OK, I have some time, so I'm going to start thread number two of #Giantlands, the "Keeper's Guide".

First thread on the "Spirit's Guide" is here:
James Ward did the foreword on the first book, but Ernie gets his chance here... which means we get a shameless plug and the physical address of the DHSM in the last paragraph.
So they provide an example of a combat encounter... It's worth noting that not only is initiative based on current health, but it apparently changes each round. As you take damage, you move down in the turn order.
What Gary adventure is that from?
So the Keeper's Guide contains a considerable amount of "how to make the game fun" as well as lore, which is good considering the Spirits Guide had very little lore that made sense.

Despite that, the "History of the Giants" and "Types if Giants" sections are only 2-3 pages.
Actually, I disagree.
And confirmed, as you take damage the initiative order changes.

Yeah, not a fan.
Now I may not be the best of swimmers, but I'm pretty sure it'll take me less than SIX MINUTES to swim 100 yards.
How does surprise work, you wonder? Doesn't matter how perceptive you might be, you got about a 50% chance of being surprised no matter what.

And one player rolls for the whole group.
No flanking, but backstab gains you +25%.

Oh, and we'll come back to that shield thing in a bit.
And I'm pretty sure we've all heard this story before.
We're back on Sigils and Ley attacks, which I still don't quite get. They basically look like spells, but there's a pretty high chance of failure and some spells have different effects depending on that d100 roll.
It really makes no sense to put all these spells in the Keeper's Guide, which is theoretically only read by the Spirit Keeper... These spells should be player facing in the Spirits Guide. That's like 30 pages in the wrong book.
Remember how your Life Force could be as high as 200? Well at max this means you can theoretically fall upwards of 600+ feet and live.
That's pretty much it for the Keeper's Guide... This is a more guideline-heavy book to explain the DM how to run things, which is honestly what it should be.
It also suffers from the usual problems of having a player-centric book separate from a DM-centric one.

The third book in the set, the "5th Age Index" Monster Manual, will have to wait.
Here's my short commentary on the 5th Age Index...

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More from @BrainClouds

4 Jan
OK, here we go, #Giantlands Book Three: "5th Age Index"

Part One (Spirits Guide) here:


Part Two (Keepers Guide) here:
If you're trying to channel a Volo-like narrator, it's not working.
I'm really hoping there's a pronunciation guide here... Almost every monster is named like this.
Read 12 tweets
4 Jan
OK, so here goes nothing... gonna do a full exploration of #Giantlands. God help me.

This might be a long thread. [1/∞]
First off, some general comments...

I try not to criticize a product's price point usually, but $130 for this is honestly absurd.

Compare it to Invisible Sun, which has literally ten times the stuff in the box for $30 LESS.
The entirety of Giantlands is about as big as one, maybe two, of the IS manuals. And it has nowhere near the same production values.

Granted, Wonderfilled and MCG are miles apart in terms of RPG experience, capability, and production volume, but still.
Read 42 tweets
3 Jan
They posted the "correct" list on Discord...

No. 7: "You become a skilled hunter guaranteed 1 kill per day."

Mechanically, how do you even do that in an RPG? I would immediately go out of my way to ensure the only fight I have in a day is the boss fight.
I asked in the Discord, and I'm on the edge of my seat right now!
Uh... OK. Whatever you say, dude.
Read 4 tweets
3 Jan
Wow... for $100 you can go to TSR Con and play in an 8 hour game with a DM you've never heard of.

And on day two you can pay $50 to have *that* guy be your DM.
Oh and how did I miss day three's "sleazy" adventure?
And isn't EGGJr's Marmoreal tomb like a decade late Kickstarter?
Read 5 tweets
25 Nov 20
In light of Parler getting hacked, I decided to attempt a deep technical dive of it to try and figure out how it was designed.

I did not get far.

Whoever made this site: (1) I hope you got paid really well, and (2) I hope no one hires you ever again.
I had created an account on the site before, and I have already documented that horror of a user experience. twitter.com/i/events/12781…
But the hack revealed several references to Wordpress, so I had to wonder... could this site, the site that conservatives are flocking to because it's not Twitter, really be a Wordpress derivative?
Read 24 tweets
23 Nov 20
Gotta say, flipping through TCoE... it's a really pretty book.
I gotta ask... How many people have used puzzles like this in their games?

I personally love puzzles, and can't get enough of them in the ARG space, but I don't know about using them at the table. Maybe I have low expectations of my group's ability to solve them.
Not to mention they seem kind of gimmicky, and I have a hard time finding a common situation where they would be appropriate to use.

Then again, I technically have at least one puzzle in TCD1, so who knows.
Read 5 tweets

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