I'd like to share a couple tracks I made for APICO which were thrown out or never developed.
I've added comments to most of the tracks.
#1: Much too dark and mysterious.
#2: Also too dark and ominous.
#3: This was my first attempt at creating the track "Vulpes" (a shop theme). This attempt just... doesn't sound good.
And that's okay. Sometimes you just have to force yourself to come up with *something* in order to reach something you're happy with.
#4: An experiment. Didn't fit the game, so I never developed it.
#5: There's nothing wrong with this one per se. I made it as the second section of another track. We decided that the change was too abrupt, so I removed this part and reworked the second half.
#6 Sometimes, as a composer for games, it's important to keep in mind that you're mostly working to reach the vision of the developer. It can take a few attempts to reach and really *get* that vision.
I'd like to ask @ellraiser and @leissMusic if they'd like to share some of their "failures" and experiences with them next, if that's okay.
I hope this thread helps break down the illusion that failures are abnormal, bad or detrimental, even if just by a little bit.
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