My opinion on N64 Switch Online is this:
- I don't necessarily expect the most accurate emulation, because N64 emulation is genuinely hard to do.
- However I expect an attempt that respects the original game so the fog and other graphical issues are frankly unacceptable.
- Ocarina of Time seems to be an outlier overall in terms of emulation compared to the rest, but it's still unacceptable for such a game.
- Controller Pak emulation is a thing and they didn't use it. Save states are supposed to be an alternative, not the way to save for Winback.
- Still no functioning 64DD emulation. So I'm not giving much hopes about F-Zero X Expansion Kit.
- This version of the emulator has a lot to make the job seemingly easier to support games (Lua script for game hacks, RPT files for Texture Replacements, etc).
- I really want to support this but they need to improve this asap, and give more games. Right now it just feels like a cashgrab. (And I already disliked VC in literally all systems for being so.)
- I will not talk about input lag, I'll just wait for proper thorough analysis from people I trust, because I have already seen how crazy people are about this and I don't feel like adding shit.
This entire thread is only me speaking about what I saw and datamined, because I have not bought the Expansion Pack and I certainly feel better about not doing it at the moment.
If you find the emulation serviceable for what you play, more power to you, but please request Nintendo to add more effort to it. Complain the shit out of it.
I have also had some counter arguments (not on Twitter) that Nintendo doesn't want to put too much effort to past games because it makes them look like they prefer to do rehashes over making new games but I'm like...
...seriously, the emulation effort is done by teams (iQue and NERD) dedicated to it, both teams don't make games, they do the grunt work of engineering because it's their job.
Also the emulation effort, when it's done great, it usually pays off and makes emulation of more games for a single system easier. And then I consider that dealing with past games needs to be done with care.
I consider that focusing on doing proper emulation isn't going to affect development of new games (...and remasters and remakes) because there are dedicated teams for each of those.
And if it makes you think that Nintendo would care too much about old games IF they put the effort and perhaps advertise their old games more... I don't know what to tell you, I think it's just a not very rational thought with no basis.
What is the saddest thing is that we're a minority about this. Most people will not care. This world fucking sucks.

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More from @LuigiBlood

27 Oct
Controller Pak emulation seems functional in N64 Switch Online so I don't get it, it just needs file management I believe... but when I looked even further I found out something else about it.
They can literally make a combination of Controller Pak and Rumble Pak with some hacks, I don't see any addressing that actually conflicts with each other.
The N64 Transfer Pak emulation is just turn the power on and off. That's it.
Read 6 tweets
26 Oct
Anyway here's the thing I have to say about N64 Switch Online:
They have bothered to hack every game to run on their emulator with less issues (with more or less success), some with even more complicated hacks to pull.
What this means is that the emulation team is actually actively reverse engineering games to fix issues with Lua scripts and other means...
They should do hacks about the Controller Pak then, in ways that allows seamless transitions between that and Rumble Pak without asking the user to do anything. Save states are cool, but they're there to give help, not to be mandatory to use for certain titles...
Read 4 tweets
26 Oct
Okay fuck off now I'm wrong I get it
This is the first time I've had to protect my account because shit's too crazy
Okay maybe there's actual input lag and there's plenty of shit wrong (Controller Pak not emulated, the button layout, etc)
Read 11 tweets
25 Oct
Apparently I have no heart for not releasing more prototypes
Just saying, I have like legit no prototypes to release now, the last one was Dezaemon DD that I kept for so long and I finally got it out there...
I very rarely get prototypes to release, I usually act as a middleman, I don't buy any protos because I don't have money
Read 5 tweets
25 Oct
One day before I datamine the shit out of the retro NSO apps
Expect a system update as well, maybe 13.1.0 because the system doesn't have icons for N64 and Genesis (it does seemingly support them though)
I'd look at the System Update closely as well on Switchbrew (there's no way I can do it and understand by myself) as 13.0.0 has interesting dormant features.
Read 4 tweets
9 Sep
Limited Run Games Wikipedia page: "The company, [...] was based on the preservation of video games"
NO. THEY'RE NOT DOING PRESERVATION.
Just releasing LIMITED runs of physical games is NOT preservation. Physical games, while easier to preserve for longer spans of time, is still ephemere by all accounts, and while that means you can play your game regardless if the system is still alive or way past end of life...
...it's still very much not preservation on its own. Preservation is much more than just physical games, and I dare say it's as much of an ignominy as saying FPGA is not emulation (hi Analogue)
Read 11 tweets

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