"Welcome to the Dystopian Religious Cassette Futurism future! Experience the Domains Horror RPG in a fully new setting that allows you to make the most out of sci-fi technological horrors!"
"Overgrown is an all-ages rules-lite #naturepunk#TTRPG about weird animal hybrids in a post-human world. Support the crowdfund to add a full campaign and professional artwork throughout to the existing rulebook"
"Take up the role of Cleaners, protectors of Lost Souls and the Soul Detectives that help Lost Souls to cross over. It's our fast paced power fantasy with the magic twist that kicks some serious monster ass!"
"Legacy of the Lost is a BOB (no dice no masters) game about a galaxy spanning post apocalypse. Play as members of a community on a ship trying to survive and gather knowledge of those lost to the cataclysm"
⠀ 7. 'Paris Gondo - The Life-Saving Magic of Inventorying' by @rolistespod
"A tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games. Currently Itchfunding to support the translation to Japanese."
"A dungeon crawling game that puts an emphasis on the boring parts - food, friendship, fire. There are two totally free supplements to get a taste of the game."
"A disruption, subversion or even a profanity against D&D B/X. This is an attempt to make this game our own. A new rule set, with insights and new, fast, quick, and easy to run combat and spell rules."
⠀ 10. 'Roar to Heaven, the Blazing Hymn AP Podcast' by @CatlingGun
"Cat is leading a team of forever GMs as they wield songs as their weapons against the armies of Heaven, and they need your support to make this ambitious project a reality!"
Can we divorce dice rolls from determining good/bad outcomes entirely?
Could dice play a different role on tabletop RPGs?
I've been thinking about that for some time now, and although I still don't have an answer, I think it's worth exploring. 1/
The primary role of a dice roll in RPGs is still conflict resolution. You're faced with a challenge, you roll a die, you get success or a failure.
Although we have moved away from binary results in modern games (e.g "fail forward" and "a miss is not a failure" from PbtAs).. 2/
.
...we still pretty much use them to determine "bad news/good news".
And works, it's been working for almost 50 years. It is a game, after all, and we apparently need something to tell us if we get to do the thing we were set to do. 3/
HEADS UP: as pointed out on some of the replies, both services don’t do a good job at diversity. I’m rather disappointed at this limitation, but maybe there will be specific situations in which it’s still useful.
Be aware of the Eurocentric database before using it, though.
Apparently, artbreeder.com is better at diversity. If anyone has better results with it, do let us know!