SHOWRUNNING 101
You've just landed your first show running gig. Congratulations! Allow me to offer a little advice distilled from my own experience. Hopefully there’s something here that may prove useful in helping you navigate these uncharted waters. 1/
PREP YOUR WRITERS' ROOM
Take two weeks before the room convenes to come up with your creative frame. What are your narrative arcs? What are the major plot points and character beats you want to see realized? Things can change, but it helps to have a plan going in. 2/
FOSTER A POSITIVE WRITERS’ ROOM
Create a supportive atmosphere. Make everyone feel welcome. Invite dissenting opinions. Have fun. And don’t overwork your team. Keeping things positive and your writers well-rested is a creatively rewarding strategy. 3/
PRODUCE ON THE PAGE
Write to your budget. Nothing bogs down prep – and frustrates a showrunner – like a script that has to be reworked because it doesn’t board. 4/
WATCH YOUR STRIP COUNT
Set a scene in one location – and that’s a strip. Move to another another location - and there’s another strip. Change locations again – and you’ve got another strip. Aim for a lower scene count to minimize time-consuming moves. 5/
SCRIPTS IN HAND
Have as many scripts as possible before you go to camera. The production machine is relentless. Don’t be that showrunner prepping off a cocktail napkin or pulling an all-nighter so that your director has something to shoot the next day. 6/
IDENTIFY THE SPIRIT OF THE NOTE
If you disagree with a note, suss out the issue at the heart of it. Identify the problem and come up with a solution that will hopefully address the executive’s concern while also preserving your vision of the scene or intent of the dialogue. 7/
DELEGATE
Hire the best people, then trust them to do their jobs. You’ll be involved in every facet of production, but you must resist the temptation to micro-manage. It’s a mistake a lot of newbies make that ends up exhausting them and hurting the end product. 8/
HIRE A GREAT LIEUTENANT
...someone who will be your eyes and ears on set while you’re locked away in your office rewriting away. This individual should know the scripts and what the director will need to get: specific shots, moments big and small. 9/
DO YOUR READ-THROUGH’S
The reason I like read-throughs is because they ensure: a) everyone reads the script so that b) any problems are flagged early rather than on the day of production. 10/
KEEP AN OPEN OFFICE
Let your cast and crew know you're always willing to listen. Head off any issues that could bog things down on set. 11/
LTS
Life’s Too Short. Specifically, Life’s Too Short to work with assholes. Nothing deflates cast and crew morale like a toxic entity on set, so avoid them. And if you can't avoid, them, protect your cast and crew! 12/
GIVE CREDIT WHERE CREDIT IS DUE
Congratulations. You’ve produced a t.v. series. But you didn’t do it alone. A LOT of people helped. Let them know you appreciate them. Let the public know you appreciate them and their incredible work. 13/
And that’s it, more or less. Good luck with your new show. And let me know if you need someone to write that mid-season two-partner. 14/
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With the news that the Washington football team is changing its name, I thought that this would be an opportune time to weigh in with some suggestions. Suggestions that stand apart. 1/9
You’ll have your standards (Tigers, Bulldogs, Wildcats) and your regional go-to’s (Senators, Presidents, Lobbyists and Swamp Things), but I’d like to recommend something more original. Syrup Makers? Battling Bathers? Nimrods? Banana Slugs? Alas, all taken at some point. 2/9
In order to find the perfect name, one that strikes fear in the hearts of the enemy while simultaneously ensuring you don’t infringe on the copyright of a Midwest community college, I have dug deep into the archives of mythological history to unearth the following five gems. 3/9
#DarkMatter Virtual Season 4 - Episode 4.03 - Act 1
Previously on Dark Matter: The crew teams with Anders and the G.A. to seal the rift, the black ships' power source. THREE and SIX return. Wexler stays. Ryo uses transfer transit to reboot himself as FOUR. #DarkMatter 1/11
A Reynaud Industries press conference. CEO Alicia Reynaud's brilliant young daughter, Carina, is delivering a speech about her mother's company when - smoke bombs go off. Chaos! Her bodyguards hustle her through the back and down a corridor where - #DarkMatter 2/11
They are jumped by two masked men. Carina breaks free, turning a corner and coming face to face with - FIVE who informs her that she is her sister. There's no time to explain. Suddenly, O.S. shots ring out! FIVE gives her the Raza's transmission codes. #DarkMatter 3/11
This reminds me of the time I was invited to Akemi's sister's wedding in Japan. As we were preparing for the trip, Akemi asked what I would be wearing to the event. I said: "My suit." She told me her father had suggested I wear a kimono. "A kimono?"I said. "For a man?" 1/4
She informed me that, yes, there were male kimonos. And that she thought I'd look very handsome in one. I demurred. "A kimono? I don't know..." She insisted, her father thought it was a great idea, and she would be wearing one, so we'd look great together. 2/4
I gave it much thought, perused the links to the various mens' kimono options and finally, much to everyone's disappointment, elected to go with a suit instead. As much as I liked the idea of a kimono, I felt I just wouldn't feel comfortable. 3/4
#DarkMatter Virtual Season 4 - Episode 4.02, Act V
Our story so far: josephmallozzi.wordpress.com/2018/06/24/jun…
VFX - SPACE
The G.A. shuttle streaks towards the rift, evading weapons fire from the alien ships. As it draws near -
Another ship exits the rift. It's the Marauder!
Onboard The Raza, Android detects the Marauder. SIX's voice comes over the comm channel, requesting permission to dock. As a jubilant FIVE responds, Android directs The Raza on an intercept course, providing cover fire for the Marauder as -
The G.A. shuttle is struck and begins to lose structural integrity. It drifts towards the event horizon and - detonates in a blinding flash, taking down out the rift and a handful of alien ships.
#DarkMatter Episode 4.02 Act 4
SIX drifts wide of the mark. He begins to run Tash through the piloting sequence that will get her through the rift when suddenly, his progress is halted. REVEAL Tash, secured to a lifeline, has snagged his ankle, literally "catching her lift".
Commander Vandermeer pays a visit to the imprisoned TWO, THREE, and Wexler. TWO makes a pitch for the white hole bomb so that they can target the rift and, hopefully, deal the looming alien invasion a critical blow. Vandermeer is unconvinced...
Inside the G.A. facility, Wexler tells the security guards outside the door that he'll detonate the bomb if they don't back off. The scientist confirms that it, has intact, been armed. Wexler reminds them they are clones and have nothing to lose. #DarkMatter
An unconscious TWO is cuffed as Anders, THREE, and Wexler are pulled out of their transfer pods and arrested. Their clones are still active - but not for long….
Inside the facility, Anders gets on a computer and deduces the bomb has been moved to the R&D lab, two floors down. He, THREE, and Wexler are on the move. #DarkMatter
Back at the Ferrous shipyard, Tash informs SIX of his options. Option #1: He jumps and hope this trajectory carries him to the other side. If he miscalculates, he'll drift wide and float off helplessly...until his oxygen runs out. Option #2: See Option #1.