Wow... for $100 you can go to TSR Con and play in an 8 hour game with a DM you've never heard of.
And on day two you can pay $50 to have *that* guy be your DM.
Oh and how did I miss day three's "sleazy" adventure?
And isn't EGGJr's Marmoreal tomb like a decade late Kickstarter?
"Give me $50."
[Hands over $50]
"Thank you." [Walks away!]
And, jesus, what's with so many 8 hour games? I get wanting to play some games at a "convention", but I'm not going to live at a gaming table for an entire day during one.
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James Ward did the foreword on the first book, but Ernie gets his chance here... which means we get a shameless plug and the physical address of the DHSM in the last paragraph.
So they provide an example of a combat encounter... It's worth noting that not only is initiative based on current health, but it apparently changes each round. As you take damage, you move down in the turn order.
I had created an account on the site before, and I have already documented that horror of a user experience. twitter.com/i/events/12781…
But the hack revealed several references to Wordpress, so I had to wonder... could this site, the site that conservatives are flocking to because it's not Twitter, really be a Wordpress derivative?
Gotta say, flipping through TCoE... it's a really pretty book.
I gotta ask... How many people have used puzzles like this in their games?
I personally love puzzles, and can't get enough of them in the ARG space, but I don't know about using them at the table. Maybe I have low expectations of my group's ability to solve them.
Not to mention they seem kind of gimmicky, and I have a hard time finding a common situation where they would be appropriate to use.
Then again, I technically have at least one puzzle in TCD1, so who knows.