Since my reward for successfully shipping a newsletter is more game time, I'd recommend Pathfinder: Wrath of the Righteous to anyone who wants that classic D&D experience of having a sadistic DM destroy your hopes and dreams while the rest of your party are absolute lunatics.
It's a follow-on to Owlcat's earlier Pathfinder game (Kingmaker) and ditches the worst system from that game (kingdom management) in favor of a mechanic I haven't experienced yet.
I haven't experienced it yet because this continues a fond tradition from the earlier entry:
(No spoilers.)
There is a set-piece fight relatively early in the game. It is a mechanically demanding, story-driven, tactically brutal fight, particularly if you're going for achievements or on a higher difficulty.
It also functions as a progress check for the party.
The game tells you that you're on a clock prior to this fight happening, but doesn't tell you what the clock actually is, and unless you read spoilers you might not know how absolutely critical it is to not have a party of 6 adventurers 200 freaking XP from level 4 when doing it.
After *six hours of work* on this one fight, with many restarts, I finally beat who I thought was the Big Bad of it only to be introduced to Much Bigger Bad in an appropriately cinematic fashion.
My exhausted paladin charged him shouting "Righteousness is my shield!" and it turns out righteousness makes a poor shield against a Natural 20 straight to the face.
So, trying again. But kind of loving it.
It makes some interesting story decisions which have fun mechanical consequences (no spoiler: if you've played an RPG you've been The Chosen One before, but Pathfinder has a deep system for building your Chosen One and you get access to it *early*).
Also has some interesting characterizations for other party members.
To avoid spoilers, I will note that (as someone who inevitably plays some flavor of good most of the time) all the interesting characters are evil and they're still interesting and still very, very evil.
Me to Lillian: "I hope I don't have to kill too many of my friends in this game."
Lillian: "Why would you have to kill your friend?!"
Me: "Erm, tough topic and maybe better saved for when you are older. Just happens in video games; don't worry."
(Lillian knows enough about video games to understand good guys / bad guys and also asked, confusedly, "Why does one of your friends look like Obviously A Bad Guy?" "Well he is a bad guy." "Then why is he your friend." "... Complicated but the world basically depends on it.")
(Lawful good characters with high int are allowed to be consequentialists with a splash of virtue ethics, darn it. ;) )
I ended up having to discard an hour of playtime, replay it more optimally so I dinged level 4 right before the battle, stack my casters with spells I’d never otherwise use but had foreknowledge of utility, and still needed three more hour-long attempts… but I did it.
So fun.
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Spotted at a Japanese burger chain: this Americana aesthetic is a recurringly on-trend thing in Tokyo, so much that there is an entire economy of stores which sell Americans (some authentic imports, some Chinese modern replicas) so you can have it at your shop/cafe/home.
Partly interesting me for the usual reason that globalization is interesting.
Partly interesting because of what the appeal is. 40+ years ago foreign observers said that it was just imitation by an upcoming economy, but that clearly cannot explain enduring appeal in new contexts
I think it’s that this reflects an optimism and energy that (certain segments of) Japan projects onto America, which ironically (certain segments of) America largely doesn’t believe about itself anymore.
Polite disagree here; it’s something of the norm in high trust societies (and in high status institutions) to believe factual representations from candidates / employees.
And when you meet someone who both a) speaks lingo and b) has tolerance for fraud…
(I am somewhat despondent that you could, with less effort than it takes to max out a WoW character, get good enough at “the lingo” to pass through interviews at a *lot* of high status places. And indeed, one reason hiring practices are incestuous is to reduce likelihood of this)
See also: failing up, which was one of the discoveries of my adult life most injurious to my cosmic sense of justice.
Combines with something shown in this case too, incidentally: comity plus transaction costs mean that the malfeasant/incompetent actor keeps the gains.
Oddly enough I think I’ve never seen an official guide to either chat or email practice, despite them being core job skills which are clearly as trainable (and amenable to automatic aid!) as e.g. code standards / linting.
Examples include: don’t send a blocking salutation. (“Hey.” or “Got a minute?”) Salutations are fine; just put them in *one message* with the actual content immediately after them.
If you are a manager and you ask for a meeting without an identified agenda/topic, be aware many employees will think they are getting fired. This is poorly calibrated but very easy for you to fix.
The right way to think of the "SSO tax" (where companies charge extra for security features) is "You are being offered a dual use product backed by a strong engineering team for far less than it would otherwise cost, with sophisticated enterprises picking up the slack."
I respect that many hobbyist geeks like to get their software for free or close-to-free but, well, there would be few SaaS products meaningfully improved by SSO if there weren't a way to charge enterprises what they are worth.
SSO is a segmentation lever, and a particularly powerful one because (as @tqbf notes), everybody in the sophisticated-and-well-monied segment is increasingly *forced* to purchase it.
In this it is like asking a vendor for HIPAA-compliant services. Yes, enjoy 2X on the invoice.
A major point of crossing the culture gap between lower and upper middle class is becoming aware of how power operates (versus how virtue is generally described) and choosing to join it.
This is, not accidentally, part of the rituals necessary to get inside the gates.
Admission to elite universities is by a complicated process about power, not by academic merit, and the universities consider people who think it should be otherwise to be hopelessly naive and at least a little dangerous.
And then the interview circuit really does “If you’re capable of discovering the rules of the game, and then decide to play suboptimally, we would prefer to find a different teammate. If you’re not capable of discovering the rules of the game… indistinguishable for our purposes”
So here’s an interesting offering from local doctor’s office in Japan:
“If your business lacks an on-site doctor, we’ll serve as a consultant over Line for $100 a month or $200 if you have more than 20 employees. Scope of service is advice not medical care; 24 hour response SLA”
Presumably absurdly high margin for the doctors, very easy to budget for businesses (and so cheap it is irrational not to have it), some actual utility to all parties.
A huge portion of medical practice is successfully diverting subclinical issues from the medical system and escalating important things appropriately. This lets them do both plus assist businesses with preventative strategizing.