex to watch out the way I eat from that moment so if anything it's better than it originally was even a week ago
Also it's one of my molars that broke, if you ever see me in real life you will absolutely not notice.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with LuigiBlood

LuigiBlood Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @LuigiBlood

18 Nov
There's some interest about #Satellaview lately so quick thread.
Satellaview preservation for the past 21 years is basically this: Buying Memory Packs at random and hope it has something interesting by dumping it.
We don't check the contents because it's not reliable.
I made a post about Satellaview dumping here if you wanna know:
luigiblood.tumblr.com/post/166294029…
When it comes to dump data analysis, there's no secrets, I'm mostly the guy checking the data manually through a hex editor, graphics viewer and tools. If you have made a dump, chances are you go through me to figure it out lol
Read 17 tweets
18 Nov
Random overlooked fact: Satellaview service was FREE.
Everyone assumed you needed a St. GIGA subscription because they had one, but in reality you really never had to subscribe to them to play Satellaview. The signal itself was descrambled when the Super Famicom Hour started.
Outside of the Super Famicom Hour, the signal would be scrambled again as it would be St. GIGA's own service from that point. You would need a St. GIGA subscription for that service, but not Satellaview, it never had one.
Read 6 tweets
16 Nov
My opinion about GTA Trilogy is this: They should have left the games as is. No graphical upgrades, just the original game in HD resolution. The only improvements I'm down with are purely about the interface: The wheel to choose weapons and stuff is honestly pretty cool.
Also I remember seeing people going like "Switch cannot manage open worlds that's why it lags"
No, I'm pretty darn sure the Switch can run the trilogy at 60 FPS, they were PS2 games and if you make them run natively and adapted properly it should have been honestly perfect.
The work done is very subpar and completely automated to its detriment, I'm sure even the devs of this think it looks like shit. The art direction is complete shite and butchered. Just leave it as is, if you want better graphics play GTA4 and 5.
Read 4 tweets
27 Oct
My opinion on N64 Switch Online is this:
- I don't necessarily expect the most accurate emulation, because N64 emulation is genuinely hard to do.
- However I expect an attempt that respects the original game so the fog and other graphical issues are frankly unacceptable.
- Ocarina of Time seems to be an outlier overall in terms of emulation compared to the rest, but it's still unacceptable for such a game.
- Controller Pak emulation is a thing and they didn't use it. Save states are supposed to be an alternative, not the way to save for Winback.
- Still no functioning 64DD emulation. So I'm not giving much hopes about F-Zero X Expansion Kit.
- This version of the emulator has a lot to make the job seemingly easier to support games (Lua script for game hacks, RPT files for Texture Replacements, etc).
Read 13 tweets
27 Oct
Controller Pak emulation seems functional in N64 Switch Online so I don't get it, it just needs file management I believe... but when I looked even further I found out something else about it.
They can literally make a combination of Controller Pak and Rumble Pak with some hacks, I don't see any addressing that actually conflicts with each other.
The N64 Transfer Pak emulation is just turn the power on and off. That's it.
Read 6 tweets
26 Oct
Anyway here's the thing I have to say about N64 Switch Online:
They have bothered to hack every game to run on their emulator with less issues (with more or less success), some with even more complicated hacks to pull.
What this means is that the emulation team is actually actively reverse engineering games to fix issues with Lua scripts and other means...
They should do hacks about the Controller Pak then, in ways that allows seamless transitions between that and Rumble Pak without asking the user to do anything. Save states are cool, but they're there to give help, not to be mandatory to use for certain titles...
Read 4 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Thank you for your support!

Follow Us on Twitter!

:(