📦Let’s start with some of my favorite / recommended Unity packages! These are all instant-installs for me when setting up a new project, and provide plenty of use for whatever you might decide to work on!
@artofsully 📂QHierarchy
Say goodbye to the boring default hierarchy and say hello to QHierarchy! Adjust colours for better visibility of groups, show more information through icons and text, and much more!🌈
@artofsully ✨AMPLIFY SHADER EDITOR @AmplifyCreates is my go-to shader editor for Unity! It's super intuitive and has excellent online documentation for everything you'd want to know.
BONUS: There's a whole collection of example shaders included to use and learn from!🤩
@artofsully@AmplifyCreates 🎥CINEMACHINE
You can use this package to get a lot of common camera functionality completely free! 3rd person control, cinematic panning, and more. Don’t reinvent the wheel when the work’s been done for you already!😉
@artofsully@AmplifyCreates 🏗️PROGRIDS + PROBUILDER
Forget booting up Maya or Blender to block out your level geometry - you can get advanced modelling, UVing, and even vertex painting tools (along with adaptive grid snapping) straight inside of Unity!🙌
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Hello Unity fam!👋
My name is Fabian Willis (@FabianWillisArt), 3D Artist from Atlanta, and I will be your flight attendant on behalf of #Unity3D Airlines. Please ensure your electronic devices are not set to airplane mode as I’ll be sharing some #unitytips & tricks with you 🧵
Some info about me:
📌Been learning 3D w/ Blender since 2018 & Unity gamedev since 2019
📌My art evolved from flat creations to low poly cel shaded characters & enviro design
📌My inspo comes from games I’ve played in my childhood: Zelda, Kingdom Hearts & Final Fantasy 9 & 10
.@HofmannDev & I (@FabianWillisArt) are working on a game like classics Jak & Daxter, Wind Waker, & Majora’s Mask. It features a main character called Demi, has a compelling plot, the gameplay of an action-adventure, & the mechanics of a 3D platformer👇 twitch.tv/incarne
We’re trying something different for this week’s #unitytips Tuesday! In this thread, the design team gives you some insight into the process behind a great Unity 2019.1 addition, Shortcut Manager.
It all starts with an idea - and this one was about making hotkeys more accessible. How can we make it easier to assign, manage, debug, and understand all your hotkeys in Unity?
Once we’ve explored the concept a bit and done some sketches, out come the wireframes. We’ve got some old-school designers that still like to use @Balsamiq for interaction callouts, states, and rapid iterations.