#kidsonbikes is an absolutely brilliant role-playing game, I finally got my hands on a physical copy and I cannot recommend it enough.
The game is super collaborative and summons up stories like...

Stranger Things
Stand By Me
The Goonies
Gremlins
E.T.
Buffy: The Vampire Slayer
You have a small town or community where everyone knows each other, a place that the players help create by taking turns answering a list questions.

Each player then offers up rumours about the town or people in it that may or may not be true.
Players take on everyday folk- usually based on a set of tropes such as bully, plastic, mathlete, provider kid, paranoid parent or jock. (You can make your own too)

As the game goes, the town itself develops, and becomes a more detailed, richer place that the players own
Even better... the game can include a powered character... not an NPC or a player character, but shared between the players.

This is the Eleven to your Party, your Sloth to your Goonies, the Buffy to your Scoobies, the E.T, the Iron Giant.

This is just brilliant stuff
The book itself is great size for slipping in your bag, and the info of the book is pushed to the back for quick reference.

The art by Heather Vaughan is sublime. Get the hard copy for sure.
Okay, so now because I am me I do have a few notes that would make the book better. But it's just polishing a golden product.

So, here is my suggestions:
The text itself can be quite densely packed on the page, and could benefit from a little more spacing out to help digest it.

It could do with a quick overview of concepts at the start of the rules, as it gets real detailed, real quickly without introducing the overarching idea
For example, mentioning the powered character and adversity tokens up front.

Examples can be heavy blocks of text, and may benefit from using script format...

DM
Like so...

SADIE
oh, you mean like a tv script... that breaks it up!
I would also like to see diagrams showing the powered character gameplay, as it can be little verbose and detailed up front.

I would also love to see the page subject on the strip at the bottom, to help flip through to say, character creation.
I would really love to see the character creation chapter not reference an appendix, but handle the tropes, strengths and flaws inside the chapter in order. This stops flipping back and forth during creation.

Having a little art for each trope would help flipping to the page
The book is full color, so having color coded sections would also help.
The tables could also benefit with a bold title for each result to help scan reading for adhd.

17-19 INCREDIBLE (text)
13-16 EXTRAORDINARY (text)
10-12 IMPRESSIVE (text)

Etc
(I popped a moon sticker over the text here because I want you to buy the book not read it for free)

I would also shuffle the brilliant art around to match the chapters a bit better... for example...
This image belongs layer in the book, and the picture or a group of kids should go here. That ties the imagery with the subject of the page and helps navigate.
Again, this is all just polishing and making the info easier to get to.

Some nice touches:

□Adding the polyhedral die shape silhouette to the archetype profile and character sheet, about the size of the die used. This means you can place your dice on the sheet.
□ explain snap decisions first as the default roll method then explain planned actions as a variant. This will really shorten and clarify the description.
But seriously, this is a brilliant game. Two thumbs very much up.
Well done to the team!
The thing that is really cool about the game is the collaborative town building, and how this gives the players a sense of ownership. The town can develop as the campaign advances and this is definitely something that I will be using in my other campaigns.
One elegant thing is there is six attributes and these are assigned one of the six types of dice in a standard polyhedral set. So one of your attributes is 1d20, another is 1d4 and so on.

This is nice, though the d4 is more likely to explode (get a reroll) on a 4 (25%) than...
...larger dice. D6 (16.666666%) D8 (12.5%) but that is a minor niggle.
From a FEEL point of view, rolling a d4 feels weaker than a d6, and the exploding mostly helps the underdog anyway... something the game does well giving you an adversity token whenever a roll goes bad for you. These can be used to boost tests later.

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More from @delaneykingrox

17 Dec
The art of #gameart asset making is selling an illusion of something to a player using as little resources as possible.

The important part here is selling an illusion. We don't make trees... we arrange some polys and pixels and code into something that conjures a tree mentally
As game artists we aren't making real things, we are just communicating gameplay elements to players.

This is a bush.
This, is also a bush.
Read 32 tweets
17 Dec
@UberEats we have one restaurant listing itself as around ten or more restaurants. They all have the exact same menu. It is making searching a nightmare trying to avoid the aliases "that bao place" has.

Do you have any policies in place to stop this?
Its Bao station
Planta vegan
Laksa Shack
Shizuku Ramen
Take a Bao
Oh Ramen
Greedy Gyoza
Vegan Valley
Nami Laksa Ramen
MIST ramen
Pleats gyoza
Comptoir gyoza
Ramen Kurok
The strands society
Skizuku ramen
Uribo curry laksa
...
Menya ichiro
Ramenism
Mita Ramen
Bao Bao
Yassai
...

The list goes on and on. This makes searching impossible and drowns out other restaurants.
Read 5 tweets
16 Dec
The problem with Rogue One is Jynn never got to romance Leia.

Can you fucking imagine, holy shit.
Han: you and Jynn?
Oh? The uniform... apparently I'm here to rescue you. Again.
Read 6 tweets
16 Dec
Been cited this paper twice. You do know the guy is just a psychologist and his views are widely discredited and controversial- papers existing isn't fact, it has to be from credible, peer reviewed studies.

en.wikipedia.org/wiki/Leonard_S…
Here is the thing... if you have hundreds of experts working in a field, they pay to publish studies in credible journals- and their data, methods and conclusions are brutally... BRUTALLY reviewed by their peers.
That all works together to ensure that science and medicine progresses through proof and process.

Bingo The Clown-o can publish whatever the fuck they like but without that approval process, the things within are meaningless.
Read 7 tweets
16 Dec
Being openly intersex and travelling the world talking to game developers, who have a high proportion of LGBTIQA+ members as an industry, I have had the privilege of having developers feel that they can open up to me about their struggles with things like being intersex.
The chats I have had are magical. Moments where people say "I was alone, I didn't know there were others like me in the industry".

Every time this happens it chips away at my own feelings of alienation and otherness.
One thing every intersex person who I have met is that they are extremely accepting of other LGBTIQA+ people. They get what it is like to be othered, and they are invariably kind, supportive people.

I have yet to meet a single intersex person who is transphobic or homophobic.
Read 28 tweets
16 Dec
Cancelling student loans isn't about individual recompense, it is a FUNDAMENTAL change to improve society by removing a crushing burden that affects everyone.

Education should prepare you for your future, not destroy you before you begin.
I paid off my student debt. I paid off the loans I got by working on a garbage truck at ungodly hours of the morning, scrubbing myself for hours to get the smell out.

I don't care that others will have theirs cancelled.

I don't want anyone else to have to go through that.
Education should be service to all society, paid for by all tax payers as it benefits everyone.

Education should not a money making scheme

Private schools should be banned. Student loans should be banned.
Student debt forgiven and wiped clear.
It affects us all.
Read 7 tweets

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