OK, here we go, #Giantlands Book Three: "5th Age Index"

Part One (Spirits Guide) here:


Part Two (Keepers Guide) here:
If you're trying to channel a Volo-like narrator, it's not working.
I'm really hoping there's a pronunciation guide here... Almost every monster is named like this.
So, first off, in this book this is the only place its actually called Armor Class, and it is specifically defined as their ability to resist damage. So it's not DEX-based like traditional D&D; it's actual armor.
As far as line art goes, it's not bad.

"Not being of flesh, are immune to melee attacks" defies logic... This is the first monster, so this is going to be a rocky ride.
None of the monsters have a whole lot of lore, which makes using them rather difficult. I suppose you can fit them in however you want.

And "big honkin' paragraph" is a terrible style to present this.
Almost every monster so far has "kill anything that moves" as their attitude.
So they stat up a god... Which, if you recall the rules posts I did, always hits anything it attacks ("To Hit" 100%) and absorbs all damage ("Armor" 100%).

Honestly, you don't need to make a stat block out of everything... especially a god (looking at you, Deities & Demigods).
The goodest boi!
Come on guys, did you really have to give the alien abomination boobs?
OK, this is actually kind of amusing.
OK, that's pretty much it. Not much to the 5th Age Index, mostly art and monsters whose names I can't pronounce.

Thank you all for following along!

If you want to support my continued banter, here ya go! ko-fi.com/brainclouds

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More from @BrainClouds

4 Jan
OK, I have some time, so I'm going to start thread number two of #Giantlands, the "Keeper's Guide".

First thread on the "Spirit's Guide" is here:
James Ward did the foreword on the first book, but Ernie gets his chance here... which means we get a shameless plug and the physical address of the DHSM in the last paragraph.
So they provide an example of a combat encounter... It's worth noting that not only is initiative based on current health, but it apparently changes each round. As you take damage, you move down in the turn order.
Read 17 tweets
4 Jan
OK, so here goes nothing... gonna do a full exploration of #Giantlands. God help me.

This might be a long thread. [1/∞]
First off, some general comments...

I try not to criticize a product's price point usually, but $130 for this is honestly absurd.

Compare it to Invisible Sun, which has literally ten times the stuff in the box for $30 LESS.
The entirety of Giantlands is about as big as one, maybe two, of the IS manuals. And it has nowhere near the same production values.

Granted, Wonderfilled and MCG are miles apart in terms of RPG experience, capability, and production volume, but still.
Read 42 tweets
3 Jan
They posted the "correct" list on Discord...

No. 7: "You become a skilled hunter guaranteed 1 kill per day."

Mechanically, how do you even do that in an RPG? I would immediately go out of my way to ensure the only fight I have in a day is the boss fight.
I asked in the Discord, and I'm on the edge of my seat right now!
Uh... OK. Whatever you say, dude.
Read 4 tweets
3 Jan
Wow... for $100 you can go to TSR Con and play in an 8 hour game with a DM you've never heard of.

And on day two you can pay $50 to have *that* guy be your DM.
Oh and how did I miss day three's "sleazy" adventure?
And isn't EGGJr's Marmoreal tomb like a decade late Kickstarter?
Read 5 tweets
25 Nov 20
In light of Parler getting hacked, I decided to attempt a deep technical dive of it to try and figure out how it was designed.

I did not get far.

Whoever made this site: (1) I hope you got paid really well, and (2) I hope no one hires you ever again.
I had created an account on the site before, and I have already documented that horror of a user experience. twitter.com/i/events/12781…
But the hack revealed several references to Wordpress, so I had to wonder... could this site, the site that conservatives are flocking to because it's not Twitter, really be a Wordpress derivative?
Read 24 tweets
23 Nov 20
Gotta say, flipping through TCoE... it's a really pretty book.
I gotta ask... How many people have used puzzles like this in their games?

I personally love puzzles, and can't get enough of them in the ARG space, but I don't know about using them at the table. Maybe I have low expectations of my group's ability to solve them.
Not to mention they seem kind of gimmicky, and I have a hard time finding a common situation where they would be appropriate to use.

Then again, I technically have at least one puzzle in TCD1, so who knows.
Read 5 tweets

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