If you're trying to channel a Volo-like narrator, it's not working.
I'm really hoping there's a pronunciation guide here... Almost every monster is named like this.
So, first off, in this book this is the only place its actually called Armor Class, and it is specifically defined as their ability to resist damage. So it's not DEX-based like traditional D&D; it's actual armor.
As far as line art goes, it's not bad.
"Not being of flesh, are immune to melee attacks" defies logic... This is the first monster, so this is going to be a rocky ride.
None of the monsters have a whole lot of lore, which makes using them rather difficult. I suppose you can fit them in however you want.
And "big honkin' paragraph" is a terrible style to present this.
Almost every monster so far has "kill anything that moves" as their attitude.
So they stat up a god... Which, if you recall the rules posts I did, always hits anything it attacks ("To Hit" 100%) and absorbs all damage ("Armor" 100%).
Honestly, you don't need to make a stat block out of everything... especially a god (looking at you, Deities & Demigods).
The goodest boi!
Come on guys, did you really have to give the alien abomination boobs?
OK, this is actually kind of amusing.
OK, that's pretty much it. Not much to the 5th Age Index, mostly art and monsters whose names I can't pronounce.
James Ward did the foreword on the first book, but Ernie gets his chance here... which means we get a shameless plug and the physical address of the DHSM in the last paragraph.
So they provide an example of a combat encounter... It's worth noting that not only is initiative based on current health, but it apparently changes each round. As you take damage, you move down in the turn order.
I had created an account on the site before, and I have already documented that horror of a user experience. twitter.com/i/events/12781…
But the hack revealed several references to Wordpress, so I had to wonder... could this site, the site that conservatives are flocking to because it's not Twitter, really be a Wordpress derivative?
Gotta say, flipping through TCoE... it's a really pretty book.
I gotta ask... How many people have used puzzles like this in their games?
I personally love puzzles, and can't get enough of them in the ARG space, but I don't know about using them at the table. Maybe I have low expectations of my group's ability to solve them.
Not to mention they seem kind of gimmicky, and I have a hard time finding a common situation where they would be appropriate to use.
Then again, I technically have at least one puzzle in TCD1, so who knows.