Alex Sarama Profile picture
Jan 30 16 tweets 4 min read
🤯Chaos Shooting
👉 2 balls, 2v2, 3v2, 4v2 all allow for good time on task.
▪️Offense can shoot threes, pass or drive but no rim finishes.
🏀This is something we are doing most practices. Let’s take a look behind the mess to understand the value of an SSG like this…
Bursts are applied, so offense and defense stay for 60 seconds before a rest & then change. When starting with this we did not add loud music. This led to more connections, making it a little easier for the offense. Also wasn’t as much of a strain on working memory.
🎶 Now we do this with loud music (not shown w/ Twitter copyright). Purposely pick something a little stressful such as heavy metal or arena sounds! Encourage offense AND defense to connect above the noise. Defense rebound and pass to anyone. Find the ROB shot, count the BRADs.
The problem with many shooting drills are that coaches make the decision for players as to what shot they will take and where they will shoot from. Every shot is predetermined. Every shot in the game is the opposite of this, starting with the basic decision of “am I open?”
This SSG provides many affordances. Getting open to break 3 in a row, drive or pass decisions, running a trigger if neutral, coverage solutions etc. The problem with many shooting drills is they are not game-like because there is no passing option.
Basketball games are dynamic and fast-paced, just like this SSG. You can literally observe in the videos affordances (opportunities for action) emerge and disappear as the players interact with their environment.
I love the innovation from coaches using contested shooting drills without a passing option. But I question whether these are task representative? The goal is to shoot open shots, not heavy contests! Many of these drills are over-constrained and thus they lose their benefit.
I understand to develop world class players they need to shoot with a hand in their face and a heavy contest. But the balance has to be sought between contested and allowing the passing option. Shot selection is biggest factor influencing shot %!
This SSG shows how no shot is ever the same. This is therefore a lot more game-like, particularly with passes coming from different locations, speeds, spins etc vs perfect chest passes coming from under the basket as we see in most shooting drills.
This is also a good opportunity to highlight the research related to influence of a defender on the motor performance of the jump shot. This has been demonstrated in studies by Rojas et al., 2000 and Gorman and Maloney, 2016. @adam_gorman_1
Gorman and Maloney (2016) found that the presence of a defender led to faster shot executions, longer jump times, and longer ball flight times. Even at the NBA level, the proximity of a defender influences shooting accuracy. When NBA players have a wide open shot…
(the defender more than 6 ft away), the average shooting accuracy of 3PT shots is 38.1%. For open shots (4–6 ft), 35.4%; for tight shots (2–4 ft) 31.2%, and for very tight shots (0–2 ft), this is 26.4% (NBA Advanced Stats, 2017 data).
This has VERY important implications for how we practice. I know a lot of players like spot shooting (block, constant practice). This doesn’t necessarily mean it is good for them though! @ShakeyWaits shared more on this the other day.
This is a great extract from @Jack_Fleming1’s blog: “Shots in the 2012 Olympics were charted and discovered that around 15% of shots were uncontested. This means that around 85% of the time, players were having to shoot the ball with a defender coming at them…
“making them change their shot. Interestingly, of the 85% of contested shots, just over 50% of these were executed with very high levels of defensive pressure. But how often do we practice these shots?“ medium.com/@flemingjack19…
Even for spot shooting, my players have incorporated simple changes to improve it’s value. They will use different passes, sometimes contest, always change location and mix in triggers. This is one example of how we can add some value and “meet in the middle.”

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More from @AlexJSarama

Jan 28
Thread on finishing. This is an example of how we can use constraints to lead to different solutions emerging. This allows players to self-organize and use finishing techniques which solve the problem and suit each player’s individual constraints.
This 10 minute video is today’s @BBallImmersion membership upload. One common question from coaches who read the blog was that these players must have been taught finishing moves 1 on 0 before being able to do them in a 1 on 1 or other SSG.
I’m not sure where this comes from as no situation is ever the same. The number of potential techniques are ENDLESS due to the always changing interaction of constraints. It’s akin to fighting an insurmountable battle explicitly teaching techniques as there are so many variables
Read 9 tweets
Jan 21
➡️ The notion of fundamentals are something adhered to by many coaches who talk about players requiring fundamentals before they get the chance to play games or perform more “advanced skills”. Fundamentals are often coupled with explicit instruction. Why is this a problem?
Firstly, coaches who believe in fundamentals suggest that players have to be taught something explicitly before doing it in a game. This is simply completely false. Just watch a normal 🏀 game and see the number of solutions players use which have not ever been taught.
This idea of being taught something explicitly before using it in a game is incongruent with how learning actually works (a non-linear process). Every player has different action capabilities based on the interaction between individual, environment & task constraints.
Read 17 tweets
Jan 16
Instead of putting players through a scripted routine of pre-determined 1 on 0 techniques, literally just play defense to improve the effectiveness of individual workouts. Use varying starts, always in a new location, with specific constraints on the offense (eg only threes).
I respect coaches who spend significant amounts of time planning their workouts. I still plan, but in a very different way. I avoid going through a list of specific techniques (aka “moves”) I want to impart on the player as the “correct” way of doing something.
Instead I look at what the player specifically needs as well as giving giving them an input in the workout. I then play “guided defense” most of the time, using my positioning to replicate situations seen by real defenders in a game.
Read 10 tweets
Jan 14
😀 Thread on the importance of FUN and how this is misconstrued, particularly in the youth sectors of big pro clubs in Europe. This creates a perpetuating cycle which other youth coaches then emulate, damaging the experience players have of our sport.
Many GMs and coaches don’t think high level youth prospects can be developed while having fun. I have no idea why this is the case. Credit to a great book I am reading “Myths of Sport Coaching” (HIGHLY RECOMMEND), where many studies on this topic referenced.
🧠 Where does this stem from? The work of Daniel Kahneman was referenced in the book. As humans we hold onto existing schemas that result in errors in our thinking. This is very prevalent in 🏀 coaches, seeing fun as something only needed for rec ball.
Read 8 tweets
Jan 6
While there are some consistencies with the jump shot, no shot is ever the same. Coaches talk about and attempt to train players to use the exact same, “repeatable technique” but this is impossible. What constraints affect the shooting motion? Read on… @BBallImmersion
▪️Distance from the basket (Elliott, 1992; Elliott & White, 1989; Miller & Bartlett, 1993)
▪️Presence of a defender (Rojas, Cepero, Ona, & Gutierrez, 2000)
▪️Body posture at ball release (Ripoll, Bard, & Paillard, 1986)
▪️Other movements completed by the player before shooting (Lorenzo & Arago ́n, 2003)
▪️Field of view (Oudejans, van de Langerberg, & Hutter, 2002; Ripoll et al., 1986)
▪️Physical characteristics of the player (Hudson, 1985b; Rojas et al., 2000)
Read 4 tweets
Nov 17, 2021
💊Thread: re-thinking traditional "basketball vitamins"
👉This is the closest we would get to vitamins. Instead of 1-on-0, using scripted defense. The cut-off cues a protection plan, which must be different every time. Nash, Barkley, Bounce Out or Back-Pivot.
💡Rep without rep
The problem with normal vitamins in player development is that players make 95%+ of all their reps. This shows the level of difficulty is far from desirable and therefore any supposed effect from the "vitamins" is completely negated. Even a scripted D = more challenge
3⃣ Stay for x3 reps, then change roles, then change locations.
🌬️Typical vitamins are completely unopposed (1v0) and lacking in any form of task representativeness.
💡I do not believe in vitamins because every week the conditions are changing. Plus doing the same thing is boring!
Read 7 tweets

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