New beta for Storybook Brawl just dropped, and the devs say that it can be discussed/streamed publicly, so here's a thread with my thoughts on the changes! Keep in mind that these are BETA changes, and thus won't all make it into the next patch. 1/x
The most important change is that Good Boy no longer buffs itself. This means that CopyBoy would no longer exist, and Trophy Hunter would be nerfed as well, as those are the only comps that have Good Boy buff itself - Phoenix Feather nonwithstanding. 2/x
The second most important change is that Echowood no longer sees Shoulder Fairies' stats. This significantly nerfs Trees, hurts Lance Slay, and just makes generic "have one big good character" comps worse (like Hippo). 3/x
The Jormangandr buff is really interesting to me - it lets you run other Slay units in Jormangandr comps, and perhaps lets it slot into Lancelot slay comps as well. Though it might not be worth risking your Grim Soul hitting Jormungandr instead of Lance. 4/x
Pumpking to level 5 is also really interesting - right it's hard to get into Pumpking comp, as evil generally drops off in levels 4-5. But Pumpking at 5 is an early enough reward for having a Queen or Sarcophagus that you can build toward it. 5/x
Bearstein to level 5 is the weirdest change here to me - I thought it was already in a good place as powerful but beatable, with good counterplay. Moving it to 5 and removing its buff probably nerfs it generally while making it highroll more. 6/x
Now you can no longer be instantly much stronger the turn you buy it without other ways of buffing your summons, but you if you do have a Paw you start snowballing faster. Interestingly, this also makes Wolf in Sheep's Clothing better, since it's the rare early big summon. 7/x
Dwarf changes are really cool - I like the concept of having a hand Wight, similar to hand Aons, and think dwarves might be playable again now with early tempo provided by Wight and lategame power with Tweedle. Wight+Tweedle is especially interesting. 8/x
Not sure what to think about Joan of Aardvark - on one hand it gives a big buff to a Mihri board, but on the other hand it's hard to say how much buffs can ever make a royals board good enough to beat other comps. And it doesn't even buff Court Wizard! 9/x
I like all the hero changes - Midas was horrible, and now can go royals or Lance Slay, Sphinx was way too strong and now is probably a bit weak, Evella was really weak and is probably fine but still weak. 10/x
9th Book moving to level 6 nerfs mages quite a lot - not only is level 6 so much harder to get than level 5 (as with each tier up), but also specifically Aon and Nian meant mages could get 5s without much difficulty, and the Book scaling starting earlier matters a lot. 11/x
Bargaining Chip seems like it might be too good - at the very least, the interaction with Mimic is very annoying, as you effectively have infinite gold through buying and selling 0-cost lvl 2s, but it takes a ton of time. Plus it's just really good value. 12/x
I like the other treasure changes - cut a bunch of boring treasures, downgraded some underpicked ones, and buffed Fancy Pants so now my chickens can be 5/5s. The lvl 4 spell "discount" treasure seems weak, and the mad hats seem on par with Coin of Charon probably? 13/x
Conclusion: CopyBoy, Trophy Hunter, Trees, non-Paw Bearstein, and Mages are all dead, so long live Dwarves, Pumpking, and most importantly Lance Slay on Midas! :P (more seriously, this does look like generally more balance, and a cool beta patch overall) 14/14

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More from @JasonILTG

29 Oct 21
Obviously it's *way* to early (literally first day of spoilers lol) to say anything for sure about the new set, Crimson Vow, but I already have some thoughts, mostly based on comparing mechanics, on how I suspect this set will play out compared to Midnight Hunt. 1/x
MID was all about efficiency and going wide: disturb and flashback gave you a lot of cheap plays, disturb and decayed meant boards were wide (magnified by decayed not blocking, so boards were wider on attacks), and plentiful efficient removal (plus Flip) punished going tall. 2/x
Werewolves in MID suffered both because a) they were playing on the wrong axis (their big threats were punished by removal and couldn't deal with decayed zombies well), and b) they were constantly being forced to play during the day because everyone was double spelling. 3/x
Read 19 tweets
25 Oct 21
Random thought from some Discord discussion: one problem with how some people use 17lands data, that has existed before 17lands though things like hypergeometric calculations, is that people like quantifying things, but often don't actually connect numbers to actual meaning. 1/x
Example: let's say I'm trying to decide whether to keep or mull a 2 land hand, and calculate that I have an 85% chance of drawing my third land by turn 3. One might say "85% is pretty good, I'd keep". But an annoyance I have is that I don't really know what this means! 2/x
How do you know that 85% is "pretty good"? Sure, it's a relatively high number, but I'd bet most people who might make such a statement don't really think through what the number means, and just like that it's high. At what number would you mull the hand? 80%? 75%? 70%? 3/x
Read 11 tweets
25 Oct 21
I know a lot of people like making tierlists for Storybook Brawl heroes, but I really don't like tierlists, so instead here's a thread with some thoughts I have on the strengths and weaknesses of every hero in SBB, sorted by my avg placement with them on this patch: 1/x
First up: I have not played Evella, Gepetto, Jack's Giant, Krampus, Mrs. Claus, Pan's Shadow, Pup the Magic Dragon, or The Fates on this patch, but they all seem like fairly medium midgame stats heroes to me. Some are probably better than others, idk. 2/x
I also haven't played Grandmother on this patch, but from previous patches, I would treat it similarly to the above midgame stats heroes - one of the main benefits of midgame stats is saving HP, and 10 extra HP is a lot; plus, +3/+3 is big enough to be relevant lategame. 3/x
Read 37 tweets
24 Oct 21
Made it to top 32 in the #SBBTourney, which should be starting soon. Streaming my view at with a 15 minute delay!

You can also find the official coverage at and the leaderboard at…
Looks like I'm in the featured pod too!
Unfortunately starting with a 6th with weak hero choices - never really leveraged Charon well, starting on a Happy Little Tree but not finding further scaling to run it, and not getting a critical Poly slay on 4.0. Will have to place extremely well in the next two to get top 8.
Read 5 tweets
24 Oct 21
Streaming day 2 of the #SBBTourney with 15 minute delay, starting soon! (Should have mic this time; hopefully the delay works)
Oh also - you can watch the coverage here:

And you can follow the standings here:…
Starting off with a first is very nice! Very strong early start, leveraged with Piggy Bank plus kissing a Brave Princess three times to get Ashwood+ while on lvl. 4. Cat's Call let me put the nail in the coffin against Medusa Mirror Mirror Hoard Dragon.
Read 5 tweets
24 Oct 21
Streaming the #SBBTourney now! (5 minute stream delay, mostly not reading chat)
First round is a Pants first! Got hatball pretty early (I think it took 3 or 4 lvl. 3 triples?). Never found Fork/Wand, but it was enough. Image
Second round is 5th with Mad Catter - strong midgame and got a bunch of random 6s from Ogre Princess+, but didn't get anything coherent and died with Herc+Treasure Map about to go off Image
Read 9 tweets

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